Dragon Age
- Stilgar
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THe only thing I do know is that it´s probally not going to be Atari.
Atari holds the D&D licence. And if they knew they where going for Atari, they would have probally make use of D&D rules.
Who? No idea, let's hope not EA.
(Then again, i also can never forgive UBI what they did with Conquest Frontier Wars)
Atari holds the D&D licence. And if they knew they where going for Atari, they would have probally make use of D&D rules.
Who? No idea, let's hope not EA.
(Then again, i also can never forgive UBI what they did with Conquest Frontier Wars)
I do not have the touch, nor do I have the power.
The thing that caught my eye and interest most is this little bit:
How this will be implemented is a great interest to me, and I want to see this before I belive it.
I will not say I've lost faith in Bioware per se, but having been disappointed with the original NwN and SW:KotOR - I will not fall for hype this time So this time, I'm taking a laid back and "if it isn't released, it isn't in the game yet" approach to the game.
But what information is given at the present time does sound intriguing. I hope for a gameplay/storyline in epic scale as BG/BG2, but of course - if they aim for a short SP again (40-50 hours gameplay) it might get a feel of being a to rushed storyline. (NwN + SW:KotOR felt that way imo)
This leads up to a much more dynamic world, where not only ones action but character should/would shape the world.1.03: What is the storyline of Dragon Age? (Back to Top)
For the first time, you choose how your character’s story begins and that choice changes how your story unfolds. From a grim barbarian wanderer who is the last of his kind, to an exiled dwarven prince betrayed by his brother; each of the many 'origin' stories spins its own heroic tale of intrigue and romance.
Each origin story completely changes the setting and events of the game's first chapter and unlocks different storylines, villains, romances and items throughout the course of the game.
As you play, your actions shape the destiny of the world. Unite a powerful kingdom under your wise and just rule, enslave nations beneath the tyranny of your powerful necromancy or forge a legend of your own making.
Hero or villain, the choice is yours. Dragon Age features an awesome storyline and epic exploration in the BioWare RPG tradition.
How this will be implemented is a great interest to me, and I want to see this before I belive it.
I will not say I've lost faith in Bioware per se, but having been disappointed with the original NwN and SW:KotOR - I will not fall for hype this time So this time, I'm taking a laid back and "if it isn't released, it isn't in the game yet" approach to the game.
But what information is given at the present time does sound intriguing. I hope for a gameplay/storyline in epic scale as BG/BG2, but of course - if they aim for a short SP again (40-50 hours gameplay) it might get a feel of being a to rushed storyline. (NwN + SW:KotOR felt that way imo)
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- Stilgar
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That part caught my eye to
I agree with the original NWN, but Kotor had a great storyline. The only problem was the fact that rollplaying wasnt that great. But dont forget that console RPG's attract a different kind of players then PCRPG's.
And they made up for the original campaing of NWN with the great concept of modulemaking. And the 2 good expensions.
Like I said i would love a wicheswake (NWN-module) gameplay.
[EDIT] And i would like to see a world change when i play a game.
When i do some quests and get a name around the city, more sidequests are optional. Not like in BG2 where everyone seems to know you although you've never been there before.
I agree with the original NWN, but Kotor had a great storyline. The only problem was the fact that rollplaying wasnt that great. But dont forget that console RPG's attract a different kind of players then PCRPG's.
And they made up for the original campaing of NWN with the great concept of modulemaking. And the 2 good expensions.
Like I said i would love a wicheswake (NWN-module) gameplay.
[EDIT] And i would like to see a world change when i play a game.
When i do some quests and get a name around the city, more sidequests are optional. Not like in BG2 where everyone seems to know you although you've never been there before.
I do not have the touch, nor do I have the power.
Well, thankfully, Bioware on their official forums have said that Atari will most certainly NOT be the publisher.
I felt that the NWN storyline was decent, but poorly implemented. HotU's singleplayer campaign was far more enjoyable, but the story wasn't that much better imho.
The dynamic world they claim to be making is very intriguing, but I am doubtful as to how dynamic it will actually be. Will the different nations actually be different? Or will Bioware be lazy as per normal and simply change the names. I certainly hope that the hero/villain factor is more then just a small ending (like Kotor) or and alignment change.
I never bother to play WW, is it a good roleplaying module?
I felt that the NWN storyline was decent, but poorly implemented. HotU's singleplayer campaign was far more enjoyable, but the story wasn't that much better imho.
The dynamic world they claim to be making is very intriguing, but I am doubtful as to how dynamic it will actually be. Will the different nations actually be different? Or will Bioware be lazy as per normal and simply change the names. I certainly hope that the hero/villain factor is more then just a small ending (like Kotor) or and alignment change.
I never bother to play WW, is it a good roleplaying module?
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- Stilgar
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Yes WW, is IMO the best rollplaying module. For the experience rewards for rollplaying, and the many solutions to finish things.
(never tries this myself, but you can charm people as a wizzard to persuade them).
In WW you wont get experience for killing, so solving things without swords can be just as rewarding.
