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Posted: Tue Jul 23, 2002 2:58 am
by Leonardo
It seems that I won't be able to wait until my current party (barbarian, Keldorn, Anomen, Tashia, Kelsey and Jan) reach the final battle (currently leaving Spellhold).
I'll try with other final saves I have. Does it work? I know some mods only work in a freshly started game...
Posted: Tue Jul 23, 2002 4:00 am
by Aubrey
Yes, it will work.
Good luck, brave one!
Cheers
Posted: Tue Jul 23, 2002 4:55 am
by Leonardo
And new things on the horizon!
If you haven“t seen yet, Wes page has a beta version of a brand new quest. He is asking for suggestions on the dialogue, so we must all try it! It looks good!
Posted: Tue Jul 23, 2002 9:40 am
by jcompton
Yeah, that's the Ritual mod, which is available from the usual site,
http://www.cs.berkeley.edu/~weimer/bgate/
Also, if you're playing TOB or plan to soon, you may want to grab his Ease of Use mod and install my Imoen dialogue fixer out of it. Bioware miscoded a LOT of her lines in TOB, so even though they're there, you've never seen them. (both banters AND interjections were affected.)
Posted: Tue Jul 23, 2002 1:03 pm
by Aubrey
Jason,
Is your Imoen dialogue fixer included in the Ease of Use, or we should check for it somewhere else?
Cheers
Posted: Tue Jul 23, 2002 2:11 pm
by Littiz
@Aubrey: don't need to post it here, should be in the Sola faq, for what is worth...
Anyway, I think that fix is included in the last version of the SolaMod itself, too.
Posted: Tue Jul 23, 2002 2:38 pm
by Alson
No, the fix is at the Ease of Use mod.
I agree though - it should come with the Sola mod.
Edit: Oh, and it's in the new version of Ascension WeiDU, too.
Posted: Tue Jul 23, 2002 4:38 pm
by Aubrey
Okay. Thanks, gentlemen, for the info.
Now, Alson. Your signature reminds me of someone... I don't remember where I met him, but still... Oh! Isn't he the same who said,
"I can't even be contained" ?
Cheers
Posted: Wed Jul 24, 2002 1:56 am
by Quitch
The Imoen dialogue fix should be put together with other fixes, like the Cernd fix and the Viconia/Korgan banter fix.
Posted: Wed Jul 24, 2002 10:17 pm
by jcompton
Like I've mentioned elsewhere, publishing stand-alone .d fixes doesn't seem to be helping much. I don't feel like building a .tp2/.exe archive around it right now.
There's a new, more-compatible Baldurdash TOB patch-set coming soon and I've given the code to the guy who's compiling it. So it will be in a more "appropriate" place. Anybody is welcome to republish the .d wherever they feel like it, though.
Posted: Fri Jul 26, 2002 3:33 am
by Alson