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A low-maintenance (i.e. "lazy") character for the OC & MotB

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Scottg
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Post by Scottg »

GawainBS wrote:
I'm really curious what you'll come with next. ;-)



I came-up with two variants for a build-type:

A. One type is has gaping holes in it's defenses at lower levels without that enchanted equipment. BUT it has improved offensive capability throughout the build-life. (..Basically a Fighter-type waiting for its enchanted equipment.)

B. The other type of build I came up with is fundamentally different. It's a "buffer", or rather can be a "buffer" (..buffing in this case isn't always a requirement, it's more opponent-dependent). :oops: More particularly it's a buffer at specifically lower levels. At higher levels, (rather near that of gaining enchanted equipment of similar effectiveness), it obtains a slew of immunity's that makes most buffs the character is capable of - REDUNDANT. It also makes many enchanted items unnecessary. (..this has the benefit of providing more options on equipment choice than otherwise.)


The pertinent question then is (knowing the general limitation of each):

Which type of build are you more interested in, A or B?


Note: BOTH build-types have FB levels (..it is after-all a melee build). In testing, Supreme Cleave is just to valuable to consider any serious melee structure without it. (..for the campaigns, not for a PvP scenario.)
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GawainBS
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Post by GawainBS »

Thanks. Can you link them both, please?
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Scottg
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Post by Scottg »

http://nwn2db.com/build/?153321

http://nwn2db.com/build/?153320


"A's" front-loaded for Empower Power Attack while still "squeezing-in" Greater Weapon Specialization, Weapon Mastery Slashing, and 1d6 of extra elemental damage by level 20 (..and without spending anymore than 12 levels of Fighter on the class). (..though you won't get that elemental damage in the OC, but you'll have it in MOTB about the first time you meet Okku at the start of the campaign.)

"A" obviously needs a LOT of help with enchanted items for defenses, but by virtue of it's race - still has the #1 defense: Spell Resistance from the start.

The real entertainment value on a build like this is seeing a critical in action with the Scythe. If you've not seen this before it's sort of "breathtaking". :D

Assuming properly equipped, "A" is the better character. (..and notably with respect to the final battle in MOTB, "A" has the superior Disarm grouping where B's "Knockdown" isn't as good.)



B is far more balanced through the use of it's spells at lower levels. Barkskin and Protection from Alignment are the primary spells, but save-spells like Conviction and Nightshield are also quite useful.

B has about a full level penalty (added to the racial penalty) arising at the end from 5 levels of class penalty at 20% per level. Effectively however, it's only 4 levels (26-29) because the 5th doesn't count (..at that point you are "at" level 30).

B also has a better attack structure than represented in the builder profile. This is because of the feat Forest's Hammer which provides attack bonuses as the Forest Master build progresses.

As for "buffs", before level 18 - yes (which is 2-3 levels latter than most enchanted items in the OC). After level 18 its totally optional. HOWEVER, the long-lasting Conviction and Nightshield are still useful - particularly when you consider that this build has Evasion. ;)


Also, the AC profile as shown is misleading - the natural AC bonus (provided by the Forest Master) doesn't stack. On the other hand it does provide +2 more than anything BUT the spell Tortoise shell can provide (..basically the same as the Druid's optional Oaken Skin feat - except always-on.) Also, this bonus is provided at character level 14 instead of 18.

Note: that "B" will need a Wisdom modifier to cast 5th level spells (if desired).


I tested both builds up to level 21 in Vordans with various monsters. Both are more than adequate most of the time. The one exception is Mental effects. "A" is horrible until it gets an enchanted immunity - at least against effects that aren't spell-based (i.e. Ghast Dazing). B is only workable with Protection from Alignment.

Also, practically speaking "A" will not have access to either Evasion or Improved Evasion until (optionally) starting a fight with the Troll lodge in MOTB. This makes "A" ALSO more susceptible to reflex save spells/traps that aren't negated with spell resistance. (..though most will be.)

Final note: I'm not sure if Great Strength extends to +7 or not in-game (..so the +6 and +7 Great Strengths will need to be checked first before finalizing).


I'll be removing both builds in a few days, so if you want to look them over longer then use the websites "Copy" function.
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GawainBS
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Post by GawainBS »

I'm more intrested in A, but not with a Scythe. I'll stick with a Halberd. Just personal choice, really. Thanks, Scott!
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Scottg
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Post by Scottg »

GawainBS wrote:I'm more intrested in A, but not with a Scythe. I'll stick with a Halberd. Just personal choice, really. Thanks, Scott!


A Halberd's x3 damage isn't too shabby either. :)

The most chosen weapon is usually Falchion for it's low threat. It's overall the best weapon, BUT it doesn't have quite the entertainment value at only x2 damage. :D


Note that with "A" you also have added Acid damage (..that Sayfia can't craft because of her specialization) for your weapon. (level 29 with "anointed weapon" the total will be an added 3d6.)


Do not forget that your "Jeannie" coin-merchant in your inventory has the preferred armor: Mithral Mountain Plate. ;) (..because of the build's 16 in Dexterity, Mithral Battle Plate is also every bit as good. More of an aesthetic choice at that point, in that both provide a net +12.)


Oh, and one other thing that isn't immediately obvious is that your damage is 1.5x . Kaedrin fixed the damage multiplier for wielding a weapon with two-hands. :)




Note: I've just removed both builds (..but not deleted them yet). Let me know if you need me to make "A" public again if you haven't gotten a copy of it.
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GawainBS
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Post by GawainBS »

I got it copied, yes.
The Twohanded weapon dmg mod displayed correctly on the character sheet. Are you saying it didn't work before?
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Scottg
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Post by Scottg »

GawainBS wrote: The Twohanded weapon dmg mod displayed correctly on the character sheet. Are you saying it didn't work before?


I believe without Kaedrins it was not getting 1.5x damage (..unless you had another mod that fixed it).

As far as the display sheet is concerned - it still has problems (..though perhaps this isn't one of them - it's deceived me so often before that I don't even look at it much anymore :oops: ). It's always best to do an average off of actual damage in the "roll" box showing real numbers.
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GawainBS
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Post by GawainBS »

Thanks for the update on that, I never noticed it.
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