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Posted: Sat Apr 10, 2004 6:45 pm
by pepsi
ugh, they had better not make it a sequel >.<

And I think it is pretty obvious why you get lightSide and DarkSide points. You kill people, take their money, take advantage of people ( not like that you sick bastards :P ), exploit them, lie, cheat, steal, etc., and you get darkside points. When you do the opposite you get lightside points...

SPOILER:
















if they do make it a sequal that would be RETARDED. I mean, after becoming sith lord, and slaughtering my entire party basicly, it's pretty hard to pick up from there...

even though slaughtering the core worlds would be fun...

*plots*

Muahahahaha!

Posted: Mon Apr 12, 2004 1:51 pm
by fable
Originally posted by pepsi
And I think it is pretty obvious why you get lightSide and DarkSide points. You kill people, take their money, take advantage of people ( not like that you sick bastards :P ), exploit them, lie, cheat, steal, etc., and you get darkside points. When you do the opposite you get lightside points...


Then how do you explain entering apartments on Taris, stealing the inhabitants blind who are standing there (and begging you not to), without receiving DSPs? Or killing Sevan, but not getting DSPs for murder simply on the basis of bounty?

That's just two examples. There's a long thread where we discussed this thoroughly in the KotoR category. General conclusion was that allocation of LSP/DSP was often hazy and confused, except in obvious situations. And even there, as the theft from ordinary people reveals, Bioware wasn't always uniform. :)

Posted: Mon Apr 12, 2004 2:57 pm
by Aegis
Originally posted by fable
Then how do you explain entering apartments on Taris, stealing the inhabitants blind who are standing there (and begging you not to), without receiving DSPs? Or killing Sevan, but not getting DSPs for murder simply on the basis of bounty?

That's just two examples. There's a long thread where we discussed this thoroughly in the KotoR category. General conclusion was that allocation of LSP/DSP was often hazy and confused, except in obvious situations. And even there, as the theft from ordinary people reveals, Bioware wasn't always uniform. :)
Quit *****ing about that, already :p

It's not hazy, it's just selective. Besides, if you got dark side points for every little indiscretion you committed, it'd be impossible to finish the game as a light sider. It's Bioware's way of balancing it, without overwhelming the player.

Posted: Mon Apr 12, 2004 3:06 pm
by fable
Originally posted by Aegis
It's not hazy, it's just selective.
Oooo, nice euphemism! :p You going to go to work for the government anytime soon? ;)

Besides, if you got dark side points for every little indiscretion you committed, it'd be impossible to finish the game as a light sider. It's Bioware's way of balancing it, without overwhelming the player.

And of course, they had no way at all of allowing you to steal only from apartment rooms that were presently unoccupied. They were forced at gunpoint to put in whole families that begged you to leave. Suuuure... :rolleyes: ;)

But this is getting off-topic. I wanted to explain my impressions of KotoR, and what I hoped to see in KotoR2. I didn't expect people to start debating my right to have these opinions, and by reflex, responded. So if anyone wants to continue to debate, let's take it back to the KotoR category. :)

Posted: Mon Apr 19, 2004 3:17 pm
by Darth R'wara
Playing the game, it becomes harder and harder to do LS deeds because the DS possibility was always there. I've played it through extreme LS and extreme DS, and frankly the DS way was easier and fun. You just needed no regrets.

As to the whole importing of characters, that could be an option but if you've slaughtered your entire party, that becomes moot. It should be an entirely new storyline, new characters (possibility), and new setting. Maybe a thousand years or so after KOTOR1, enough to see the effect you had on the galaxy as savior or destroyer. Or not. Who knows they might do something none of us expect. Which may or may not be the wisest move.

Posted: Sat Apr 24, 2004 7:14 pm
by BuckGB
We have confirmation =). Thanks to Nostalgia for the link:

http://www.nforce.nl/forum/showthread.p ... adid=14775

I apologize for the sexual ads on the linked site, but it's the only link I know of that shows the magazine scans.

Posted: Sat Apr 24, 2004 10:17 pm
by pepsi
....There is a God....

This looks bed wettingly good.

Posted: Sun Apr 25, 2004 9:43 am
by AVENGER
KOTOR II LOOKS AWESOME! I can't believe we have to wait till february :( . I want to play it now :D .

Posted: Sun Apr 25, 2004 9:45 am
by jeremiah
Anybody got the magazines yet? I was thinking of going out and buying the CGM one to check it out.

Posted: Sun Apr 25, 2004 10:15 am
by Aegis
Is it just me, or do the graphics, more or the less, the same as the original KotOR?

Posted: Sun Apr 25, 2004 11:19 am
by jeremiah
Well as far as I know, they are using the same Odyssey engine so it should look the same as the old one. Hopefully the AI will be better though.

Posted: Sun Apr 25, 2004 1:47 pm
by fable
Originally posted by jeremiah
Well as far as I know, they are using the same Odyssey engine so it should look the same as the old one. Hopefully the AI will be better though.


Take comfort. It would be hard for it to be worse. :rolleyes: :D ;)

Posted: Mon Apr 26, 2004 1:22 am
by Xandax
Originally posted by fable
Take comfort. It would be hard for it to be worse. :rolleyes: :D ;)


Lets hope so (although I doubt it :D )

Posted: Mon May 03, 2004 12:50 pm
by MordorMan
Using the old graphics engine probably is a good thing for the people who thought that in the first game too much attention was spent on the looks and too little on things like roleplaying, plot, strategy, character development, specialization, etc.. Not having to spend much development time on creating a new engine, the developers could now seriously look into the issues that were found lacking in KOTOR I. Let us hope that this will be the case.

