Posted: Fri Sep 04, 2009 8:30 am
don't you need moblity and dodge for that feat?dzidek1983 wrote:you can always use Ring Of Might to make space for the power attack -> cleave feats
don't forget teh circle kick feat![]()
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don't you need moblity and dodge for that feat?dzidek1983 wrote:you can always use Ring Of Might to make space for the power attack -> cleave feats
don't forget teh circle kick feat![]()
I'd agree in a PVP scenario at high levels, but having played both types in the OC and the other campaigns, a Strength-based build is usually more effective.Ripuanewhole wrote:Scott G. I'm curious as to why you would take a high attack over a high AC in the OC, or any other campain for that matter.
Ripuanewhole wrote: In my experiance, you spend a lot less time and money on healing if you make your melee characters as untouchable as possible. I've fought with builds that had deadly attacks, but because I sacraficed AC to get them there, I had a hard time keeping them alive. On the flip side, I've had builds with very low attacks, but because they couldn't be hit, they eventually made it out of the fight virtually unscathed. For that reason I always look for ways to beef up my AC at the Expense of attack. The great thing about weapon finesse and dexterity is that you can do both at the same time, where the only sacrifice is attack power. If you're weapon is sufficiently enhanced that shouldn't be a problem either.
dzidek1983 wrote:
don't forget teh circle kick feat![]()
Raumoheru wrote:I have tried dex builds for monks, and ive tried strength, but unlike prior posters, I am a firm believer that wisdom is the MOST important stat for a monk.
you can play halforc if you want, for the RP. but he will overall be pretty weak. with the monk class, multiclassing is not the best option. this is how i built my monk :
Aasimar Monk
14 Strength
16 Dexterity
12 Constitution
10 Intelligence
18 Wisdom
10 Charisma
Skills : Hide, Move Silently, Diplomacy, Tumble.
take your basic combat feats early on. Power attack, cleave, great cleave, weapon focus unarmed strike. Every new stat you get, put it in wisdom. all your wanted combat feats should be gained by the time you hit 20. once you get the expansion, all feats you should get is improved spell resistance and then blazing aura when its available. you need 25 wisdom to get blazing aura.
with the basic gear from starting out in MotB, my 30 monk has 48 AC, 50 SR. blazing aura adds another 1d10 fire damage to your attacks, as well as 1d6 damage if they land a hit on you.
not too shabby![]()
Because of this thread I wanted to do some more thorough testing.. So as it happens I'm puttering through the OC right now.arryjan wrote:all this info haha..but very usefull, I have to say![]()
one more question: who'd be best paired up with a half-orc monk?I adviced khelgar,sand,elanee and zhaejeve but since I've already asked you guys for advice on the build might as well ask you this too.![]()
Sure you can use Elanee for an archer.. BUT some of her offensive spells focus on her position, so for those spells you need to have enemies surrounding her (..which is something you generally don't want for an archer). Moreover, she has good protection spells AND Flame Weapon and Body of the Sun, which again are melee-centric.arryjan wrote:ok. but can't you just make elanee as much of an archer as possible then?given the fact that she's a wood elf would imply that she's good with a longbow, especially as she's a support character with her spells.
so really..you'd go for: khelgar,zhaejeve,neeshka,sand?
'
you are right, you do not get as many attacks per round, however the "cap" of only +2 pales in comparison to the avg dmg of blazing aura.Scottg wrote:A few things here:
1. This post only referenced the OC, NOT MOTB.
2. Your attacks numbers will not increase with Wisdom for melee attacks (..though with wisdom archery you could go the shuriken route.) This leaves your attack bonus at +2 (or +3 with Weapon Finesse and your 16 in Dexterity).*
3. Your Strength damage will be "capped" at +2.*
4. Your Constitution at 12 will have fewer hit-points (which leaves it more prone to a fatal critical).*
5. Knockdown will be much less effective.*
6. As a "Hide" character - Hide, Move Silently, and Tumble all have Dexterity as a bonus.
7. The Assimar has a level penalty. Generally not a problem for a melee class, BUT a Monk is a medium BAB class - so it can be a problem, particularly at lower levels.
8. Will saves improve.
9. Stunning Fist improves. BUT see #2 above (..especially in combination with a -4 penalty and against melee opponents that are likely to have good or excellent AC.)
Stunning Fist - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
..and on to Epic (non-OC) issues:
10. Blazing Aura - each attack (that hits) is only an average of +5 damage. Worse, its fire damage is by far the most resisted/reduced/immune elemental damage type in the game. Again, it *also* does not add to critical multipliers OR stack for physical damage reduction compensation. The average of +3 fire damage "flame shield" has similar problems and is weaker.
11. Epic Feat Improved Spell Resistance - is available for an Epic Monk regardless of Wisdom attributes. (..it is of course an excellent epic feat for an Epic Monk or a Spell Resistance Race with 13+ levels of the Monk class.)
* without attribute additional augmentation
I've not *played*, but have tested, several combinations of Wisdom Monk builds before.
They were NOT as effective as a Strength build, or even a Dexterity build. The problem was not simply damage, but attack numbers. You can change that with a multi-class structure, but it isn't advised for the Monk generally, and certainly not in the OC.
Raumoheru wrote:you are right, you do not get as many attacks per round, however the "cap" of only +2 pales in comparison to the avg dmg of blazing aura.
but something you are missing... is that although your overall damage may me slightly lower if you recorded the total damage done over a long period of time, your survivability will be much greater. and that is the point of the monk class, survivability.
If you actualy "played" the game, instead of a bunch of theorycrafting and testing, you would know this.
Raumoheru wrote:well i decided to pick up a monk again and do some testing to see what focus is best for monks, and i remember in NWN1 wisdom was the best for a fist monk because you needed wisdom to get +4 and +5 ki strikes.
however for NwN2, i tried a dex build for monk and although i dont have blazing aura, with weapon finesse i have the same AC yet more AB, so it seems worth it considering at 30, you can get 60+ AC so you need higher AB.
i should try out that mod you are talking about, because from what it seems the only real difference i can see from a strength build over a dex build is that you have less AC and more pure damage. having more AC as a monk seems much more logical to me, since the extra damage dealt can probably be made up in just one extra round of fighting, and the odds of taking damage are much more with less AC.
its all in your style i guess, when i play a monk i like not being touched![]()