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Originally posted by Xyx:
<STRONG><snip>
I am seriously considering taking this duty upon me. I think that with a total butt-load of Clerics, the Guild will be much more persistent. Nobody likes to lose their character... If I didn't like Sorcerers that much, I'd definitely go for it.</STRONG>
I don't think you should consider playing a class that doesn't fit you.
The way I most likely is gonna play in Argyle is make the guild-character and my 2.nd character - then play a bit around with my 2.nd character to get a feel for the world. Then I'll play carefully and safely with my guild-character, making sure that every thing goes okay.
If I need to test something out, I'll use my 2.nd character, because if that one dies - well I should be able to just make a new.
If my guild charactere dies at an early level whitout the possibility of being resurected for several weeks, well that whould be catastropical
Originally posted by Xandax:
<STRONG>I don't think you should consider playing a class that doesn't fit you.</STRONG>
I'm not doing that. The idea of an Elven Cleric wielding longsword and longbow kinda appeals to me as well. Elves make great Clerics; biggest disadvantage (bad weapon selection) is negated.
Plus Clerics are decent spellcasters and warriors at the same time. No spell failure. I think they're cool. If only divine spells were as wonderful as arcane spells...
They're also not hated / despised / loathed / feared by default in Argyle. Dunno if that's good or not; the idea of people hating and fearing mages has a certain appeal as well.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I hate to say it, but the multi Clerics are not going to be of much use where dead people are concerned...
You need at least 9 levels of Cleric to be able to cast even the "lowly" Raise Dead. If people are going for a 50/50-like distribution of levels, that means they'll get Raise Dead when they reach level 18!
A bit late...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
I'm hoping to reach something between level 10-15. May not even reach that, as I have a tendency to try my luck against dragons and other scary monsters.
No matter who gets the "job" it will be an honourable one. He/they will be the guilds little gem because of there importance.
I was just asking to be sure that there were any
This weeks health tips:
Don't eat sharp objects it can be the cause of 7 out of 10 bad stomages.
They'll have to be pretty dedicated players as well... If they only log on once every other week, they won't be able to cast Raise Dead before NwN3 comes out.
They'll also have to be online at the same time as the, erm, deceased.
We'll need at least two, because if one of them accidentally dies...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
depending on the numbers of "active players" (I really hope that all the 40 members of the blade will be active NWN players. with our great number and diffrent timezones we can almost be there 24 hours a day )
but Xyx is right that we MUST have at least 2 and that is an absolute minimum. it lookes as if we only have two now: Der Mönch and Merlin Dreadwood (a.k.a. Der Moench and -=Merlin=-) I haven't heard from them in a long time?? are they still in da house?
This weeks health tips:
Don't eat sharp objects it can be the cause of 7 out of 10 bad stomages.
The no-spawn stuff I read (and tried to discuss a bit) on the Argyle boards. The spells stuff comes from the D&D3 Player's Handbook.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
When this first thread came up I started to entertain the notion of running a cleric. I was originally going with a dwarven fighter, but you don't see too many dwarven clerics!!
So...I'll volunteer to run a straight cleric, and once I get up some levels, (I would need some fighter protection ) will establish a nice temple within our guild.
Of course, everyone better convert to Moradin
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Originally posted by craig:
<STRONG>Y'all we can all have secondary charectors, as clerics</STRONG>
As Nippy said, you can't use your second character to save your "primary" character.
These characters must not know each other - they can't be in the same guild, and you must not "meta-game" (ei. your character 2 learns of something ingame - you must not as a player assume that your character 1 has this information)
This will be hard, and I wonder how Argyle DM's will control this
With the new rules do paladins have this ability to raise the dead?
But it will take a long time.
Also when something is killed how is the loot distributed?
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
Originally posted by Fas:
<STRONG><snip>
Also when something is killed how is the loot distributed?</STRONG>
When you kill somebody??
IMO, and according to the rules, you are allowed to hoard your belonings, but it is recommended that you either share or bater equiptment you can't used yourself to fellow guild members.
Ei. if you find a nifty crossbow and you use swords yourself, you could either donate it to the guild, or a guildmember, or trade it with somebody that has a sword.
IMO we need to look out for each other, and IMO that include being "large" with stuff you "find"
But of course nobody can make you give up stuff
nope i mean is it like Ultima where if you kill something nobody can come up and steal it on the world?
I more than willing to share what i find or get.
There should be a guild depository where we can dump what we don't need or something.
Like a lost and found box!
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill