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Posted: Fri Jan 19, 2001 5:23 am
by Radek
Most frequented mage spells in my party:
1. Identify
2. Melf's Acid Arrow and Flame Arrow (trolls, until you get weapons with fire or acid attack)
3. Wizard's Eye
4. Enchanted Weapon (creates +3 weapons)
5. Greater Malison
6. Improved Invisibility
7. Tenser's Transformation
8. Improved Haste
9. Summon Efreeti
10. Mordekainen Sword
11. Cacofiend
12. Animate Dead (at level 15 you will summon Skeleton Warriors instead of Skeletons)
13. Invisible Stalker
14. Spider Spawn (at high level you will summon Sword Spiders)
15. Resist Fear
16. Protection from Fire, Cold (Liches!), and Petrification
Some special use spells:
16. Feeblemind (one of the more efficient tactics of dragon fight uses Feeblemind)
17. Spell Immunity (Kangaxx)
Beware of Summon Nishruu and Hakeashar! They eat magical items - the items vanishes from the monster's treasure. Use only if you KNOW that the spellcaster has nothing valuable.
Beware of Disintegrate! It disitegrates not only the monster but also its treasure! Use only if you KNOW that the monster has nothing valuable.
At any rate, you should buy Enchanted Weapon to your mage immediately. It will take some time until you get a satisfactory set of weapons for your party.
Posted: Fri Jan 19, 2001 5:23 am
by geh4th
With you, Edwin and Jan (once you get everyone) I think you have plenty of mage firepower. Your Kensai/mage will really want to get the minor sequencer because you will want to get some spells off quckly, then go into melee. Edwin is an awesome conjurer, just an evil bastard. Jan is a good backup and a fine thief. Thief/illusionist is a good multiclass IMO.
You need another grunt (sorry Gruntboy, not you...go back to sleep) preferably good with missiles as well as melee. Korgan is good on the front lines, but (especially until you get your kensai abilities back) he will need some support. Minsc is a good choice to go with here (but watch out, Minsc and Edwin don't care for each other much...)
Jaheira has some great spells and can be a really good tank, too.
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"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
Posted: Fri Jan 19, 2001 5:28 am
by geh4th
Wizard eye is one I don't know much about. How do you use this, guys? Examples?
Anyone else think most first level spells are practically useless in this game (I understand they are FIRST level and supposed to be weak, but really, what can they affect in BG2?) Except Magic missile, of course.
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"If you prefer, you could say EXPERT treasure hunter!"
--Gandalf the Grey, the Hobbit
Posted: Fri Jan 19, 2001 5:46 am
by Red
What I hear is that wizard eye is great for scouting and can take some real abuse. Put him in front of your party and kick ass. Somebody said he had never seen his wizard eye die, even when he tried to kill it himself!
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I am GOD here!
Posted: Fri Jan 19, 2001 5:49 am
by Garcia
This is for me the best spell in the game. It has many uses the obvious one is to look around. You can spot enemys before they spot you then all you have to do is send a ice storm, web, cloud kill, death fog, entangle......the choice is yours. You can kill 20 bad a$$es without loosing one single HP. the next use is that some enemies can see it but that's only a bonus I think that it is indestructible (I never saw one die and they have been inflicted more than 2000 hp of damage) the enemy that can see it is liches, dragons, and some powerful mages. Just send it in and they will use up all there ugly spells (protection, deathspells, timestop, imprison, maze...) then when they are done just slap them silly you will lose 20 hp or so. The demi-lich is so busy attacking wizard's eye that he won't even notice the fire elements.
GOOD SPELL
Posted: Fri Jan 19, 2001 5:51 am
by Red
2 are better than 1, huh Garcia?
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I am GOD here!
Posted: Fri Jan 19, 2001 5:54 am
by TrIp-WiRe
Wizard eye is immune to all damage - magical or otherwise and has 100% magic resistance- so can not be imprissoned or anything.
Posted: Fri Jan 19, 2001 5:55 am
by Red
Wizard Eye rules IMO and I haven't even tried it yet!!! That's some powerful spell!
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I am GOD here!
Posted: Fri Jan 19, 2001 6:02 am
by Garcia
Unfortunately you can only have one but that's more than enough
Posted: Fri Jan 19, 2001 6:03 am
by Red
How long does it stay with you?
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I am GOD here!
Posted: Fri Jan 19, 2001 6:17 am
by Xandax
I just loved a lvl12+ chromatic orb - after a couple of greater malison
Failed save = instant death
Posted: Fri Jan 19, 2001 7:01 am
by Radek
1. Wizard Eye CAN BE KILLED! A have seen it repeatedly. For example, Abi Dalzim's Horrid Wilting killed my Wizard Eye immediately. Also, a direct attack passed.
2. Wizard Eye is seen by all creatures that see invisible. Beholders and liches see invisible, too.
One note here: "You cannot target invisible creatures with your spells..." Remember? Well, that's YOU who cannot...
Posted: Thu Mar 01, 2001 10:08 pm
by samcu
For me there is only a few that I use over and over again...
Try to find the wands and save yourself on spell slots...
Wand of Cloudkill - Works on everything but undead
- Anything with 4 Hit Dice or less die instantly
- Perfect killer with regenerating rings
- Where there is a door, there is a gas chamber, kills include Mind Flayers, Demon Knights to name a few...
- Spell-casting impossible, especially when two or more are stacked
1)Magic Missile - for minor spell sequencer and spell sequencer.
Chaotic orb
2)Melf's acid arrow
Web
Stinking Cloud
Resist fear
3)Melf's Minute Meteor - works as a +4 weapon with fire damage.
Fireball - with spell sequencer
Spell thrust
4)Minor spell sequencer - can store forever under special ability.
Spider spawn - sword spiders (Mage lvl ~13) in packs can reap enemy to streads.
Wizard Eye - without it, I would not had beat Kangaxx.
Improved invisibility
5)Animate dead - skeleton warrior (Mage lvl 15) is part magic resistant.
Breach - against mages
Chaos - nice, colorful sphere on head?
6)Pierce Magic - against mages
Spell Immunity - against mages
Contingency - precaution against ambushes
7)Spell sequencer - 3 spells of lvl 4 and below, magic missile on one enemy, fireball on a group.
Cacofiend - xp 10,000 a pop
Mak's sword - immune to physical attack, might be good if you can't fight someone...
That's about as far as I have gone with my 4 mages...