I tested Dl MMXII and now I want to make summary of it.
1. Dualwield is not so good.
2. Sneak is also fun it gives invicibility to some enemies until you attack or cast spell.
3. Each lvl up increases your life/mana/speed attack/pro magic attributes therefore i advice to spend your attributes points to strength (+1 damage per 10 str) or dexterity (+1.4 crit chance per 10 dexterity, so at 650+ you get critical chance near 100%)
4. I think kung fu is the best choice for melee character . At 100+ lvl kung fu skill you can hit enmies with 100+ damage on single strike. And in fact when your weapons are damaged a lot you need to repair it cause they hit lower as general damage. So kung fu using doesnt depends on damaged parameters as weapons and you spend your points to kung fu skill and dexterity to increase attack damage and critical chance.
5. Backstab works but no so great.
6. My max damage is 700+ on single strike (kungfu 260+ and crit chance 100%).
7. Some nether spells like drain life, possession, summon assassin, summon cocodemon dont work.
8. Thrown skills are bad and underpowered only way to use it is winter bows or shurikens.
9. Flame sword bug for elves still works due to it you can get infinite money.
10. In my opinion the best game fun ways are mage/adept/valkyrie/scorcerer/wizard (all magic, best game equipment, awesome mass damage) as magic character and rogue/adept/valkyrie/monk or budoka/war angel or ninjalord or dragonlord (great melee attack damage, best game equipment, unlocking every treasure chests early in game) as melee character.
11. Divine strike, sword of baal etc dont great increase attack weapon damage (even at high magic levels).
12. So ask what you want me to test in Dl MMXII, maybe i can help.
13. Im going to test lethal strike.
Skills
Claudius wrote:Bladewitch can dual wield. A magic user can add blade witch as the 2nd tier sisterhood class. Maybe I have the name wrong.. Bladewitch is a third option of 2nd tier sisterhood classes. Or maybe I am wrong?
I don't think war angel is possible to go to from bladewitch, but I am not sure.
Still doesn't get us Mage/Fighter/Valkyrie/Warangel.
No it does (Mage/fighter/valkyrie/war angel..
Fighter opens the door to valkyrie along with adept. Mage or Rogue does not open the door to valkyrie.
What I said was a different build: Mage -> bladewitch and adept -> Paladin... and then either crusader or war witch.
That build gets all four types of magic, heavy armor/shield/weapons.. and dual wield (bladewitch)...
Fighter opens the door to valkyrie along with adept. Mage or Rogue does not open the door to valkyrie.
What I said was a different build: Mage -> bladewitch and adept -> Paladin... and then either crusader or war witch.
That build gets all four types of magic, heavy armor/shield/weapons.. and dual wield (bladewitch)...
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
6. My max damage is 700+ on single strike (kungfu 260+ and crit chance 100%).
I didn't know there was any crit chance in the game. Are you playing the new edition or Collector's Edition or what?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Sorry, I am not sure what is going on in MMXII. I am trying to figure out the same thing myself. Again, sorry.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.