How you Rate NWN 1 to 10 scale
Finally got my copy and although I only made it through the prologue I have to give it a 9. Great graphics and very easy to control the PC. Everyone has been dogging the camera angles but after I figured out how to control it it wasn't too bad.
Looking forward to the rest of the story.
Looking forward to the rest of the story.
Butt-kicking, for goodness!! - Minsc
Aye everyone is entitled to an opinion, but I'd be in the wrong if I said "Chile is a an ok country with its many mountainous areas, vast wildlife, and fair hiking. Of course it could be better if not for all the mosquitos and the persistant rain that falls at least once a day. And its very cold at nights, so outdoor camping does become a somewhat pain. Its my opinion that no one should go there unless they feel like having a few bad experiences. What's that you say?? When I have been there?? Oh, never, but I have read alot about it so thats just as good"
Actually if you don't also base oppinions on what you read then you would unlikely be able to form an oppinion about much.
How would you decide to go to Chile, if never been there? - Proberly though reading and asking others.
And people are entitled to oppinions - even though others find them wrong.
Now - lets get back to the real discussion as it was intended to be.
Rate NwN - and give pros and cons.
How would you decide to go to Chile, if never been there? - Proberly though reading and asking others.
And people are entitled to oppinions - even though others find them wrong.
Now - lets get back to the real discussion as it was intended to be.
Rate NwN - and give pros and cons.
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- Wraithus Dire
- Posts: 28
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A little disappointed
I have to say that I am a little disappointed. Not much, just a little.
One of the things I really enjoy about Morrowind is the ability to change each article of clothing/armour/weapon and then to be able to see it up close - both in-game(with TAB) and on a paper doll in the inventory.
Perhaps I just haven't found the proper paperdoll command for the inventory.
In fact, the inventory/clothing selector looks less like BG2 (which was at least trying) and more like Pool of Radiance. I was not a fan of PoR. At all.
The camera 3D thing is neat; but, I can only seem to increase/decrease distance and spin around the centered character. The angle - 3/4 down - remains the same -> Thus, I have a bit of a problem-in close-up camera view...seeing striaght ahead is not possible (I'm always looking 3/4 down).
I like the multiple layers of inventory...would've been nice to include some sort of inventory sorter -> armour goes into 3rd slot, weapons into 2nd, potions into 5th, etc.
A little disappointed that the bodies of the slain disappear - again, a little too much like PoR.
Another lovely feature of Morrowind is that if you see some schmo running at you with a spear, you then kill said schmo, he has a spear on him - when you start taking his stuff, it removes them from his body which you see graphically. And then you have the option to dispose of the corpse. Or, like me, leave a trail of corpses so I know where I've been. Nothing like leaving the dead chap's sword pointing down the direction I take at a crossroads or forking corridor.
I think I am really going to enjoy NwN as I progress through the next few chapters and familiarize myself with the little doo-dads; but I cannot help but feel I would have enjoyed this game a little more without a The haunting memory of PoR casting it's ugly head at anything that even remotely resembles a similiarity between the two b Less hype c Far freaken less hype.
Maybe it's because I'm not a skilled gamer reviewer, but I find myself not judging NwN on it's merits, but rather on where it has failed my expectations.
I have to say that I am a little disappointed. Not much, just a little.
One of the things I really enjoy about Morrowind is the ability to change each article of clothing/armour/weapon and then to be able to see it up close - both in-game(with TAB) and on a paper doll in the inventory.
Perhaps I just haven't found the proper paperdoll command for the inventory.
In fact, the inventory/clothing selector looks less like BG2 (which was at least trying) and more like Pool of Radiance. I was not a fan of PoR. At all.
The camera 3D thing is neat; but, I can only seem to increase/decrease distance and spin around the centered character. The angle - 3/4 down - remains the same -> Thus, I have a bit of a problem-in close-up camera view...seeing striaght ahead is not possible (I'm always looking 3/4 down).
I like the multiple layers of inventory...would've been nice to include some sort of inventory sorter -> armour goes into 3rd slot, weapons into 2nd, potions into 5th, etc.
