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Posted: Fri Feb 01, 2002 2:37 am
by Aubrey
@ Phantom Lord: I don't think so. Oracle is 5th level spell and by that time he had reached a level where he was able to cast one spell of this level.I've also noticed that when my necromancer's intelligence is raised to 20, his chance of learning a spell goes just to 95 (!!) Therefore he has a chance of 5% failure.

I haven't understand, though, how is determined the percentage of chance for learning a spell. Is it affected by the level of the character or what? My f/m/t and my c/m, for example, both have intelligence 17, but the first has chance of learning a spell 85 and the latter 75. The only difference between them is their levels.

@ Curdis: When I had unistalled the game, I had also run "regedit" to ensure that any relative file and/or program would be deleted as well. I had only keep the "save" and "characters" folders which had been temporarily copied to my second hard disk. I don't know if there was something else I should had done...

As for the damage taken with no reason, I finally figured out there was reason, and that was what Lykwid pointed it out (though shooting in the dark :D ): the end of Spirit Armor spell!


Cheers

Aubrey (feeling understudy :D )

Posted: Sat Feb 09, 2002 1:55 am
by KensaiRyu
Actually I have heard of the happy script causing some problems in peoples games. I havent looked into why this happening, but I have heard of this problem.

Posted: Sat Feb 09, 2002 1:24 pm
by Aubrey
Nay, it was spirit armor who caused such a headacke to an idiot like me. :o :D :D

Cheers