I think NPCs interacting with each other, instead of just with you, would be fantastic. The NPC interactions simply within your party in BGII greatly contributed to the magic of the game. If any of you remember (or *gasp*
played) the antique Wizardry 7, you may remember the wonderful NPC interactions in that game. There were several races of humanoids (some less humanoid than others), many of whom didn't particularly like one another. Two pairs of races were actually constantly warring with each other throughout the game. So the NPCs of the various races would wander around, trade items back and forth, and fight (and often kill) one another. The mafia would demand money every once in a while for "protection," and the Wiz7 equivalent of a televangelist would demand tithes, as well. And if you killed off the leader of a particular race (which happened with frightening regularity; Wizardry games are rife with genocide), the wandering NPCs of that race wouldn't like you very much.
I was slightly disappointed by the lack of actual nomadic Ashlanders. Just a few wandering merchants, yurt-free of course, would have made all the difference. Or kagouti feeding on mudcrabs before turning their attention to you. Or the "famous adventurer" in Maar Gan actually FIGHTING some of the blighted monsters, instead of just chilling in the local pub all day long. Dynamic feels to games are good. Sure, there's a little of it in the game, but not enough. The Ordinator-Sheogorath battles in Ald Daedroth and the marriage in Mournhold after you've set up the little blind date come to mind.
Being able to type in custom dialogue would be great, too. The system Wizardry 8 uses works very well... talking to people creates topics that you can interrogate them further about, but you can also type in topics manually (which leads to some really hilarious dialogue as a side benefit). If you talk to them about something they don't know about, they'll say as much.
I think the cliff racers need to stay. They keep the game realistic. If you scaled *all* the monsters, then you'd walk around at level 40 wondering where all these Daedra you keep fighting were hiding back when you were only level 5, and where did all the guar vanish off to? Having nuisance monsters also helps boost your confidence, so when you fight the really tough guys, you get creamed.
