Posted: Sat Jan 24, 2009 5:24 pm
I hated how the economy steel goods were quite prized early on but several levels later every bandit has daedric enchanted gear.
I also hated how the monsters in the countryside go from low level critters at early levels to strong monsters.
I hated the lack of variation in environments and monsters. I hated the lack of variation in gameplay from powers to some extent. Ok not as much so with mages...
For example at level 1 I am hitting a goblin 3x with my steel shortsword...3 hits and its dead.
At level 11 with a more powerful weapon and higher stregth and blade skill I am hitting an ogre 3x and its dead..
Your skills get better but something new only opens up in the skill at 25 50 75 and 100...and some of them you don't really notice in your actual experience (what difference is it if a goblin is hitting me with his broken dagger and I am in leather with 25 light armor OR a level 10 bandit is hitting my enchanted mithril armor with an enchanted orcish axe at 50 light armor)
basicly what I want is at each level up or at least every 5 levels to get a new option...say I gain an aura...or a combat move...or a summon
If you play a mage its kind of like this but its more about how rich you get and how you power level up your minor skills to powerful levels to unlock more spells.
I also hated how the monsters in the countryside go from low level critters at early levels to strong monsters.
I hated the lack of variation in environments and monsters. I hated the lack of variation in gameplay from powers to some extent. Ok not as much so with mages...
For example at level 1 I am hitting a goblin 3x with my steel shortsword...3 hits and its dead.
At level 11 with a more powerful weapon and higher stregth and blade skill I am hitting an ogre 3x and its dead..
Your skills get better but something new only opens up in the skill at 25 50 75 and 100...and some of them you don't really notice in your actual experience (what difference is it if a goblin is hitting me with his broken dagger and I am in leather with 25 light armor OR a level 10 bandit is hitting my enchanted mithril armor with an enchanted orcish axe at 50 light armor)
basicly what I want is at each level up or at least every 5 levels to get a new option...say I gain an aura...or a combat move...or a summon
If you play a mage its kind of like this but its more about how rich you get and how you power level up your minor skills to powerful levels to unlock more spells.