Yes, I have found that as well. I noticed that the greyed out spell correspond to those I have in my quickbar, so maybe there is a connection?Originally posted by dragon wench
I have two bugs to report:
I think this has been mentioned elsewhere, but I am unable to use all my mage spells, even after resting about half will be greyed out.
Known bugs
Those who will play with kitties must expect to be scratched.
Many are cold; few are frozen.
Absence is to love what wind is to fire... it extinguishes the small, it enkindles the great.
Many are cold; few are frozen.
Absence is to love what wind is to fire... it extinguishes the small, it enkindles the great.
- BlackJesus666
- Posts: 126
- Joined: Sun Jul 07, 2002 6:17 am
- Location: Germany
- Contact:
I knew it just called it Whitebone Armor sometime. I never forged it so didn't remember it being called Leather Whitebone Armor.Originally posted by Datt
In chapter 3 it is just called Whitebone in the book, but in Chapter 1 is calls it Letaher Whitebone.
It is best to be thought a fool and stay silent, than to open your mouth and remove all doubt.
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
Actually what I have found is that the problem of greyed out spells or special abilities can be solved by assigning them to the quick bar....Originally posted by thantor3
Yes, I have found that as well. I noticed that the greyed out spell correspond to those I have in my quickbar, so maybe there is a connection?
I'm hoping that at some point a patch will remedy this particular bug, although to date every patch I've tried has caused the additional problem of greying out my ability to summon a familiar/animal companion. *sigh*
Spoiler
testingtest12
Spoiler
testingtest12
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
devourer and 1.22
I just wanted to mention that, for me at least, the 1.22 patch seems to have repaired the problem of the intellectual devourer not spawning. My first game was eaten by a blue screen , so I began anew.
I just wanted to mention that, for me at least, the 1.22 patch seems to have repaired the problem of the intellectual devourer not spawning. My first game was eaten by a blue screen , so I began anew.
Spoiler
testingtest12
Spoiler
testingtest12
v1.19 Instability Issues
Ever since I updated to 1.19 (German Version), the game seems to be more unstable. After maybe 30 minutes, it crashes back to the desktop or sometimes even reboots the computer. I don´t know though, whether it might be the extreme heat we´re experiencing here in Germany right now. However, NWN seems to be the only application with stability problems. Can anyone tell me what operating temperature is normal for a PC in hot weather (30°C) ?
Ever since I updated to 1.19 (German Version), the game seems to be more unstable. After maybe 30 minutes, it crashes back to the desktop or sometimes even reboots the computer. I don´t know though, whether it might be the extreme heat we´re experiencing here in Germany right now. However, NWN seems to be the only application with stability problems. Can anyone tell me what operating temperature is normal for a PC in hot weather (30°C) ?
- fallenheart
- Posts: 40
- Joined: Sat Dec 08, 2001 11:00 pm
- Contact:
One of my vault char caught one of more serious and annoying bug last week.
She can not equip or unequip anything!!!
That is one serious bug, and since she is vault char, there is no reloading. Bioware claimed that it was fixed with 1.22 patch. They sure did fine job didn't they?
She can not equip or unequip anything!!!
That is one serious bug, and since she is vault char, there is no reloading. Bioware claimed that it was fixed with 1.22 patch. They sure did fine job didn't they?
There can be...
No good without evil
No heaven without hell
No love without hate
No innocence without lust..
No good without evil
No heaven without hell
No love without hate
No innocence without lust..
@koz-ivan, I've had this problem a lot when minimizing NWN to the Desktop, when answering ICQ or something, the easiest way Ive found to fix it is just hit Alt-F4 which asks if you want to exit the program then just hit the esc key and it will take you back to the game.
It is best to be thought a fool and stay silent, than to open your mouth and remove all doubt.
