Posted: Mon Apr 15, 2002 10:20 am
Re: Evil...
Remember, though, according to our history, the members are the descendants of former members. We cannot dictate the direction of their lineage. Some of them might have turned out to be undesirable. We'll find out in-game.
I was going to play a neutral evil character, and I would have played him exactly as you suggest. Survival was his only motive, and he had the moral compuctions of a snake. No other creature had any value whatsoever. I'll still play him, he just won't be a Banshee.
I personally see this as a plus. It's much more interesting. And, yes, an evil character would face ejection for breaking the code of the guild, attracting negative attention to the guild (by breaking the law or making an enemy without provocation, for example) or causing trouble within the guild. For an outright betrayal of the guild, the penalty is death. Those are the chances an evil character takes when he chooses to join us.Originally posted by Severoth
In a guild of good players you could see alot of conflict and although this would offer for some choice roleplaying aspects it would also put you at the point of what to do with evil characters that break the law? They would be a problem to the guilds good standing, and you may have to eject people from the guild to save your reputation and even then ejecting people would not change that alot.
Remember, though, according to our history, the members are the descendants of former members. We cannot dictate the direction of their lineage. Some of them might have turned out to be undesirable. We'll find out in-game.
I was going to play a neutral evil character, and I would have played him exactly as you suggest. Survival was his only motive, and he had the moral compuctions of a snake. No other creature had any value whatsoever. I'll still play him, he just won't be a Banshee.