A little disappointed that the bodies of the slain disappear - again, a little too much like PoR.
Another lovely feature of Morrowind is that if you see some schmo running at you with a spear, you then kill said schmo, he has a spear on him - when you start taking his stuff, it removes them from his body which you see graphically. And then you have the option to dispose of the corpse. Or, like me, leave a trail of corpses so I know where I've been. Nothing like leaving the dead chap's sword pointing down the direction I take at a crossroads or forking corridor.
I think I am really going to enjoy NwN as I progress through the next few chapters and familiarize myself with the little doo-dads; but I cannot help but feel I would have enjoyed this game a little more without a The haunting memory of PoR casting it's ugly head at anything that even remotely resembles a similiarity between the two b Less hype c Far freaken less hype.
Maybe it's because I'm not a skilled gamer reviewer, but I find myself not judging NwN on it's merits, but rather on where it has failed my expectations.
Re: A little disappointed
Actually, that makes you a good reveiwer. Most consumers you purchase games tend to only look at the strong points of the game (some cases graphics, other cases gameplay) It takes a really good reviewer to play the game, and be able to say this is where it shines, and this is where it lacks.Originally posted by Wraithus Dire
Maybe it's because I'm not a skilled gamer reviewer, but I find myself not judging NwN on it's merits, but rather on where it has failed my expectations.
Re: A little disappointed
I don't think any game (well none I've played) has "persitant" bodies - they all dissapere -otherwise the usage of systemresources would be to large, and dead bodies would clutter up the screen
Hmm - wonder what kind of gfx would be needed to redraw bodies as you enter an area, and how much cpu would be used to "remember" where bodies were.Originally posted by Wraithus Dire
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A little disappointed that the bodies of the slain disappear - again, a little too much like PoR.
<snip>
I don't think any game (well none I've played) has "persitant" bodies - they all dissapere -otherwise the usage of systemresources would be to large, and dead bodies would clutter up the screen
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Re: Re: A little disappointed
I think both of you are right. While the bodies shouldn't simply vanish right away, they shouldn't stick around forever. What should happen (ironically enough, here comes some more Morrowind praise) is use a time delay system. Often, the bodies in Morrowind will stick around for several game days. They will eventually decompose, or dissappear, but after a time like that, it is assumed scavengers got them, or somebody was kind enough to pick up the corpse and bury it.Originally posted by Xandax
Hmm - wonder what kind of gfx would be needed to redraw bodies as you enter an area, and how much cpu would be used to "remember" where bodies were.
I don't think any game (well none I've played) has "persitant" bodies - they all dissapere -otherwise the usage of systemresources would be to large, and dead bodies would clutter up the screen
Ok, I was the first to vote in this, so I guess I'll finally post why I gave it a 10.
Because, every now and then, I get flatout giddy about playing a game. I think about it constantly, and when I'm playing it, have this manic grin on my face. I don't get it over many games. I didn't even get it over BG2, which I thoroughly enjoyed. But NWN has me hooked, lined and sinkered (how's that for bastardization of the english language?).
As for the graphics, I don't get it. Are you running the same 64 package that I am?
They're -clean-. Morrowind's graphics were good. But they got old once you realized how many glitches there were (if you want a list, feel free to ask, but I don't really want to...). NWN's are just crisp. They're flexible, and look wonderful; like a 3d version of BG2. Moreover, they're not complete and utter memory hogs, like Morrowind...
Lastly, as to the open-endedness and replayability of Morrowind's plot...Morrowind had 0 replayability for me. I played it through twice. The world, which seemed great at the beginning, got old as you had to run, yet again, from location x to location y, fight hideously underpowered monsters of less than 15 varieties. Some quests were very cool. The first time you did them. But they're not quests that you can do over again; I must have played BG2 and ToB through 10 times. Morrowind just didn't have that. A completely broken leveling system+overpowered characters+a game that you REALLY had to go out of your way not to exploit the obvious flaws in = very little replayability.
NWN, I'm on the final battle, and already looking forwards to starting my next character (as soon as I can beat this @#$%, ^)(*$ thing! At least it's not morrowind, where final guy died in 3, count 'em, 3 hits in less than 2 seconds))...
