Page 2 of 2
Posted: Sun Apr 01, 2001 7:56 am
by Jalios
i don't believe any of the game items are overpowered....because they match your experience...if you wanna be the only lvl 20 mage walking around with a plain ole' quarterstaff and adventurer's robe, go for it
Posted: Sun Apr 01, 2001 10:21 am
by Kovi
@Jalios: just level17 (xp cap) and sorcerer
Posted: Sun Apr 01, 2001 11:23 pm
by Jalios
oops..i cant stand using the xcap when solo'ing...gets too boring when i've leveled entirely..no point doing other quests.
Posted: Sun Apr 01, 2001 11:39 pm
by Sojourner
I don't believe Cloak of Mirroring is overpowered when running through the Beholder Lairs. And remember, it doesn't stop:
- Imprisonment (learned that the hard way)
- Mind-control spells
- Area-effect spells
Posted: Mon Apr 02, 2001 12:16 am
by Kovi
Cloak of mirroring reflects any damage (including damage caused by area attack spells), but doesn't prevent any other spells.
Beholders are really hard without Baldurian Shield. With Cloak of Mirroring many rays "get through" (even with Baldurian shield/Protection from magi some are get through). Fortunately the Beholder dungeon is a "bonus" area, it is not necessary to fight with them.
Posted: Mon Apr 02, 2001 2:53 am
by Rail
Kovi's right. Test the cloak yourself. While the description says it doesn't reflect area spells, the cloak really does. A bug? Probably, but a powerful one!
Posted: Mon Apr 02, 2001 2:57 am
by Garcia
what really happens if there are two mages that both have spell turning and one of them fires magic missile?? do they play ping pong untill one of them losses the spell turning or what??
Posted: Mon Apr 02, 2001 3:49 am
by Rail
Yes they do. I've bounced lightning bolts between characters, though I've never turned invisible with the lightning bouncing back and forth and then walked into a room full of creatures and got the beasts between my lightning-rod characters. Nope! Never done that!
Wreaks havoc on my whimpy video card!
[This message has been edited by Rail (edited 04-02-2001).]
Posted: Mon Apr 02, 2001 3:50 am
by TheDude
Originally posted by Garcia:
what really happens if there are two mages that both have spell turning and one of them fires magic missile?? do they play ping pong untill one of them losses the spell turning or what??
hehehe like to see that happen
some one tried this ????
Posted: Mon Apr 02, 2001 3:57 am
by Garcia
Just imagine two (or more
) mages all with spell turning. then cast 2-3 magic missile and 4 flame arrow some disindigrate and chain lightning.....then enjoy the fire works
Posted: Mon Apr 02, 2001 4:09 am
by Manveru
I had such a play with Irenicus - My F/M/C with robe of Vecna and cloak of mirroring used minor sequencer with two magic missiles on him - these magic missiles behaved just like said Garcia - It was ping pong match
. However they disappeared after few moments
.
Posted: Mon Apr 02, 2001 4:47 am
by Rail
Manveru- don't be disappointed that the missiles disappeared. Irenicus had spell turning and was only able to turn a certain number of levels. You could turn infinite levels with the cloak. His levels ran out as the same magic missiles bounced off of the turning shield and finally hit him!
[This message has been edited by Rail (edited 04-02-2001).]
Posted: Mon Apr 02, 2001 10:01 am
by Sojourner
Fortunately the Beholder dungeon is a "bonus" area, it is not necessary to fight with them.
The one in the Underdark is, but the one involving the Unseeing Eye isn't if you're a cleric. Doing this one is
very difficult without either the shield of Bulduran or the cloak of mirroring, and takes quite a lot of patience. I did it that way one time (and without cloudkill cheese), and decided from then on I would opt for the speedier way through, with the shield. In the Underdark, I opt for the cloak, after the Elder Orbs tore up my guy with the shield.
Posted: Mon Apr 02, 2001 12:35 pm
by Sojourner
Originally posted by Rail:
Kovi's right. Test the cloak yourself. While the description says it doesn't reflect area spells, the cloak really does. A bug? Probably, but a powerful one!
