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Posted: Mon Jan 12, 2004 2:37 pm
by UserUnfriendly
Posted: Mon Jan 12, 2004 2:42 pm
by Galmar
Have you ever heard of IEEP?
Some people are so narrow minded... they really dont open up thier eyes to the world. All it takes is a little editing of the dialog.tk file..
Posted: Mon Jan 12, 2004 3:00 pm
by UserUnfriendly
here is some more information on check the bodies...
scroll down
http://www.teambg.net/~checkbod/checkthebodies.htm
all i can say is wow...that's a lot of new quests...wow...

Posted: Mon Jan 12, 2004 5:06 pm
by fable
Yes, it is. That's very impressive. I may just try it.
Posted: Tue Jan 13, 2004 3:35 am
by Xyx
Work on Return to Windspear has been picked up and is now back at full speed. Almost everything is in place now. It won't be long before we start testing, teaking and fiddling with details. We're aiming for a summer release (a goal we consider realistic based on years of experience

).
Posted: Tue Jan 13, 2004 5:58 am
by Littiz
I've recently enrolled as an additional/humble co-helper/co-coder for RtW, so I had the chance to be *impressed* by the work of these guys.
Surely, they've been slow, but wait to see the mod.
(I think Xyx is right in calling it
The mod...)
hmm, @Xyx, frankly from Quitch's reports it seemed to me there's still a significant amount of dialogue for him to do.
I hope I won't slow the work in coding that then, since I'll have REALLY SERIOUS time troubles in the following 3 or 4 months
Anyway there are other interesting projects, even though I have to say I'm following only the WeiDU developments.
Speaking about quests mods, Nightmare was working on an cool Expanded Underdark if I'm not mistaken.
There are also a lot of NPCs in the making (I'm also very interested in the Delainy mod UU was talking about).
Sure, Fable correctly said once that BG2 was never meant for modding like NWN was, but still I think the community is fairly active and productive.
Yet some mods don't seem to have enough "promotion" in this board.
Has anyone tried Sim's Virtue mod, for instance (a must imho)?

Posted: Tue Jan 13, 2004 7:25 am
by Sytze
Well, I just started a new game with the Virtue Mod installed. Any great things youd like to point out by any chance??
And Nightmare is indeed working with an expanded Underdark. But hes also busy with Kivan, some other paladin NPC I believe...and many other side projects....
So unfortunatly, im not expecting any Mod releases from him soon.
Posted: Tue Jan 13, 2004 8:53 am
by Monolith
just to know if there's some interest...what about a NPC thief or simething in that direction? In the first place it would be in german, but it shouldn't be that difficult to find someone for the translation. I'd do it myself, but I guess I need more proficiency in my english-skill...
Posted: Tue Jan 13, 2004 9:17 am
by fable
But do we need another NPC thief, @Monolith? There are already several in BG2. With respect, I think that new NPCs should either have some intrinsically distinctive dialog and character, and/or possess a profession that is poorly represented among NPCs. Thus, a monk, a wildmage, a paladin (different kit than Keldorn), or some unusual multi-/dual class would seem more interesting and useful at this point.

Posted: Tue Jan 13, 2004 9:29 am
by jcompton
Originally posted by fable
But given newer games that have drawn attention away from it, are we likely to see major mod efforts in the future, in your opinion?
I keep saying it's basically all about the user base, as expressed by download counts. The mod that gets just 200 downloads, is my last one.

Posted: Tue Jan 13, 2004 9:36 am
by fable
Re: Re: Is there modding life in the BG2 engine yet?
Originally posted by jcompton
I keep saying it's basically all about the user base, as expressed by download counts. The mod that gets just 200 downloads, is my last one.
Likely you've discussed this elsewhere, but what are you working on now, @JCompton?

Posted: Tue Jan 13, 2004 10:07 am
by Monolith
Originally posted by fable
But do we need another NPC thief, @Monolith? There are already several in BG2. With respect, I think that new NPCs should either have some intrinsically distinctive dialog and character, and/or possess a profession that is poorly represented among NPCs. Thus, a monk, a wildmage, a paladin (different kit than Keldorn), or some unusual multi-/dual class would seem more interesting and useful at this point.
Yeah, but I like thieves and I'm not very fond of the thieves in BG2. But making a NPC just for myself isn't worth the effort. That's the reason I asked.
Posted: Tue Jan 13, 2004 10:40 am
by Mini Me
I think a thief would be very useful. At the moment we have
imoen - cant grow
nalia - only lvl 4 and cant grow
yoshimo - we all know his rather large problem
jan - while endearing, he wil eventually get boring (not yet for me) and cant wear really good thief armor, and can only get halfway to full level.
there is no evil choice in that list.
granted TDD and SoS add one thief each, but would you really down load the whole mod just for the thief?
please correct me if im wrong, but i personally think a thief mod would be a good addition
Posted: Tue Jan 13, 2004 10:54 am
by nephtu
Hmm..
Yes, a good single class NPC thief, kit or no would be nice. If you want to get a bit cheesy, maybe make them a kensai/thief dual class.
Posted: Tue Jan 13, 2004 12:14 pm
by jcompton
Re: Re: Re: Is there modding life in the BG2 engine yet?
Originally posted by fable
Likely you've discussed this elsewhere, but what are you working on now, @JCompton?
I've been making good progress on de'Arnise Romance. We've got an unannounced mod cooking, and I'm sure one of these weekends I'll get into a writing frenzy and write Turnabout.
Posted: Tue Jan 13, 2004 12:39 pm
by UserUnfriendly
Originally posted by Littiz
(I'm also very interested in the Delainy mod UU was talking about).
[/b]
http://delainy.camagna.net/
is in alphatest right now...

Posted: Tue Jan 13, 2004 2:01 pm
by Sytze
@JC, is Keto still in progress, or is the project abandoned now??
And will there be an update for the banterpacks soon (=more banters

)?
@UU, do you have any insight in Quitch' other project; "Imoen relationship" ??
Im really looking forward to this one, cause Ive always thought our dear Immie had way to few dialogs...
Posted: Tue Jan 13, 2004 2:09 pm
by UserUnfriendly
Posted: Tue Jan 13, 2004 2:12 pm
by dragon wench
Indeed! I have recently picked up a second hard drive and given the plethora of new mods I am considering reinstalling SoA/ToB. Does anybody know how compatible Check the Bodies is with mods like Chloe or Solaufein? I took a look at the website but they only mention downloads like TDD.
Cheers!
Posted: Tue Jan 13, 2004 2:20 pm
by UserUnfriendly
Originally posted by dragon wench
Indeed! I have recently picked up a second hard drive and given the plethora of new mods I am considering reinstalling SoA/ToB. Does anybody know how compatible Check the Bodies is with mods like Chloe or Solaufein? I took a look at the website but they only mention downloads like TDD.
Cheers!
all weidu mods should be installed AFTER any big big mod, like check the bodies...and its all at your own risk...
i haven't had problems with tactics or imoen romance mod, but i've recently reinstalled bg2/tob from backup, since my gut instinct is less mods, especially dialog intensive ones the better...check the bodies is interesting and big enough i won't miss imoen romance or even tactics...
