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Blades Agenda

This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
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Saigo
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Post by Saigo »

Re: Evil...
Originally posted by Severoth

In a guild of good players you could see alot of conflict and although this would offer for some choice roleplaying aspects it would also put you at the point of what to do with evil characters that break the law? They would be a problem to the guilds good standing, and you may have to eject people from the guild to save your reputation and even then ejecting people would not change that alot.
I personally see this as a plus. :D It's much more interesting. And, yes, an evil character would face ejection for breaking the code of the guild, attracting negative attention to the guild (by breaking the law or making an enemy without provocation, for example) or causing trouble within the guild. For an outright betrayal of the guild, the penalty is death. Those are the chances an evil character takes when he chooses to join us.

Remember, though, according to our history, the members are the descendants of former members. We cannot dictate the direction of their lineage. Some of them might have turned out to be undesirable. We'll find out in-game.

I was going to play a neutral evil character, and I would have played him exactly as you suggest. Survival was his only motive, and he had the moral compuctions of a snake. No other creature had any value whatsoever. I'll still play him, he just won't be a Banshee.
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Post by Rail »

Just think..., it could be equally as difficult a task to keep Sev out of our guild house while in-game. :eek: Imagine that! ;) :D :D Kinda scary!

I think Sev's post on evil should be mandatory reading for anyone playing an evil character. Okay..., that may be taking it a bit far, but I agree with his philosophy on evil individuals and how they should be played. It is important to give reasons for what they're doing, as well as set limitations on what they'll do. On that vein, I'd like to add a bit more.

Sometimes. when we think of evil, we think of the extremes. We think of the evil masterminds striving for world domination and the crazed serial killers with no care for human life. However, we do the same thing with good. Not all Lawful Good characters are honor bound to tell the truth and spread righteousness throughout the land. Use moderation when playing both evil and good.

Think of the evil dictator. Perhaps he rules with an iron hand and has harsh penalties for disobedience because he thinks people are evil by nature and would fall apart without strong and strict rule. He thinks he is the most fit to rule, so he takes charge for the better good of the people. He has good intentions, but he goes about them in evil ways. Most evil characters should have some good traits. Otherwise, they would not function in a real society.

In another thread, I roleplayed an assassin in a story on these boards who, IMO, was either evil or was pretty darn close. He had grown to hate magic and believed it was a corrupting power and inherently evil in nature. As such, he felt like he was doing good by opposing it and eliminating those who used and spread magic. He concentrated on evil mages, since the corruption was strongest in them, but he felt even the good mages would spread the disease and they would eventually fall to the corruption. He was doing what he thought was good and would use any means necessary to accomplish that. However, just because he thought he was doing good, it doesn't make him good. He could work side-by-side with good characters, but make no mistake, he was not one of them. And he knew it. He killed, murdered, anyone who he felt deserved death. This is evil. It is simply explained well.

Often, evil people are just otherwise good characters who have messed up priorities or beliefs. Don't concentrate too much on killing for money, betrayal, and revenge. Those actions are important as well, but don't forget to also concentrate on who you are and what you believe. Your actions will define your alignment, but your beliefs will bring the character to life.
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Nippy
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Post by Nippy »

One misconception possibly with evil characters is that they are perhaps considered to do the massively evil things, as Rail suggests. Just because someone is evil, doesn't make them dumb enough to screw up and lose power...
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Post by K0r/\/f1@k€$ »

Originally posted by Severoth
There seems to be a current fad that being evil is cool etc etc.
I have to say that I am attracted to playing an evil character mainly becuase AFAIK most people seem to play good. This opens up a lot of RPing opportunities of the kind mentioned elsewhere with the good/evil conflict of aim etc.
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Post by Severoth »

Severoth
Hey nice post Sev. One thing I see when I see Lawful Evil players is that the real life people consider LE'ers to be completely independent and on their own, but by nature you (LE) live within a society in a strict rule. Will Severoth work with other people or will he be guild related only?
Severoth has evolved along way in the evolution of Argyle. He has had over two years to grow and evolve, so I suppose I am lucky that I can truly feel a bond with his personality and his goals and beliefs. The one thing that has evolved constantly is his rigid code of beliefs and the way he works in given situations.

