Posted: Thu Mar 07, 2002 1:07 am
I'm wondering at this point how many of these issues will be addressed by the new Dungeon Siege, due out in May, and/or NWN, due out in September.
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If we'd get those improvements to the next bg stylish game it would be nightmare! people wouldn't leave their computers for weeks or months, there would be headlines: "game takes another one, how long does this have to continue before actions take place?"Originally posted by Sojourner
- More mystery to the main plot, like in BG1
- Less linear plot
- More wilderness areas to explore
- Ability to initiate dialog with NPC's in your party, like in PS:T (Planescape: Torment)
- Right-click menu, like that in PS:T
- More NPC interaction
- I like the one-step button idea, to switch selected party members from melee weapons to ranged weapons and vice versa.
- More intelligent interface - so you can switch dual-wielders and shield-users to ranged weapons without going into inventory.
I disagree with this one. I regard "backstabbing" as a sneak-attack, which certainly should do more damage, whether or not you use a piercing weapon. However, I do agree that staves should be unsuitable for backstabbing, along with the rest of the two-handers in the game.Originally posted by Franke
11. Backstabbing with anything but piercing weapons should be impossible as Leonardo said, there is no way you can "stab" with a staff.
Personally I think I can live with all the other perceived shortcomings of BG2/TOB, but THIS ONE really makes me switch to Mechwarrior4 for some time - just to make things go *SPLAT* and get rid of my pent-up agression because of of "my" NPC's getting in the way...Originally posted by Franke
10. Pathfinding. As mabrook said, the NPC's aren't that smart, even in open areas they bump in to eachother when moving around, for example if Aerie is chased by a couple of shadows and Minsc is coming to her aid, they will bump into eachother, stand there trying to figure out what happened, and when they finally understand what has happened the Shadows will be all over Aerie. When walking in dungeons and narrow places the pathfinding is a real pain, the only way to keep things organized is to bring the hostiles to you, not you to them.
Originally posted by samcu
You should be glad to have this game. I had to feed my characters everyday twice in Ultima 7!
This kind of thing is actually implemented in IWD: HoW as Crippling Strike.Originally posted by mabrook
I agree that backstabbing should be possible only with certain weapons. But you can cosider it as a blow with lets say a sword that has been prepared for some time in order to hit a more vulnerable part of the enemy.
Example: Thief Baldur wants to fight a knight in full plate (kalah), equiped with a helmet and gauntlets and whatever else. In man to man combat he's just busy not getting hit by Baldur's 2handed killemall longsword, so he cant concentrate on hitting this foe badly.
He realizes his only chance is to hide in shadows (so Kalah would probably cast his detect invisible, but lets say he hasnt one ) and figure out the weak point of his surprised enemy. Then he finds that Kalahs right boot doesnt fight tightly to his armor and strikes him there (even possible with a staff). This causes such terrrible ache in Kalahs leg, that he is unable to walk or fight anymore.
Baldur is the happy winner and lives happily ever after.
You got the point?
Mabrook
true,true... but have you played BG1? IMHO that side of things has been improved so much for BG2; in the original game various characters would stand utterly immobile while another character tried to edge past. It took micro-management to new levels of annoyance (maybe I just didn't have the patience) and is the main reason why I've never gone back to BG1. Which is a shame because I just loved the plot...Originally posted by mabrook
But I dont think it necessary that your members try to go another route trough the whole area just to find that this way they cant get past your main char too. Okay, the bring some enemies along you can slaughter when they come back , but that doesnt really reward you for waiting that long.
Same with doors: I think I never managed to get them all trough a door without at least one trying to go another way. Why cant they just wait until the others before them have passed the door and then take a chance for themselves. *grrrr*