(never tries this myself, but you can charm people as a wizzard to persuade them).
In WW you wont get experience for killing, so solving things without swords can be just as rewarding.
I do not have the touch, nor do I have the power.
- Luis Antonio
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Boys, correct me if I'm wrong, but will it be a game that will mix a good storyline and a better engine, sorta like a hibrid between Baldurs Gate and Neverwinter Night series?
Baldurs Gate sometimes missed a better engine (even though the problems have been fixed) and NWN misses history and a better worked out environment, but the engine is fine.
Baldurs Gate sometimes missed a better engine (even though the problems have been fixed) and NWN misses history and a better worked out environment, but the engine is fine.
Flesh to stone ain't permanent, it seems.
- Stilgar
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[QUOTE=Luis Antonio]Boys, correct me if I'm wrong, but will it be a game that will mix a good storyline and a better engine, sorta like a hibrid between Baldurs Gate and Neverwinter Night series?
Baldurs Gate sometimes missed a better engine (even though the problems have been fixed) and NWN misses history and a better worked out environment, but the engine is fine.[/QUOTE]
I think thats the genral idea.
I liked the fact that (for example in Kotor) you realy had the feeling you where walking trough a city. But a engine like NWN wasnt realy usefull for organized combat or looking for loot. The solved this in Kotor, but that was mainly cause it was a concole game from origin. So i think this game has the potential to be realy realy good.
But let's get a little discussion going here.
What do you hope the class system is going to be in DA?
Totally free like in Morrowind, tied to a single class like in BG or a little more freedom for multiclassing like in NWN?
I personally prefere the BG system combined with some of NWN. You dont have alot of freedom to create your charcter, but in games like morrowind you always end up with upercharacters that can do it all. Also for multi-player purpuse this isnt realy fun.
Let a mage be a mage, and be only good in that, but create enough room to personalize your character by using a sort of feat system like in NWN, only with more room (1feat every 3 levels is to little, more feats, and more feats to choose from)
I'm not realy familiar with the perk-system from the fallout games, so i cant comment about that. But if someone could explain how that would work out feel free.
Baldurs Gate sometimes missed a better engine (even though the problems have been fixed) and NWN misses history and a better worked out environment, but the engine is fine.[/QUOTE]
I think thats the genral idea.
I liked the fact that (for example in Kotor) you realy had the feeling you where walking trough a city. But a engine like NWN wasnt realy usefull for organized combat or looking for loot. The solved this in Kotor, but that was mainly cause it was a concole game from origin. So i think this game has the potential to be realy realy good.
But let's get a little discussion going here.
What do you hope the class system is going to be in DA?
Totally free like in Morrowind, tied to a single class like in BG or a little more freedom for multiclassing like in NWN?
I personally prefere the BG system combined with some of NWN. You dont have alot of freedom to create your charcter, but in games like morrowind you always end up with upercharacters that can do it all. Also for multi-player purpuse this isnt realy fun.
Let a mage be a mage, and be only good in that, but create enough room to personalize your character by using a sort of feat system like in NWN, only with more room (1feat every 3 levels is to little, more feats, and more feats to choose from)
I'm not realy familiar with the perk-system from the fallout games, so i cant comment about that. But if someone could explain how that would work out feel free.
I do not have the touch, nor do I have the power.
Perks in Fallout were special bonuses that you could choose every 3 levels (4 if you had the Skilled trait). An example might be that you choose the Magnetic Personality perk, which means you can have one more NPC in your party. Or there's the sharpshooter perk which increases either damage or ability to hit (I can't remember which) with guns. The perks you can choose are better at higher levels (they don't improve though, it's a onetime bonus sort of thing); i.e, in Fallout 2 once your levels were high enough, some perks you could choose permanently increased your ability scores. It's a pretty cool system actually.
"It's not whether you get knocked down, it's if you get back up."
- Luis Antonio
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[QUOTE=Stilgar]
But let's get a little discussion going here.
What do you hope the class system is going to be in DA?
Totally free like in Morrowind, tied to a single class like in BG or a little more freedom for multiclassing like in NWN?
[/QUOTE]
NWN system with unlimited multiclassing (not limited to multiclassing 3 classes)! It really allows for some creative builds and unusual roleplaying abilities. Imagine a Cleric/Sorceror/Paladin/Rogue/Weapon Master/Shadowdancer/Wizard/Archmage/Palemaster/Bard/Dragon Disciple
But let's get a little discussion going here.
What do you hope the class system is going to be in DA?
Totally free like in Morrowind, tied to a single class like in BG or a little more freedom for multiclassing like in NWN?
