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Posted: Tue Jun 22, 2004 7:18 am
by Aaron Kasra
[QUOTE=JesterKing]niiiiccee... i like the feral khajit slave killer... one thing i wanted to do was unlock everybody at dren plantation but I couldnt find the stinking key... good luck with that. are bards any good?[/QUOTE]

I never shoulda brought the slaver killer thing up. Now that you guys are talking about it, I can barely wait to start, and I really wanted to get through the main quest first!

I've liked bards, especially just starting out in the game. The medium armor skill they come with may not be much of an asset; from what I've read it's a dismal compromise between hvy and light armor. (I've found some really good med. armor, but it ticks off Indoril ordinators to see me in it and they chase me all through Vivec and a couple other tons.) Block is an OK skill, but there's so many incredibly decent two-handed swords in the game it's almost wrong to bother with shields. But I've found the alchemy skills to be extremely helpful. Since you can instanteously gulp potions in the middle of a fight, it's like having a bunch of extra combat rounds; it's almost like cheating. I didn't appreciate the value of enchanting as a major or minor skill early in the game, but now it's great for recharging my swords and amulets and stuff.

In fact, I kinda hobbled the second character I made for my PC/expansion pack version of the game. It's basically a bard without enchantment or illusion and some extra stealth skills tossed in. It's working OK but I wish I'd dumped Block and/or Medium armor and kept Enchantment and maybe some other magic skill (the one that governs mark and recall might be smart).

Posted: Tue Jun 22, 2004 8:37 pm
by JesterKing
ok well jsut dont make your person the apprentice by accident, when you are really trying to become the atronach, and not notice it until you have played for 5 hours and its too late!!!!! )#*$)@#(*$_#)*(%_!$#)@(#*$@)#($*)@#&%-8_@)($_.... lol ANYWAYS i wouldnt want to be a bard, jsut because its, well its a bard... I always make up my own classes anyway, death mage, ronin, etc... ok see what i do with block, i carry a light shield around and I switch my weapons all the time. 2 handed swords are incredibly sweet, but at the very same time they weigh a frigin ton and when i am going on salvage missions I dont want to be carrying around the extra fifty lbs. ok mark and recall are mysticism, but you can stalk up on 35 gold potions, and mysticism isnto good for much else. i would stick with illusion or.... that other thingy... lol.. ALTERATION!!! that one rules, be an alterator, haha.

Posted: Wed Jun 23, 2004 3:49 am
by Dark Master
I've never been able to name my custom class. I click 'create custom class' and do it, but then it won't let me select the word Adventurer to change it to what I want. Its actually quite annoying. Any thoughts on how I can correct this? I've had this problem on MW before and after my hard drive wipe so its probably me being inept. I can write a description though...

DM

Posted: Wed Jun 23, 2004 1:33 pm
by Illistil
I had quite a few characters when I first started playing but I had to start over because of the various bugs in the game. My character is a level 75 Dark Elf and I am the leader in every faction that I can be leader in. How's that for commitment.

Posted: Wed Jun 23, 2004 2:42 pm
by dragon wench
[QUOTE=Dark Master]I've never been able to name my custom class. I click 'create custom class' and do it, but then it won't let me select the word Adventurer to change it to what I want. Its actually quite annoying. Any thoughts on how I can correct this? I've had this problem on MW before and after my hard drive wipe so its probably me being inept. I can write a description though...

DM[/QUOTE]

I thought I had that problem too... but I put my curser after the word "adventurer" and hit backspace until it was deleted which worked fine.

Posted: Wed Jun 23, 2004 3:14 pm
by Dark Master
Ah.... thank you very much DW. Next time I create a character I can finally give him/her the class I want. :)

DM