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Posted: Tue Mar 20, 2012 4:59 am
by QuenGalad
Good point on Lilarcor. If you have Kivan (mod) with you in the sewers, he'll also comment on the PC robbing the skeletons of the lovers - who must have died a horrible death, chained to the wall in the sewers - and there are a few ways you can go from there to actually get Lilarcor in a different way. It's a small thing, but I like it.

As to the Gith - I think that "every evil must be destroyed right away, slash slash!" is a pretty stupid creed, so if your lawful char has 6 INT it might be actually a good choice :D .
If you want to go with the "enemy of my enemy", then you have to think whether only being at war with the illithids is enough to get favours from surface people? I'm not so sure about that. Frankly, while Mind Flayers are disgusting, inhumane and horrible, a well equipped party can eradicate a whole city of them, and once you protect yourself from their mind powers they are just another type of monster.
I find the drow much worse, because they chose to be such massive jerkasses (and because they are a stupid concept, not to mention tailored, as a race, to prove that a society where women aren't inferior will invariably become a nightmare ;) ). If both the Githyanki and Illithids are evil and are at war, I'd say keeping the weapon from them is your best bet - let them continue the conflict and destroy each other without your help. If you really want to, leave the blade in some temple or in the government building or something, for "safekeeping" - that way nobody profits from the theft or the weapon.

Posted: Tue Mar 20, 2012 10:01 am
by galraen
It does turn out that the homeless man (forget his name, Quallo?) is under a spell. Once you retrieve the sword and go back to talk to him, he recovers his senses, bemoans the fact of how long he has been gone from his family and immediately leaves to go home.
Wow, guess who's never bothered going back to chat with him! :o Thanks for the enlightenment.

Posted: Tue Mar 20, 2012 7:52 pm
by Philos
Quote by galraen:
Wow, guess who's never bothered going back to chat with him! Thanks for the enlightenment.
To borrow a line from one of my favorite movies:
"I am shocked, simply shocked." ;)

Quote by QuenGalad:
I think that "every evil must be destroyed right away, slash slash!" is a pretty stupid creed
That was exactly my reasoning with my D&D group. Being a champion of good does not mean that Paladin has to kill anything that pops red on the detect evil radar.

Posted: Wed Mar 21, 2012 3:30 am
by QuenGalad
Well, I still say that if you've got a pc with low intelligence it may be a right roleplaying attitude, but only then :)

Good point on the sarcifice for the Demogorgon, though I think the game does not emphasize it enough - the fact that you're effectively performing an evil ritual for the glory of an elder demon. And I don't see why the only possible outcome is the doom knights attacking.
This is also why I never use non-elemental summons or charm spells when playing good characters. Outsiders don't die on the prime, but forcing animals or sentient creatures like nymphs into suicide missions? No thanks. Especially jarring with druids, who're supposed to care for the animals, not enslave them and get them hacked down. It doesn't help that they're so weak.

Soo, in an attempt to get this more on topic, I think a lawful good character would give up the silver sword to (her) proper authorities to prevent evil from profiting of it, IF she was sure they would be able to cope with the Gith who would eventually come for it. If not, she might well keep it from them herself.

Posted: Wed Mar 21, 2012 6:41 pm
by Philos
That would be the choice of a LG character of mine. Certainly do not think they would sell it as anyone could end up with it. Definitely would not give it to the Gith!

I typically do not use summons at all, but less cause to do so now. Like you I do occasionally use an elemental (or in TOB a diva when I reach the higher levels). Since they are outsiders as you mention, no real harm, so no foul. Never thought about Druids and animal summoning, wow.


Good point about a low INT pc leaning that way. One of my D&D groups had a wannabe Paladin (Charisma was way too low) rolled up with INT of about 7 or 8. The guy played him really close to what you described. Got the party into more trouble and made for many laughs. I had him tied up in knots when the group visited a town where slavery was legal. Oh, the dilemmas, how's that for a conundrum. When they finally got tossed out of town he had acquired a nickname of "Abraham" for his efforts to free all the slaves. :)