Loot & Gamebalance Revision for Dragon Age: Origins
This mod for Dragon Age: Origins changes the itemization of the game. It adds about
600 new balanced items and a
fully configurable loot system to the game. All the new items were created using a pattern to ensure that everything is balanced and to make sure, that there are no overpowered item combinations when using the difficult default settings.
The new items are
sold by various vendors in the world, but they
can also be acquired by looting dead enemies or containers. Whenever you enter an area for the first time, the new loot system randomly places the new magic items and other goodies in all kinds of lootable objects. You can even edit the percent chances to see these items drop directly. You can tweak the loot system to your liking by setting
over 20 different settings. With all the new loot, you will constantly be improving your equipment over the course of the game.
The new loot system and all other changes can easily be configured or disabled by running the
setup wizard at any time, even after you installed the mod. You can configure almost everything yourself or install only parts of the mod like the items or the loot system.
The mod also allows you to enable some balance changes that
increase the difficulty of the game. A few misc things like a
modified Auto Loot which is compatible to this mod are included as well.
All items are divided into two tiers. The item bonuses and prices have been set in a way that encourages players to buy some lower tier items, before they start to accumulate the more expensive ones.
The new tier one items can be bought from
Bodahn,
Varathorn,
Garin and the
Wonders of Thedas store while the tier two items are sold by
Faryn,
Cesar,
Gorim and the
quartermaster of the Circle Tower. They sell these items
before and after the Landsmeet. Bodahn and Sandal sell the new items in
every cutscene version of the party camp and later in the game in
Redcliffe Castle and
Fort Drakon.
The mod allows you to enable downgrading and removal of overpowered items and several other things that increase the difficulty and balance of the game like enemy health, enemy magic power and armor on items. In addition, it does some minor changes:
New recipes allow crafting of up to 100 mana or health pots with a single click, it allows you to
skip the Fade and it places a vendor in Denerim who sells the same herbs/recipes as Varathorn, just to name a few.
Keep in mind, that this mod has
only been balanced and tested using the
difficult default settings, default loot settings and the hardcore armor settings from the setup wizard, though. If you crank every setting up to the max, you will probably ruin your gaming experience.
Since many people complain about the game being too easy, this mod allows you to greatly increase the difficulty. If you select the difficult default options and the nightmare difficulty, you get a gameplay experience that is
way more challenging than the original game: Everything has been adjusted to increase the difficulty and balance the game. Downgrading and removal of overpowered DLC and non-DLC stuff is enabled by default, enemies last a little longer and the player is more vulnerable. Quest rewards and loot have been adjusted, to give you the necessary income. You might also select the hardcore armor setting to
increase the difficulty further.
You can use the comments or endorsements section for
feedback. I always like to hear of
new items that should be added, too.
Upcoming Changes
The
"enable loot system for all creatures" issue will be fixed, an option for
disabling single loot settings will be added and the final battle with the
Archdemon will be seriously improved. I will add random abilities to the creatures that spawn during the fight and it will require a lot more movement than before, all depending on the selected difficulty setting. I am trying to turn the fight into a
boss battle similar to those in classic World of Warcraft.
You know something that should be added to this mod in the future? Feel free to
share your ideas in the comments section.
Here is the URL of the PROJECT at nexus ...
SETUP WIZARD REQUIREMENTS:
The Microsoft .NET Framework 2.0 is required to run the wizard. It is installed by default on
Windows Vista and Windows 7. If you use Windows XP, it was probably already installed
by Windows Update.
GDA FILES USED BY THE MOD IF ALL OPTIONS ARE ENABLED:
- autoscale.gda
- BITM_base.gda
- crafting_recipe_types.gda
- crafting_recipes.gda
- difficulty.gda
- materialrules.gda
- rewards.gda
ENGINE EVENTS OVERRIDEN BY THE MOD:
- EVENT_TYPE_INVENTORY_ADDED
THIS MOD LISTENS FOR THE FOLLOWING EVENTS:
- EVENT_TYPE_DYING
- EVENT_TYPE_INVENTORY_REMOVED
- EVENT_TYPE_ENTER
CURRENT REPORTED INCOMPATIBILITIES:
- Kocari Wilds