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Posted: Wed Aug 20, 2008 11:38 am
by drazac
The game is realistic as much developers let it to be... there are no rules and should not be any

Posted: Wed Aug 20, 2008 11:53 am
by Siberys
drazac wrote:The game is realistic as much developers let it to be... there are no rules and should not be any
Wait, no rules? You do realize every numerical value in the game is a rule, right?

I mean if you have 500 hit points and a monster does 250 damage each hit, unless you do something about it, you'll die in 2 hits. That's a rule, that is an if/then statement that MUST happen. The cap of a skill and how many points you have in it is a rule, your weapon's damage is a rule, your armor value is a rule, your skill damage is a rule, the standard buy and sell rates are rules, there are rules all over the place in the game.

Posted: Wed Aug 20, 2008 4:44 pm
by drazac
drazac wrote:... there are no rules and should not be any
What i meant, developers don't need to question themselves whether fireball spell (or any other spell) is realistic in non realistic game... I've never said anything about game play mechanics... i'm only stating visual appearance or better a "feeling" (realistic or not) that game provides, since you were talking about "visual realism", or at least i think you were
Siberys; wrote:I do want a bit of realism, and simply wiping out the knowledge of how to cast a fireball seems kind of lame to me. Just my opinion though.
Claudius; wrote:hmm.. but its unrealistic to cast fireballs in the first place

Posted: Wed Aug 20, 2008 5:52 pm
by Siberys
What i meant, developers don't need to question themselves whether fireball spell (or any other spell) is realistic in non realistic game...
Again, it's not about realism and non realism based on the scope of OUR world but rather realism based on their rules of their world.

For instance, if Fire Magic exists in their world, then realistically all sorts of fire spells with varying degrees of power can exist (such as a simple fireball, to enchanting weapons with fire, to summoning fire monsters). If magic is used by a local source of energy, sometimes called Mana, then the power or measure of a spells effect is then realistically limited.

Developers DO need to pay attention to this as a pretty game is not what makes a good game as demonstrated by Elder Scrolls 4 Oblivion.

Posted: Wed Aug 20, 2008 6:49 pm
by Salidin54
An my point has been entirely destroyed by a "fireball".

Posted: Wed Aug 20, 2008 7:28 pm
by Claudius
Thats just your perception Siberys. I find it realistic to unlearn skills. It happens in the real world even. You forget skills and learn others.

The concept in a magical setting is that this is more pronounced by paying a 'mystic' or 'soul patcher' to unwind fate and do this for you! In the blink of an eye!

Things I have forgotten:

* the identities of the letter people
* cursive
* the Bucherer Berg Reaction Mechanism
* how to calibrate an ion chromatograph

Posted: Thu Aug 21, 2008 5:22 am
by drazac
Siberys wrote:For instance, if Fire Magic exists in their world, then realistically all sorts of fire spells with varying degrees of power can exist (such as a simple fireball, to enchanting weapons with fire, to summoning fire monsters). If magic is used by a local source of energy, sometimes called Mana, then the power or measure of a spells effect is then realistically limited.
Yes, that's realistic way how Fire Magic spells should exist in a game world... different sorts of fire spells with varying degrees es of power and their limitation.

However, developer doesn't need to follow these rules, he can do just the opposite... from non realistic game with realistic game play rules to non realistic game with chaotic rules... its on developers to decide how realistic game will be and what rules should it follow (if they decide to have one) ...

But, its unlikely for devs to make chaotic game with no rules (its hard to switch from the course that has been defined years ago), so they do implement certain rules, like the one in the quote above
Siberys; wrote:Developers DO need to pay attention to this
They do... but once again, they don't have to

Its another issues whet er this kind of game will be playable and enjoyable...

Posted: Thu Aug 21, 2008 5:28 am
by Siberys
Yes, I know it's my opinion Claudius.

And no, they don't have to make rules or pay attention to those rules at all, but then they make terrible, awful games.

Posted: Fri Aug 22, 2008 12:23 pm
by Salidin54
Ok so far we've established that fireballs are fireballs, and rules exist, but that's not what this thread is about. It's about D3 vs Titan Quest. If you want to talk about realism vs video games take it to another forum, please.

Posted: Fri Aug 22, 2008 12:30 pm
by Claudius
My vote is for both of them...(assuming they do a good job with D3).. Why play one video game? If you like RPG action play a bunch.

If I had the choice to play only one of them (lets pretend I never played TQ) then it would depend how good a computer I had and how limited my money was. Because in Aug 2008 you can get TQ gold for very cheap...so thats probably what I'd want. Granted Diablo 3 is probably going to be a good game and Aug 2011 it will probably have a cheap gold edition and by then my computer will be better (I hope!).

Posted: Fri Aug 22, 2008 12:41 pm
by Salidin54
I would agree. At my house we have 4 computers, 2 of which I own. But soon we will be upgrading so instead of a work computer, a virus laden computer for internet when dad's working, a newer game computer, and an older game computer, we'll have freaking amazing computer 1-3 and that old computer that the school gave me that has StarCraft and Age of Empires 1 and 2. So by the time D3 comes out I'll be set to play D3, TQ and SC2 all on the same computer. When this happens I might actually leave my the 360, which is in my room, and go downstairs to play some TQ or D3 online, as opposed to only leaving my room for food, church, and school

Posted: Tue Feb 03, 2009 5:58 pm
by Uller
There are a few announcements that I have noticed such as DPS stats being added to D3 and a few others (from interviews) which lead me to believe that there are a few ideas from TQ (or numerous other action rpg games that have DPS etc) creeping into the D3 framework.

I still think D3 will be a far superior game however I just find it interesting...

Posted: Tue Feb 03, 2009 9:23 pm
by flix
As long as all the data available in DII is present, they can add all they want. DPS is great if it's calculated accurately; IIRC Titan Quest had some inadequacies in that department, so here's hoping Blizzard gets it right. Inventory/equipped item comparison as in TQ would be great too, as well as the way Dungeon Siege 2 would let you know how far your stats would increase/decrease when you equipped an item, though there were errors with that too (as it didn't take into account set item bonuses).