And I haven't even tried making mods, DMing, etcetera.
Woop!
-Cross
Because, every now and then, I get flatout giddy about playing a game. I think about it constantly, and when I'm playing it, have this manic grin on my face. I don't get it over many games. I didn't even get it over BG2, which I thoroughly enjoyed. But NWN has me hooked, lined and sinkered (how's that for bastardization of the english language?).
As for the graphics, I don't get it. Are you running the same 64 package that I am?
They're -clean-. Morrowind's graphics were good. But they got old once you realized how many glitches there were (if you want a list, feel free to ask, but I don't really want to...). NWN's are just crisp. They're flexible, and look wonderful; like a 3d version of BG2. Moreover, they're not complete and utter memory hogs, like Morrowind...
Lastly, as to the open-endedness and replayability of Morrowind's plot...Morrowind had 0 replayability for me. I played it through twice. The world, which seemed great at the beginning, got old as you had to run, yet again, from location x to location y, fight hideously underpowered monsters of less than 15 varieties. Some quests were very cool. The first time you did them. But they're not quests that you can do over again; I must have played BG2 and ToB through 10 times. Morrowind just didn't have that. A completely broken leveling system+overpowered characters+a game that you REALLY had to go out of your way not to exploit the obvious flaws in = very little replayability.
NWN, I'm on the final battle, and already looking forwards to starting my next character (as soon as I can beat this @#$%, ^)(*$ thing! At least it's not morrowind, where final guy died in 3, count 'em, 3 hits in less than 2 seconds))...
And I haven't even tried making mods, DMing, etcetera.
Woop!
-Cross
- Ned Flanders
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I think back in the days of BG/BG2, the bodies would stick around until one ventured to an area requiring a load. When one returned, I think both the corpse and any items remaining on it would vanish. That was a pretty good system.
Crush enemies, see them driven before you, and hear the lamentations of the women.
Something about the smell of it... Something good... Do you not what that smell is? Victory... It's the smell of Victory...Originally posted by Crosswind
Hrm, it's true, I would prefer if bodies stayed down. Something great about standing knee-deep in gore and reveling in the carnage you caused...
-Cross
i have not got the game but i have ordered it and one of the main problems is the fact that you can not control the henchmen like zombies, what a shame, boo hoo, i played Fallout for a ages and you diddnit have much control over them either but i never cryed and complained about it dry your eyes and enjoy the game for what it is!
Ancient times they had no statistics so they had to fall back on lies
"I'm invinceable"
"your a loony"
I'd rather be rich than stupid.
If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.
"I'm invinceable"
"your a loony"
I'd rather be rich than stupid.
If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason.
Loot and corpses
This doesnt bother me at all... franky, the loot droped my most mob's are items such as healing potions etc. Weapons are usually only found on "the big guy". Again, I feel that something like this and the whole corpse thing, is something you say: "Nice feature" and totally forget about after you continue playing. As far as I know, loot on monster's in NWN is scripted. Every mob has alittle (Default) random treasure script attached to it. This alot easier to deal with as a programmer/builder. And let's you focus on what's important.
On a note about Morrowind and NWN. I see morrowind as mmorg type game, only that it's single player. You have to make the story etc. While single playerin NWN, is an adventure. Which is the type I perfer, the game has a story that is weaved with your character in the center. To me, that's RPG. That's the type of game we played when I played D&D. Morrowind failed to capture my interrest from almost the start.
This doesnt bother me at all... franky, the loot droped my most mob's are items such as healing potions etc. Weapons are usually only found on "the big guy". Again, I feel that something like this and the whole corpse thing, is something you say: "Nice feature" and totally forget about after you continue playing. As far as I know, loot on monster's in NWN is scripted. Every mob has alittle (Default) random treasure script attached to it. This alot easier to deal with as a programmer/builder. And let's you focus on what's important.
On a note about Morrowind and NWN. I see morrowind as mmorg type game, only that it's single player. You have to make the story etc. While single playerin NWN, is an adventure. Which is the type I perfer, the game has a story that is weaved with your character in the center. To me, that's RPG. That's the type of game we played when I played D&D. Morrowind failed to capture my interrest from almost the start.