I chose LE as to me it offers the "most" friendly evil persona that one can have. I didnt want to go for the pure out for himself view (NE) or a more random violent nature (CE) Also Severoth is an intelligent individual, having been submitted to the harshest punsihment that the elves can inflict upon an individual of their race. He betrayed elves to achieve revenge upon humans who killed his father, and then was cast out for causing the loss of elven lives. He could not believe that they did this, and went from being a young elf obssessed with seeing revenge upon his fathers murderers to one who now has a seething hatred for elves for not reasoning that one of their own should have been avenged, no matter the cost. He pleaded to his mother, and she turned his back on him. So in the course of a week he lost his father, his mothers love and was exiled from his race.

He became a truly embittered individual.

Severoth is evil, he has no compunctions about murdering someone to protect his image or to cover his tracks, and at the same time wouldnt commit an act that would betray him and cause him to come into the open. He has some very long reaching goals, though I wont go into them here ;) Lets save them for the game. He considers every move, possible allies, people he can exploit and will do everything to achieve his goals. He has a few select people that he has met over the course of his life that he does trust, and would lay his life down for. They earned his trust and have helped him out in dire situations and he in turn would repay them when they are needed.

As for the whole society bend, due to his intelligence and cautious nature he enjoys the stable structure, knowing it is something that he can carve a position out of. He would work with people if he thought it would benefit himself. He might even help out for no payment, coming back later when you least expect it to ask for that favour to be returned. I personally plan to build up a huge list of NPC and PC contacts so I have access to resources and people that I wouldnt be able to normally.

One point though, I wont deal with elves. There are many reasons for this of course.

Saigo: Great post as well, I look forward to hereing how your guild performs in Argyle and I hope that you have alot of fun with them all. I think that you are right in saying that any member should be able to play any alignment and offered valid arguments for it.
I think Sev's post on evil should be mandatory reading for anyone playing an evil character. Okay..., that may be taking it a bit far, but I agree with his philosophy on evil individuals and how they should be played. It is important to give reasons for what they're doing, as well as set limitations on what they'll do. On that vein, I'd like to add a bit more.
Thanks Rail! I like to try and encourage people to think twice before they take up the role of an evil character. Like I mentioned above Severoth, although evil wont be seen dead commiting an evil act. Just because you are evil doesnt mean you have to butcher every person. A true evil mastermind will act in a different guise altogether as he slowly moves forwards on whatever plans he has. These could be as simple as earning enough money through whatever means to "retire" happily to something in what Severoth views. Not world domination but it will be interesting to say the least :p


I think the most important thing to remember about being evil is that you are still a hero. It doesnt matter what alignment you take we are all heroes. We might have different modus operandi but we still put our lives on the line to achieve greater goals, and lay our marks upon the land. And that is the ultimate purpose of a character, it doesnt matter if you are going out to avenge your fathers death or to carve out an empire. You decided to pick up your gear and venture out of your safe places. Heroes take risks, they live their lives upon the throw of dice and court lady luck as well as possible. As a hero you may find yourself with companions who in most circumstances would try to carve you up. Fate can be interesting though, and sometimes evil and good end up fighting upon the same side, even though it may be a short alliance. Just because your evil doesnt mean you wont have friends, and wont ally with good or vice versa.

As soon as you left your house and set your feet upon the path that is covered by shadows on either side you decided that you will live life as your code dictates. Along the way you might end up making friends, enemies and even having enemies become your friends or your friends becoming your enemies. Heroes attract like and other heroes will be there whether you want it or not. Who knows what the future will hold and what will happen?

We all decided to make that step and circumstance can make for some funny bedfellows, but remember good or evil we are all heroes....
I am Veraeths faithful servant
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Where I tread, sorrow shall thrive
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Post by Nippy »

Re: Severoth

Good points raised Sev. :)
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Post by Saigo »

Nice post, Sev! Very compelling,but shouln't you be saving all that creative energy? :D
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Severoth
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Post by Severoth »

?

You mean I can actually run out of creative energy?

*gasps in horror*
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Post by Nippy »

Re: ?
Originally posted by Severoth
You mean I can actually run out of creative energy?

*gasps in horror*
Yes, even you can run out of creative energy, but my plan, muwahaha, my plan will sap all your creative energy! Muwahahahaha :D :D
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Post by Saigo »

Re: ?
Originally posted by Severoth
You mean I can actually run out of creative energy?

*gasps in horror*
Ask Hootie and the Blowfish. Shot it all in one wad.... :rolleyes:
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Post by Xandax »

Okay people - don't spam in here, pls :)




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