OK, I decided to test it out. I had Keldorn don the cloak of mirroring and stand apart from the rest of the group. The results were:
- Edwin uses Wand of Cloudkill in Keldorn's area. Keldorn takes damage.
- Edwin casts Cloudkill in Keldorn's area. Keldorn takes damage.
- Edwin casts Cone of Cold in Keldorn's direction (not on him). Edwin gets blasted by reflected cold damage.
- Aerie casts Glyph of Warding near Keldorn. Aerie gets hit by reflected electrical damage.
- Anomen casts Symbol: Stun near Keldorn. Anomen is stunned.
- Firkraag is summoned via the console. In the course of battle Firkraag blasts Keldorn with Red Dragon Breath. Firkraag is hit by reflected breath weapon (to which he is naturally immune).
Conclusion: Cloak of mirroring does reflect most, but not all, area damage spells.
Posted: Mon Apr 02, 2001 1:01 pm
by Nighthawk
Refined conclusion:
Cloak of Mirroring reflects all spells that do damage including area affect spells and spells where the damage is secondary (Finger of Death, Chromatic Orb).
However, Cloud Kill is buggy.
Other bugs with Cloud Kill:
- Ignores MR (sometimes, maybe only from wand?)
- Ignores some immunity to poison (and here my monk wanted to stand in the middle of his own cloudkills when the monsters came after him! Maybe it's the monk that's bugged here.)
I would have said it just didn't catch duration area affects, but I've had mages killed when they threw an Incendiary Cloud in the area where my Cloaked fighter was.
Posted: Mon Apr 02, 2001 1:10 pm
by fable
My impression is that Kevin's bugfix for CloudKill over at Baldurdash fixes this ability of the spell to ignore MR.
Posted: Mon Apr 02, 2001 1:12 pm
by The_Pope
Originally posted by Nighthawk:
Other bugs with Cloud Kill:
- Ignores MR (sometimes, maybe only from wand?)
Actually, Cloudkill has nothing to do with magic.
Imagine this:
You have a total immunity to magic, and a cloudkill is cast at you. Any physical damage would not hurt you. Yet you still have to breathe. The stuff you breathe is poisonous, not magical, so it would hurt you. Admitted, the poison was created by magic, but now it's there.
Posted: Mon Apr 02, 2001 1:19 pm
by ThorinOakensfield
I can't think of any other overpowered item but the wand of cloudkill without the patch is overpowered and so is the spell imprisoment. Dragon's Breath is pretty powerful when wielded by a fighter with grandmastery. It does alot of different type of damage.
Posted: Mon Apr 02, 2001 2:03 pm
by Sojourner
Originally posted by Nighthawk:
Other bugs with Cloud Kill:
- Ignores MR (sometimes, maybe only from wand?)
- Ignores some immunity to poison (and here my monk wanted to stand in the middle of his own cloudkills when the monsters came after him! Maybe it's the monk that's bugged here.)
In reference to your second point, cloudkill seems to ignore all immunity to poison. I gave Jaheira the Periapt of Proof against Poison, which is supposed to render her immune to poison, then had Edwin use cloudkill on her. She still took damage. I then looked at the stats of the Wand of Cloudkill, Cloudkill spell, and Periapt of Proof against Poison with Infinity Explorer.
Well, both the wand and the spell list
poison damage in their abilities. The periapt lists
Immunity to effect: poison. Granted, Infinity Explorer has some limitations, but still, it looks like Immunity to poison is not working correctly in this game.
Posted: Mon Apr 02, 2001 4:12 pm
by Nighthawk
Originally posted by The_Pope:
Actually, Cloudkill has nothing to do with magic.
Imagine this:
You have a total immunity to magic, and a cloudkill is cast at you. Any physical damage would not hurt you. Yet you still have to breathe. The stuff you breathe is poisonous, not magical, so it would hurt you. Admitted, the poison was created by magic, but now it's there.
The same argument could be used for Fireball, Lightning Bolt, Acid Arrow, Flame Arrow, Incendiary Cloud, etc.
Regardless of MR, a monk should be able to tolerate the cloud kill due to poison immunity