[/QUOTE]
NWN system with unlimited multiclassing (not limited to multiclassing 3 classes)! It really allows for some creative builds and unusual roleplaying abilities. Imagine a Cleric/Sorceror/Paladin/Rogue/Weapon Master/Shadowdancer/Wizard/Archmage/Palemaster/Bard/Dragon Disciple
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
- Adm. Pellaeon
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[QUOTE=Noober]NWN system with unlimited multiclassing (not limited to multiclassing 3 classes)! It really allows for some creative builds and unusual roleplaying abilities. Imagine a Cleric/Sorceror/Paladin/Rogue/Weapon Master/Shadowdancer/Wizard/Archmage/Palemaster/Bard/Dragon Disciple [/QUOTE]
Sure ... and then the big ol' level 11 warrior makes mincemeat out of your 1/1/1/1/1/1/1/1/1/1/1 conglomeration. Just joshing ya, Noober.
On a more serious note, though, has Bioware stated that Dragon Age is going to be class-driven? After all, those mentioned above are all D&D IP, and Bioware has said that Dragon Age is its own Intellectual Property ... meaning expect the unexpected!
If we want something different and unique, I'd say go free-form. Maybe some structure, with suggested routes, but give the players chances to dabble outside their "focus" without suffering penalties. Maybe even something like the Sphere Grid from FFX, perhaps?
Sure ... and then the big ol' level 11 warrior makes mincemeat out of your 1/1/1/1/1/1/1/1/1/1/1 conglomeration. Just joshing ya, Noober.
On a more serious note, though, has Bioware stated that Dragon Age is going to be class-driven? After all, those mentioned above are all D&D IP, and Bioware has said that Dragon Age is its own Intellectual Property ... meaning expect the unexpected!
If we want something different and unique, I'd say go free-form. Maybe some structure, with suggested routes, but give the players chances to dabble outside their "focus" without suffering penalties. Maybe even something like the Sphere Grid from FFX, perhaps?
You will never find a more wretched hive of scum and villainy. We must be cautious!
- Stilgar
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[QUOTE=Adm. Pellaeon]Sure ... and then the big ol' level 11 warrior makes mincemeat out of your 1/1/1/1/1/1/1/1/1/1/1 conglomeration. Just joshing ya, Noober.
On a more serious note, though, has Bioware stated that Dragon Age is going to be class-driven? After all, those mentioned above are all D&D IP, and Bioware has said that Dragon Age is its own Intellectual Property ... meaning expect the unexpected!
If we want something different and unique, I'd say go free-form. Maybe some structure, with suggested routes, but give the players chances to dabble outside their "focus" without suffering penalties. Maybe even something like the Sphere Grid from FFX, perhaps?[/QUOTE]
I'm dont think that's a very good idea, take for example your FFX spheregrid example, when you play FFX long enough Lulu is just a good a fighter as Auron (when you dont count the overdrives). And Rikku makes a great healer.
In the end every character becomes the same. In single player this isnt a big problem cause you usually dont end up as the highest lvl possible. But in multiplayer you usually will.
On a more serious note, though, has Bioware stated that Dragon Age is going to be class-driven? After all, those mentioned above are all D&D IP, and Bioware has said that Dragon Age is its own Intellectual Property ... meaning expect the unexpected!
If we want something different and unique, I'd say go free-form. Maybe some structure, with suggested routes, but give the players chances to dabble outside their "focus" without suffering penalties. Maybe even something like the Sphere Grid from FFX, perhaps?[/QUOTE]
I'm dont think that's a very good idea, take for example your FFX spheregrid example, when you play FFX long enough Lulu is just a good a fighter as Auron (when you dont count the overdrives). And Rikku makes a great healer.
In the end every character becomes the same. In single player this isnt a big problem cause you usually dont end up as the highest lvl possible. But in multiplayer you usually will.
I do not have the touch, nor do I have the power.
- Adm. Pellaeon
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Stilgar, when you're right, you're right. FFX does turn everyone into clones (I never got them quite that far, but Wakka-was-Auron-was-Tidus and Yuna-was-Rikku-was-Lulu in my save file).
I'm just hoping that Dragon Age doesn't get bogged down into the prototypical warrior/rogue/magician hard-line-limitation-on-the-user rut. Although I got bored with Dungeon Siege, I will say that I liked the use-it-and-you-level-in-it philosophy. I like NWN, loved KOTOR, and thought BG and BGII were the best RPGs I've ever played, so I'm hoping that Bioware can really make their IP shine.
I'm just hoping that Dragon Age doesn't get bogged down into the prototypical warrior/rogue/magician hard-line-limitation-on-the-user rut. Although I got bored with Dungeon Siege, I will say that I liked the use-it-and-you-level-in-it philosophy. I like NWN, loved KOTOR, and thought BG and BGII were the best RPGs I've ever played, so I'm hoping that Bioware can really make their IP shine.
You will never find a more wretched hive of scum and villainy. We must be cautious!
[QUOTE=Adm. Pellaeon]I'm just hoping that Dragon Age doesn't get bogged down into the prototypical warrior/rogue/magician hard-line-limitation-on-the-user rut.[/QUOTE]
Sorry but Bioware has already stated on their Dragon Age forums that it will indeed be class based, they (last time I checked) just haven't confirmed all the classes that will be in the game.
Sorry but Bioware has already stated on their Dragon Age forums that it will indeed be class based, they (last time I checked) just haven't confirmed all the classes that will be in the game.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"