Posted: Tue May 04, 2004 3:08 pm
by fable
Agreed, @MordorMan. That was the pattern with BG, and hopefully it will apply as well to KotoR2. But since a new team is working on the product, they may just spend a lot of time becoming familiar with the engine's capabilities--starting from zero again, so to speak. We can only hope it will turn out otherwise.

Posted: Sun May 09, 2004 12:20 pm
by Armisael
IT just doesn't make sense for Lucas Arts to give the Star Wars license to Obsidian Entertainment, with them being a new group of developers, with little to no actual experiance designing games
Come on. Even back when you posted that you should've known better. Do your homework.

I'm very pleased that Chris Avellone has been rostered as lead designer for KOTOR 2. This is the man who led the Planescape: Torment design team, for those who don't know.

Sure Obsidian itself is a new name, but there's an incredible amount of proven talent here. I have a lot of faith in these guys. If they can drum up a story half as good as PST's for KOTOR 2 -- and this is a game that'll actually get the industry attention it deserves -- then Obsidian will be off to a fantastic start. Geez, this is a fledgling developing franchise's dream come true.

Posted: Sun May 09, 2004 12:29 pm
by Aegis
Originally posted by Armisael
Come on. Even back when you posted that you should've known better. Do your homework.
Just a little note here, keep the personal attacks to a minimum. I've done my homework, and then some.

As for Obsidian having talent behind them, I never denied that, but a few talented individuals do make a full team. There is more needed. The comment was more geared towards the fact that Lucas Arts, a company proven that it works more for return, then actual gameplay, would go with a fledgling company of developers, especially developers who do not have as nearly an impressive track record as Bioware. (Planescape was amazingly well done, but the catch is, it didn't sell as well as expected. In the world of business, that's not a success.)

All in all, I'm not expecting KotOR 2 to be anything big. Past experiance has taught me such.

Posted: Tue May 11, 2004 10:38 pm
by Sarendipity
It's all going to come down to the storyline. The plot and the characters. Everything else is just adding to something they already have. Without the new storyline, they're essentially just taking KOTOR 1 and modding it up.

That's why romances and side quests do matter, because they draw you into the game and enhance the plot, and help you relate to the characters. Most people don't like T3-M4 is because he didn't do or say anything new through the whole game. He was just there, just a boring droid who couldn't do anything that one of the other party members couldn't do better.

I think to top KOTOR, they have their work cut out for them. Firstly, more than two endings. It should be a different game if I go dark early on than if I wait until the end. I definitely like that you can affect your party's alignment, and that some party members will leave if they don't agree with the direction you're taking.

I'm very curious about what happened to Revan and the rest of the party too. I'll be interested to see how they work that in so it's compatible with however you ended your game.

Posted: Wed May 12, 2004 8:07 am
by LightSideMaster
Though this is going to sound strange, I hope you don't take the piss to much.

Here goes, I hope they don't make it to addictive(see? :D ). I mean I got through KOTOR1 in what was basically about two days of non-stop gaming. I just couldn't force myself to leave the game, which meant that in a weekend I'd finished the game. You could (and do) point to the fact that the game is to short, but then again I completed BG2 SOA in about the same time or maybe it's just a lack of willpower on my part :) .

My suggestion to this is to put some boring parts into the game and why not? BG2 has lots of them, I mean it took me about a month to complete BG2 though in hours it was more or less the same as KOTOR. In fact the only time I really couldn't put down BG2 was in the later parts of the game:fighting Bohdi, the Elven city and of course Jon himself. This is not to say I didn't like BG2 I loved the game but there was parts in which I thought to myself- I have to go all the way back there to do that then all the way back to do this, so I'd save and do it again another day.

Perhaps therein lies the answer: bigger playing areas where not much happens for awhile but KOTOR1 already has four discs so if bigger playing areas are brought in along with more dialog options, better enemy AI,bigger side quests, more party interaction etc. How many discs would that be? And then there's the specifications, how many free gigabytes of hard drive is that going to use, what sort of ram will I be looking at?

I'm sorry if any of this doesn't make sense and about me jumping around like a frog on hot tarmac. But hopefully somebody understands what I'm trying to get at(though I won't hold my breath :D ).

Posted: Mon May 17, 2004 12:23 am
by Xandax
If you have completed BG:SoA in the same amount of hours as you spend on SW:KotOR, then there is deffinately something wrong.

I know BG2:SoA pretty good and I can not in any way see how I can complete that with so few hours as I spend on completing SW:KotOR the first time.
Unless of couse, I completly avoid allmost all side-quests that is and go the straight route through the game.
I spend about a weekend on SW:KotOR my first time through also - only missing a few NPC quests and some swoop races. My first, second and third time through BG:SoA all took way longer.

And I disagree that it is "boring areas" where nothing much happens (I loved the feel of BG1 with the wilderness areas), because BG2 is still rather action packed and there are fights in almost all of the areas.
In my oppinion it is much more surprising when stuff happens if there are areas around that aren't plot critical, unlike in SW:KotOR. In KoTOR, you had to access allmost all of the areas in the game to continue to plot line, that is an action game approch, not a CRPG approch, and is what speaks towards SW:KotOR being liniar. In BG2 and especially BG1 - it felt as you were exploring to find what you should/needed. In SW:KotOR it is handed to you. In SW:KotOR, you enter a map and it is pretty easy to see where you should go because of the limited scope of the map and the nice marked paths. This liniarity is one of the reasons why SW:KotOR is to short - because there is no exploration needed.

The syndrom of "non-stop" action is a legacy of the console games and it is (IMO) ruining games as this, that could be so great. I didn't want to play a FPS game, but most of the time - it did feel like it (and I think SW:KotOR is a better action game then RPG game).