Please note that new user registrations disabled at this time.

Fighter/Mage/Thief

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Philos
Posts: 781
Joined: Wed Aug 18, 2004 12:07 pm
Location: Near the house that Elvis built
Contact:

Post by Philos »

Since this thread is about F/M/Ts I have a related question that is slightly off the original intent. In all the Black Isle games using 2nd edition AD&D: BG, BG2, IWD fighters get 4 quick weapon slots, thieves get 2, and even mages get two. Why then do F/M/Ts only get 1?!? The mean average would be 2.67 but I could understand rounding down to 2. Just cannot figure out why only 1. Anyone have an idea?
UNCOMMON VALOR WAS A COMMON VIRTUE
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

I'm pretty sure that's a BG1/IWD1 only thing. Bards and Mages were stuck with only one weapon slot as well. In BG2 (and now EE) F/M/T and Bards get two slots.

Originally, I would assume that it was to make room for Quick Cast slots as well as other abilities (Stealth, Steal).
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
Philos
Posts: 781
Joined: Wed Aug 18, 2004 12:07 pm
Location: Near the house that Elvis built
Contact:

Post by Philos »

You're probably right about the need for extra quick cast and thieving abilities.
But, you got my curiosity going. I checked BG, BG2, & IWD1. I started a F/M/T in BG2 and true to form they only had 1 weapon slot so it was consistent across all three. Bards and Mages have 2 not 1 weapon slots and that was also consistent across all three. So the EE didn't actually add any. But a Mage/Thief "was" stuck with only 1 weapon slot which would support your supposition about quick cast and thieving slots needed.
UNCOMMON VALOR WAS A COMMON VIRTUE
User avatar
Edar Macilrille
Posts: 503
Joined: Sat Sep 11, 2004 8:48 am
Location: Aarhus, Denmark
Contact:

Post by Edar Macilrille »

They work for me, and I play Kensai/Mage/Thief (Jægersoldat) 90% of my games. For the SCSII you need a powerhouse, so I build one. The biggest problem is the very slow level progression.
User avatar
Crenshinibon
Posts: 2665
Joined: Wed Mar 22, 2006 5:35 pm
Contact:

Post by Crenshinibon »

Philos, just curious, do you have ToB installed? I just created an F/M/T to double check and she had 2 weapon slots. I honestly can't recall if SoA alone had the same number.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
User avatar
Philos
Posts: 781
Joined: Wed Aug 18, 2004 12:07 pm
Location: Near the house that Elvis built
Contact:

Post by Philos »

Crenshinibon,
Yes, I have ToB installed . But I do not have Shadowkeeper if that might make a difference. The only mods I have are Unfinished Business and Nalia romance. Have not even installed and removed any others.
UNCOMMON VALOR WAS A COMMON VIRTUE
Post Reply