/Kaaze
I spent over two years in EQ and while I miss the depth of character development and advancement, NWN is graphically quite superior.
I just finished BG2, Wiz8 and IWD. NWN beats these hands down. I stopped playing POR the day NWN came out and I'M NOT GOING BACK TO POR. Nosiree!
The stand-alone games have always felt like pale versions of EQ, but NWN just may be it's equal. I haven't done any multi-player yet; me Bard is only 6th level, but I am totally engrossed. I never did like having to deal with 6-8 different characters at once, so a summoned piggie and a semi-independant henchman is fine by me.
I am sorry that some ppl are unable to play the game, especailly as I am running it fine with a Dell 450 mhz, ATI Radeon, and 512 RAM. (Yeah the levels load a bit slow, but four times as fast as an EQ zone).
Overall, I'd give it a 9.
--Kibblez
I just finished BG2, Wiz8 and IWD. NWN beats these hands down. I stopped playing POR the day NWN came out and I'M NOT GOING BACK TO POR. Nosiree!
The stand-alone games have always felt like pale versions of EQ, but NWN just may be it's equal. I haven't done any multi-player yet; me Bard is only 6th level, but I am totally engrossed. I never did like having to deal with 6-8 different characters at once, so a summoned piggie and a semi-independant henchman is fine by me.
I am sorry that some ppl are unable to play the game, especailly as I am running it fine with a Dell 450 mhz, ATI Radeon, and 512 RAM. (Yeah the levels load a bit slow, but four times as fast as an EQ zone).
Overall, I'd give it a 9.
--Kibblez
- archerknight
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Ok, I'll tear myself away from the game long enough to vote. I'll have to give it a 9. Not quite perfect, but well worth the money I payed for entertainment.
So far I've enjoyed the multiplayer experience. Being the first game I've ever played multi I can't compare it to all the others.
I have to agree, the inventory is messy. Oh well. Reminds me of Darkstone.
Little control of henchmen, but seems to fit the game.
I can't say I love the cameras but I'm getting used to them.
I like that you can respawn if you die. I didn" use it all the time but it's a nice option. Is that how it works on other multiplayer games?
Well Back to the game. It's likely to make me forget all about BG and BG2.
Anyone want to join in a game, jump on if you see me.
So far I've enjoyed the multiplayer experience. Being the first game I've ever played multi I can't compare it to all the others.
I have to agree, the inventory is messy. Oh well. Reminds me of Darkstone.
Little control of henchmen, but seems to fit the game.
I can't say I love the cameras but I'm getting used to them.
I like that you can respawn if you die. I didn" use it all the time but it's a nice option. Is that how it works on other multiplayer games?
Well Back to the game. It's likely to make me forget all about BG and BG2.
Anyone want to join in a game, jump on if you see me.
Following Rob's example, I'll give it a 9. I like it.
The bugs, however, need exterminating. I know this will take place over time (I just downloaded the 1.19 patch last night), so I think I'll keep the rating at 9 because I know Bioware will tend to business.
It can easily become a 10 - let's wait and see.
The bugs, however, need exterminating. I know this will take place over time (I just downloaded the 1.19 patch last night), so I think I'll keep the rating at 9 because I know Bioware will tend to business.
It can easily become a 10 - let's wait and see.
CYNIC, n.:
A blackguard whose faulty vision sees things as they are, not as they ought to be.
-[url="http://www.alcyone.com/max/lit/devils/a.html"]The Devil's Dictionary[/url]
A blackguard whose faulty vision sees things as they are, not as they ought to be.
-[url="http://www.alcyone.com/max/lit/devils/a.html"]The Devil's Dictionary[/url]
- THE JAKER
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well, I'm playing and playing, and I'm still only in chapter 2.....dang this game is big! My rating is getting higher and higher for sure as I play along but I still have so far to go I won't put down a number yet.....one thing - for those who wished that there had been more big, massive dungeons in Morrowind.......(cough)NeverwinterNights(cough)
May you walk on warrrrm sannd....