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Posted: Sat Aug 23, 2003 10:05 am
by Nippy
Rob-hin, you don't have to buy the new books, you can download the updated facts and fugures from the Wizards website.

Posted: Sat Aug 23, 2003 10:17 am
by Rob-hin
Yeah I know, but come on... it looks like crap.
Besides, it's not funtional.
Posted: Mon Aug 25, 2003 9:15 am
by speedball
I agree that there is very little roleplaying in Temple. I can see that if it is your main game, it would be kind of boring to constantly hack 'n' slash every session.
We've run into the problem of having too many original characters die. There is only one original party member still in the group. Our first PCs had bought into the story, since they were there from the beginning. However, once PCs start dying and new ones are brought in, it is harder to really work them into the group since there aren't many roleplaying opportunities.
Overall, I think 3.5 is ok. Some of the changes are good (nerfing of some of the buff spells), others I'm not sure I like (weapon sizes for Small/Medium/Large characters).
Posted: Mon Aug 25, 2003 9:49 am
by Rob-hin
Ever thought about ressurecting them instead of replacing them?
I mean, it might cost 10.000 GP but it makes more sense.
Our DM won't let us create new characters after we entered the temple. So far we needed to do this only once. Strange thing is that our fighter just doesn't die, even though he gets hit the most since he's in the front line.

Posted: Mon Aug 25, 2003 10:28 am
by speedball
You mean, once you die in the temple, you are out? That seems kind of rough...
Would I be safe in assuming that your cleric is right behind/next to the fighter, pumping healing spells into him?
My D&D group is not big on ressurection. We generally feel it takes a lot of suspense out of the game. In our main weekly game (in the DMs own world) ressurection is barely even available. Maybe in one place on the continent we are on.
In Temple, it is available, but either we don't remember it when we die, we don't have the 10k gp available, or we don't like our characters enough to be bothered.
Posted: Mon Aug 25, 2003 10:57 am
by Rob-hin
Yeah, but you have to have a good roleplay excuse to allow new characters into such a far advanced story. (unless it's a new player)
It's more logical that people who went through much together ressurect eachother... even though it costs a lott.
But I guess it's different for everyone and there is no one right way.
Edit: If we die in the temple we need to be ressurected.
Posted: Mon Aug 25, 2003 2:30 pm
by speedball
I agree with you that if we took this particular game more seriously, ressurection might be a more viable option. A tight adventuring party would make an effort to raise each other.
I guess the way I would look at it is:
Our weekly game is like BG II (lots of roleplaying, a real reason for the party to be together), our monthly Temple game is like Diablo II (tons of hack 'n' slash, no real reason for the party to be together).
How often do the PCs in your game get ressurected? While there is a decent amount of loot in the temple, I can see that a couple of ressurections would take huge bites out of the spoils.
Posted: Mon Aug 25, 2003 3:18 pm
by Taco Magus
since we are on the subject could u guys answer a few questions on the rules?
Posted: Tue Aug 26, 2003 3:05 am
by Rob-hin
@speedball
Yup... it does take of a resonable amound of GP.
Luckely, we don't die that much.
@TM
Fire away!

Posted: Tue Aug 26, 2003 5:25 am
by Taco Magus
kool. ill post em as i think of em...theres been a few ive thought of then forgot
1. can u have a character with personality disorders?
Posted: Tue Aug 26, 2003 10:25 am
by Rob-hin
1. Yes.
Next question...
Just kidding.
Yes you can, I had one.
It's important, if you create a in dept character, that the camplain allows it. If you have a campain with bearly any roleplaying, then it's just little fun. But if you play a campain with lots of room for roleplaying, you'll have a blast.
In such a case, it doesn't really matter if you have a super strong character. It can be more fun to play a character with a weakness or two.
My character was a half elf druid.
He hated himself for being what he was. Not a human, nor an elf. So trying to escape this, he joined the shifters guild. Those people specialise in shapeshifting. And a level 10 shifter (level 10 is max for a prestige class) looses his own true form and can become anything he wants like a shapeshifter (whithin limits naturally). This was his goal, but he came to his end, finding a dagger in his back...

I swiched character at that point since the campain was more hack and slash anyway.
We'll be starting a true roleplaying adventure campain in a while and I'm looking forward to it. An adventure custom made for our own characters.
Edit:
In the end, you can make any character you want. Just keep it real and believable. The only limitation is your imagination!
Posted: Tue Aug 26, 2003 11:06 am
by speedball
@Taco Magus
I also agree with Rob-hin. The only bounds there should be on what type of character you create are:
1) Is the DM ok with this concept?
Pretty much self explanatory.
2) Will this character potentially ruin the game for the other players?
A kleptomaniac halfling might be fun for YOU to play, but I can easily see it driving the rest of the party mad. "Sebastian Greentoes got caught picking pockets. AGAIN. Let's go bail him out... AGAIN." A cowardly fighter who runs whenever possible is an amusing concept

but would fast get annoying and burdensome.
Other than those two points, let your imagination run wild.
Posted: Tue Aug 26, 2003 11:10 am
by Rob-hin
Indeed, I avoid most combat related characters problems myself.
Remember Khalid from BG...?
Man! In the end when he ran away AGAIN in the middle of a fight, I killed him myself.
Posted: Tue Aug 26, 2003 3:02 pm
by Taco Magus
i think im gonna play a few games till i make an indepth character like that

owell

im really bored right now so i cant think streight right now...my mind keeps wondering off.
hey speedball, do u play paintball???
Posted: Tue Aug 26, 2003 3:20 pm
by RandomThug
How about an Obsessive compulsive Half Orc who cant stand anything to be dirty and cant handle a sword?
Posted: Tue Aug 26, 2003 3:33 pm
by Taco Magus
how bout cant stand anything to be bloody

Posted: Wed Aug 27, 2003 5:26 am
by Rob-hin
How about a thug who covers himself in his poo, so people he robes won't attack him... cause he stinks.
Eh RT?
(think DCI

)
Posted: Wed Aug 27, 2003 8:21 am
by Taco Magus
haha i knew i heard of that one some where

i was watching one game where this dwarf would kill an enemy then crawl in side the guy and start eating his internals *gag*