This occurs, as Mathurin said, when minimizing. Sometimes the NWN window still shows but stays inactive as if another window is on top of it, so you have no respond from the keyboard. An easier way, other than Alt+f4, is Alt+Tap which will set NWN window active again.Originally posted by koz-ivan
not sure if this is a bug issue or a my computer sucks issue but here goes:
from time to time i lose keyboard functionality - so far it's only happened while playing nwn, none of the keys will work. the only solution is to save the game, exit. and reboot.
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
Re: My Barbarian loses the attack bonus
if the game is reloaded they lose the level attack bonus (but strength, wpn finesse, focus ect modifiers still work)
anyone know of a patch that fixes this?
or
can the debug codes modify it (given the correct modifier from the manual) ???
--
and back to my keyboard issue - alt tab does not work, and i've noticed if i close the game, the keyboard never regains functionality, even in word programes ect ect. but after a reboot everything is fine.
i've noticed similar problems, with rogues, rangers and clerics.Originally posted by Archimedez
If save my Barbarian during a rage and I reload the game later, then he loses the level based attack bonus.
So I drop from 20 to 10 or so.
It can not be solved by save and reload.
They only thing that helps is a level up.
if the game is reloaded they lose the level attack bonus (but strength, wpn finesse, focus ect modifiers still work)
anyone know of a patch that fixes this?
or
can the debug codes modify it (given the correct modifier from the manual) ???
--
and back to my keyboard issue - alt tab does not work, and i've noticed if i close the game, the keyboard never regains functionality, even in word programes ect ect. but after a reboot everything is fine.
"all around you is tinder for the gods"
When this happens I simply save again and then exit and reopen the program, although it hasnt been a problem since I patched the first time. I guess Im one of the blessed who have had no real problems. Of course spending nearly 2 grand on a computer should have something to do with it.
It is best to be thought a fool and stay silent, than to open your mouth and remove all doubt.
Only problem that I could see with that is that the change is permanent, thus when you reloaded and your BAB returned to what it should be it would then be as many points to high as you changed it by before. So you would continually be opening the Debug Mode and changing back and forth.
It is best to be thought a fool and stay silent, than to open your mouth and remove all doubt.
i used the debug w/ my wizard, while yes for a few min i noticed my attacks were a little too high, a save reload dropped them back to normal.
granted for a wiz it's not that big a deal since you still have all your spells to fight with.
but for a mele char, and given that there is no other fix, and 10 thousand + xp is a long time when you have no level bonus to your attacks...
granted for a wiz it's not that big a deal since you still have all your spells to fight with.
but for a mele char, and given that there is no other fix, and 10 thousand + xp is a long time when you have no level bonus to your attacks...
"all around you is tinder for the gods"
That is how a sorcerer works.Originally posted by Nagroth
Something I noticed with my lvl 2 sorcercor : I have 5 magic missiles and 5 magic armors ready to cast. However, when I cast a magic missile, the number of castable magic armors also decreases by one and vice versa. Anyone seen something similar ? what can I do against it ?
You have x-amount of spells of any given level to cast.
Wich means x magic missiles or x mage armor or any combination that leads to x (y magic misiles and z mage armor, where y+z = x)
Insert signature here.
IIRC it was the same for the sorcerer in BG2.Originally posted by Nagroth
They changed the rules compared to BG2 ? Uh, that sucks ! Didn´t find that in the German manual, though. So you´re saying that I only have 5 lvl 1 spells ?
But basically yes, you have 5 level 1 spells at the moment, wich you can use any way you see fit.
Insert signature here.
pacth 1.25- Mage armor is reducting your ac. and can be used as ofensive spell, in persistant pvp worlds, since is permanent, no saves, and no resistance,
Max vamp touch still dealing wrong double damage, 120 instead of 60,
and elemental shield still stacking
The patch builders are imbeciles.
Max vamp touch still dealing wrong double damage, 120 instead of 60,
and elemental shield still stacking
The patch builders are imbeciles.
[Sorry about my English]
Ps: I'm "Ivan Cavallazzi".
Lurker(0.50). : )
Ps: I'm "Ivan Cavallazzi".
Lurker(0.50). : )