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Posted: Thu May 30, 2002 7:54 am
by Bruce Lee
Or you could dual-wield with belm in off hand for 5 attacks per round. Works better if you have one * in dual wield ofcourse. So is it cheating to change the paws to match the overriden greater werewolf? Making them +3 enchanted and not totally useless in ToB.

Posted: Thu May 30, 2002 8:10 am
by Zammi
Sounds cool.. i'll go and have a look. :rolleyes:

Posted: Thu May 30, 2002 8:27 am
by Zammi
AMAZING job Sojourner!! :eek:

Thanks, a lot.

Posted: Thu May 30, 2002 8:55 am
by Sojourner
Originally posted by Bruce Lee
Or you could dual-wield with belm in off hand for 5 attacks per round. Works better if you have one * in dual wield ofcourse. So is it cheating to change the paws to match the overriden greater werewolf? Making them +3 enchanted and not totally useless in ToB.
Funny how the paws work. :) At any rate, I did change the enchantment level of the Greater Werewolf's paws to +3. ;)

@Zammi - You're welcome!

Posted: Thu May 30, 2002 9:16 am
by kopywrite
This is great...I never even knew the werewolf paws weren't working (brown bear paws :D ), I always assumed the transformation was just a bit...rubbish.

Posted: Thu May 30, 2002 5:47 pm
by Bruce Lee
Great! I think I'll play a shapeshifter again now... maybe bring a totemic druid aswell. The shapeshifter is really nice after the bonuses in hell. Towards the end of the game you are immune to elemental damage which is useful, and even better if you can actually hit the enemies :D
Thanks.

Posted: Thu May 30, 2002 7:41 pm
by Mr Flibble
@Sojourner, do you by any chance have a website with all the wonderful fixes you've produced? If not, have you considered doing so?

Posted: Fri May 31, 2002 2:00 am
by Sojourner
Originally posted by Mr Flibble
@Sojourner, do you by any chance have a website with all the wonderful fixes you've produced? If not, have you considered doing so?
Not yet. :)