Posted: Mon Mar 11, 2002 8:45 am
@Littiz
Well...
1) How can I do without contingencies? One word: Improved Alacrity. Wearing the amulet of power and Vecna's robe if something weird happens just throw a improved alacrity and let the carnage begin... Cast three lower resistances, followed by a bunch of damage spells. Probably a preference thing.
2) THACO's are capped at level 20 for mages, and spell effects are capped at level twenty as well... YOU are the one actually wasting a bunch of levels.
As for the all-powerful Tenser's, Mislead, Improved Haste combo:
A. You are using a Grandmastery patch that allows extra attacks. While that may be fun, it is cheating. I could write a program allowing my magic-user to attack twenty times a round, but that wouldn't make it "the most powerful character." Making the argument "that's the way it is in second edition," is pretty hollow, as the game designers put that in for balancing reasons.
B. Fighter/illusionists could do the exact same thing, they just don't need to. So if you want to play that way with fighter illusionist, you can, and you sill get THE EXACT SAME BENIFITS + hardiness and whirlwinds.
C. Really when you're thaco is -15 in any event, the point becomes moot, you always hit everything.
D. Tenser's disables spellcasting, I find that really annoying as a quick stoneskin, mislead, mirror image or prot from magic weapons save you anyway.
E. Double hit-points? So what? I never get hit, unless I want to. Even then I have 40%-60% damage resistance. (Hardiness+defender of Easthaven.)
3) You are correct in saying it takes a long time to level up this character, since I am soloing, the point is moot, but if not, then I would agree the kensai mage is more powerful sooner.
You also seem to be forgetting about the level cap... You can't get more than 8 mil experince, so you have to leave room for your mage to be able to level higher than your kensai. That also means a LONG time of play just being a plain kensai or a plain mage. In any event, even if you do dual at level 18 as a kensai, you'll get MAYBE 5 special abilities in total. Which would suck.
4) Bezerker's... If you really want to replicate the bezerker's immunities, just put spell-immunity and some spell deflections in one of those contigencies you are so fond of... All you really need is proabbaly spell-immunity abjuration, as by the end of the game you have some ridiculous magic resistance and the cloak of mirroring.
I guess well just have to agree to disagree!
User: I never used mislead much, I'll have to check that out...
UberJason
Well...
1) How can I do without contingencies? One word: Improved Alacrity. Wearing the amulet of power and Vecna's robe if something weird happens just throw a improved alacrity and let the carnage begin... Cast three lower resistances, followed by a bunch of damage spells. Probably a preference thing.
2) THACO's are capped at level 20 for mages, and spell effects are capped at level twenty as well... YOU are the one actually wasting a bunch of levels.
As for the all-powerful Tenser's, Mislead, Improved Haste combo:
A. You are using a Grandmastery patch that allows extra attacks. While that may be fun, it is cheating. I could write a program allowing my magic-user to attack twenty times a round, but that wouldn't make it "the most powerful character." Making the argument "that's the way it is in second edition," is pretty hollow, as the game designers put that in for balancing reasons.
B. Fighter/illusionists could do the exact same thing, they just don't need to. So if you want to play that way with fighter illusionist, you can, and you sill get THE EXACT SAME BENIFITS + hardiness and whirlwinds.
C. Really when you're thaco is -15 in any event, the point becomes moot, you always hit everything.
D. Tenser's disables spellcasting, I find that really annoying as a quick stoneskin, mislead, mirror image or prot from magic weapons save you anyway.
E. Double hit-points? So what? I never get hit, unless I want to. Even then I have 40%-60% damage resistance. (Hardiness+defender of Easthaven.)
3) You are correct in saying it takes a long time to level up this character, since I am soloing, the point is moot, but if not, then I would agree the kensai mage is more powerful sooner.
You also seem to be forgetting about the level cap... You can't get more than 8 mil experince, so you have to leave room for your mage to be able to level higher than your kensai. That also means a LONG time of play just being a plain kensai or a plain mage. In any event, even if you do dual at level 18 as a kensai, you'll get MAYBE 5 special abilities in total. Which would suck.
4) Bezerker's... If you really want to replicate the bezerker's immunities, just put spell-immunity and some spell deflections in one of those contigencies you are so fond of... All you really need is proabbaly spell-immunity abjuration, as by the end of the game you have some ridiculous magic resistance and the cloak of mirroring.
I guess well just have to agree to disagree!
User: I never used mislead much, I'll have to check that out...
UberJason