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Posted: Thu Mar 18, 2010 11:52 am
by RPGguy
arsiwash wrote:Time Stop, Greater Malison, Wail of the Banshee
That won't work, will it? When you are time-stopped, you cast but the spells aren't delivered until time resumes.

Wail of the Banshee is instantaneous, whereas Gr. Malison travels slowly to the target. So the Wail would go off before the saves are lowered, no?

Posted: Thu Mar 18, 2010 1:33 pm
by arsiwash
I think Greater Malison has an AE effect, and it is timed... just like you cast the spells in a non time stopped area... it has had great effect so far...I wiped out all but Grommir... or however you spell his name.

Best thing to do is to have someone else cast Malison and doom, while you cast the time stop... that will ensure the max amount of death.

Posted: Thu Mar 18, 2010 2:27 pm
by RPGguy
arsiwash wrote:... that will ensure the max amount of death.
If this isn't the quote of the month, I don't know what is. :laugh:

Like your style man. Like your style.

Posted: Thu Mar 18, 2010 2:36 pm
by Stworca
arsiwash wrote:Time Stop, Greater Malison, Wail of the Banshee
Watch out with PBAOE spells in time stop, you may get hit by them if you move by just an inch :)

Posted: Mon Apr 19, 2010 3:18 am
by Edar Macilrille
On high levels, Chain Contingency with 1GM + 2 HW = Max amount of Death to dangerous crowds.

Low Lvl, a spell trigger with a Lower Resistance and Chromatic Orb killed off the Dragon in Sarileth mod for me. Much to my surprise, my meleers did not even reach him and I had to read the text to suss what had happened.

Posted: Mon Apr 19, 2010 4:02 am
by Stworca
Well, on high level a Spell trap + Chain contingency with 2 project images...

Posted: Mon Apr 19, 2010 4:42 am
by Edar Macilrille
ha ha ha, nice, I thought you advocated not to use Chain Contingency ;-)

Posted: Mon Apr 19, 2010 5:05 am
by Stworca
Well, it is You guys who started with cheese. :)

Posted: Mon Apr 19, 2010 6:35 am
by Edar Macilrille
What cheese? Where?

Posted: Mon Apr 19, 2010 1:38 pm
by Rancid Sushi
Protection from Magic Energy + Limited Wish --> spawn horde of rabbits + Wish --> Horrid Wilting on everyone in area. Truly massive damage that works best when soloing because you don't have to worry about party members being nuked.

Posted: Tue Apr 20, 2010 7:22 am
by prune1
A good one I read about elsewhere is having two or more mages that are protected from fire (preferably immune, actually), and have them prepare a minor sequencer with 2 aganzar's scorchers (or a spell sequencer, which allows up to 3 of these) and have them cast these on each other.

Now you can have one of:

1) A line of death (both mages stay still, anyone crossing takes damage). Not the most proficient way of dealing damage, but it's there.

2) An arc of death (one mage stays still, the other is between him and the enemies, and moves around, causing damage to all the line crosses).

3) A circle of death (both mages move simultaneously clockwise, or anti-clockwise, keeping the enemies contained inside the 'circle' they create).

The arc and circle are similar, i guess, and the arc is probably more effective in practise, even though the 'circle of fiery death' sounds cooler.

This spell is quite nice anyways, nothing too overpowered, but just plain fun to employ since it's quite different from the usual point and click and watch the pretty animations. A little ingenuity and it becomes even more fun, and even more powerful.

Posted: Tue Apr 20, 2010 7:47 am
by RPGguy
I love the Scorcher! Fun little level 2 spell. It's a bit tricky to pull off those maneuvers you're describing, at least for me. It's tough to avoid clipping your own guys and very rarely will I stop to prep the entire party for fire resistance.

*Maybe* before I about to fight a red wyrm or enter a chamber loaded with Demon Knights (to collect a certain important belt). Maybe. :D