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BG1 NPCs for SoA & ToB

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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galraen
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Post by galraen »

PS I'm bitterly regretting using the Yoshi romance, not that there's anything wrong with it per se, I assume I will be able to get him back at some point. I'd just forgotten how utterly useless he is, sadly unless the mod finds a way to make him useful when I do get him back, then I'll be dropping him again immediately. I suppose I could use SK to turn him into a multi or dual classed character, maybe I should have done that at the start.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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galraen
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Post by galraen »

So, I've found Ajantis's body, so what am I supposed to do with it?

I waited, and waited and waited again, along with firebeard, but in the end gave up waiting for the apparently non-existent Devil to show up in the book quest.

I couldn't find anyone to talk to about Dran Draggore in the Temple district either.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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Smiling Imp
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Post by Smiling Imp »

You have to 'equip' Ajantis' body and use it to summon him. I know, not the best formula. I didn't spend as much part on him as I would have liked mostly b/c he already has a mod out.

The demon should be outside the Northern Gates of the Promenade and then south-east a bit. Originally I had it closer but it would start slaying everyone in the promenade.

The person you are looking for is Talon Zargos, the acolyte outside the temple of Talos. He is normally there during the day, however since you are already through the Underdark though, that might have changed. I'll have to check the area script and get back at you.


BTW: The bugs you pointed up have been fixed and patched to the download link so they should not be a problem anymore.
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galraen
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Post by galraen »

Weird, I searched everywhere in the promenade, including that area, nada. So I load the game, go there again and voila he show up immediately.

It never occurred to me to equip the body like a weapon!

Now back to the Temple district.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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galraen
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Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
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Post by galraen »

Well the Yoshimo mod was extremely disappointing, big thumbs down from me; I guess Lava Del'Vortel's mods aren't for me.

Smiling Imp's mod did however make the play through well worth while. Well done. I'll be trying other BG1 NPCs in due course.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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Smiling Imp
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Post by Smiling Imp »

Hey Guys, Smiling Imp here. Just wanted to let you know that a new version of the mod , version 8, has just been released. It introduces enhanced NPC character scripts and new area scripts for the Water Gardens. :D


http://www.baldursgatemods.com/forums/i ... ile&id=177
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