The plot did not get 'raped' by any means. They instead focused on one plot instead of trying to fit two very different plots into one game.Stworca wrote:Spoiler alert.
[url="http://www.youtube.com/watch?v=-cEg5Xo7VFU"]26 second video explaining why Deus Ex was borked.[/url]
Those of you who played the game, will know what i mean. So will people who have read my first post in this thread.
Oblivion may have been an overall worse game - it was, after all, the worst TES part so far - but it had no plot raping moments. Sure it was too convenient at times, and it too was linear to boot, but at least the game didn't rub it in your face, like Deus Ex. The biggest crime DE committed was making a pseudo-"villain" organization that was right and forcing you to betray it.
Regards
And the so called 'terrorist' plot was extremly well made and I refuse to even say they were terrorists.
The real terrorists were the ones at FEMA but since they were the real leaders of UNATCO so UNATCO was unfit to do anything against FEMA. Some very important members of UNATCO were even loyal to them.
Manderly, Navarra, Gunther to name the 3 main UNATCO operatives.
Face it, for JC to stay with UNATCO would have meant a completely different game. While I would have liked to explore that posibility it by no means lessens the great game Deus Ex was offering with that single plot instead of two vastly different ones.
I could also complain about a lot of other RPGs who either got content cut out or lack of decisions even highly acclaimed ones like BG 2 or KotoR 2.
So to make a long story short, saying that Deus Ex was terrible because they did not make a complete second plot for a very stupid decision is really a stretch to put it politely
And how anyone could say that UNATCO was 'right', whatever you mean by that, after you discover that they were just there to cover up the gross genocide the FEMA was doing there spreading the grey death and witholding the vaccine to make them 'gods' as Bobby so evidently put it ain the intro is beyond me.
UNATCO was a pawn of the biggest terrorist group in the entire game.
And what did Deus Ex rub into your face? That the developers wanted to create only one story instead of 2? Oh my, now that's truely bad, not like any other RPG would not do that.
Ups no, almost all RPGS leave you on a fixed path and you never get a real opportunity to do anything but follow the plot line and very evidently so.
One of the very few RPGS who did give you some room to do the story at least somewhat differently was Arcanum, but even here the more drastic changes in story line did not come into place until you met Kerrgan.
Oblivion was not just the worst part of the TES, it was a terrible RPG which got ripped of many aspects which makes an RPG into an RPG and not only through dumbing down to the extreme.
The best TES is still Morrowind. While Daggerfall was larger, it was extremely repetetive with some serious bugs and incredibly stupid character generation possibilities.
I could not play through it and I really tried albeit it's by far not as bad as Oblivion and by no means am I considering graphics when I compare games.