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Posted: Sun Apr 21, 2002 6:12 pm
by Irenin
3. Crom Faeyr is another great weapon with increasing your strength to 25 and can be used by most of the classes. but a bit slow


Isn't crom's speed factor like 1 or 0? :|

Posted: Mon Apr 22, 2002 2:14 am
by UserUnfriendly
one nice thing is while you can still discuss meelee weapons, all ranged attack comparisons are useless...cause of the marvelous saradush walls exploit, you have a group with diff weapons, on the wall at saradush, next to everard, and with autopause off, you can fire all day long, and try out diff weapon and compare damages. this is how I found out best crossbow is for sure fireooth, over heavy crossbows, and erlinne sling really is ht best sling.

Posted: Mon Apr 22, 2002 8:55 am
by Gihish
I see no one cares for the AWESOME Dragon's Breath halberd.
+1 cold/fire/electrical/acid/poison ..hell this thing ROCKS!!

Posted: Mon Apr 22, 2002 2:59 pm
by Dezarond the Red
Hmmm... my choices are probally a little bias(if thats the word im looking for) because i wield katanas, and of CF is the bomb but here are all 5 in order

1. Celestrail Fury, the stun for Gods sake
2. Holy Avenger, resistance and +12 (in ToB) agains caotic evil
3. Crom Faer, only because of the str bonus
4. Staff of Magi, per protec from evile
5. In ToB you get that Psions Blade +5 and resistant to mindflayer things

Well there you have it, somewere down the road is Blackrazor, and FoA and Belm????? and so on so forth, i know my anwsers are soooo original :D

Posted: Mon Apr 22, 2002 3:17 pm
by island007
Just my two cents.

1) Celestial Fury
2) Staff of the Magi
3) Crom Faeyr
4) Carosmyr
5) Flail of the Ages

Posted: Tue Apr 23, 2002 6:22 am
by Bruce Lee
Okay I'll add to this list.
Admittedly there are many great weapons so making a list is hard but my favourite has to be:
1 Scarlet ninja-to (sure it is usable only bu monks...until you get UAI, since my favourite character is Haer'dalis and his favourite weapon was scarlet ninja-to it will top my list. After all this is a great weapon, +3, extra attack, poison damage.
2 FoA, I can always find a user fot this weapon.
3 Lilacor, in my first run through the game my PC used this all the way and it is quite useful.
4 Short bow of Gesen, what can I say, I like archers.
5 Staff of the magi, too good to leave out.

Posted: Tue Apr 23, 2002 6:27 am
by B20
my top 5..

1- celestial fury.. simply the best..
2- staff of the magi
3- flail of the ages
4- carsoymr
5- crom faeyr

Posted: Tue Apr 23, 2002 6:32 am
by Eerhardt
My list of top 5 weapons
  1. Celestial Fury
  2. Crom Faer
  3. Flail of the Ages
  4. Mace of Disruption+2
  5. Longbow+3: Heartseeker
    [/list=1]

Posted: Tue Apr 23, 2002 6:56 am
by Baldursgate Fan
Mine is:

1- Holy Avenger
2- staff of the magi
3- flail of the ages
4- carsoymr
5- Celestial fury

Posted: Tue Apr 23, 2002 8:59 am
by Casius
1 - Holy Avenger - Great Abilities, Great Damage
2 - Crom Faeyr - Best Damage In Game, Can be dueled with a shield or another weapon, The Install Kill vs Trolls and Gollums is pretty good too
3 - Staff of the Magi - Really does good for any Mage/Sorcerer
4 - Celestrial Fury - Mostly for it's stun ability, But it does good damage too
5 - The Equalizer - Nothing really special here, very good 1-handed sword (Note:Can be switched with Blackrazor if you want)

Posted: Tue Apr 23, 2002 9:12 am
by gnomethingy
If you ask me, the best weapons in the game in regards how hard they are to get and how early you get them crossed with the actual quality of the weapon are definatly

Belm +2... This sword is next to useless on its own but when dualed with something good it really rules and since its pretty much sitting in an ungaurded box its not exactly hard to get

Flail of the ages... +1 fire +1 acid blah blah blah its really good everyone knows why

Tuigan bow... you cant knock this weapon since you get it so early and against anything normal (aka humans elves ect ect) that doesnt need big + to hit it rocks

Dwarven thrower +3..... This hammer rules! Nuff damage when you lob it and its still mighty fine in mellee + it kills those pesky iron golems ect ect while there stuck in doorways lookin stoopid, does it not also do additional dmg vs giants? thats a fairly big factor in tob

Dakkons zerth blade.... a fine compliment to celestial fury for any kensai mage

Flame tongue... I only add this becouse its the highest + to hit single handed sword in soa and equal second in tob which is darn good considering it drops of some fop druid who dies real easy.... BTW it is flame tongue +1 but that is only the thaco bonus if you look at its stats on infinity editor it is quite clearly +4 to hit which makes it one of the few soa items for killing mr floating imprisonment cannon

Posted: Tue Apr 23, 2002 9:41 am
by lompo
Originally posted by gnomethingy
If you ask me, the best weapons in the game in regards how hard they are to get and how early you get them crossed with the actual quality of the weapon are definatly

Belm +2... This sword is next to useless on its own but when dualed with something good it really rules and since its pretty much sitting in an ungaurded box its not exactly hard to get

Flail of the ages... +1 fire +1 acid blah blah blah its really good everyone knows why

Tuigan bow... you cant knock this weapon since you get it so early and against anything normal (aka humans elves ect ect) that doesnt need big + to hit it rocks

Dwarven thrower +3..... This hammer rules! Nuff damage when you lob it and its still mighty fine in mellee + it kills those pesky iron golems ect ect while there stuck in doorways lookin stoopid, does it not also do additional dmg vs giants? thats a fairly big factor in tob

Dakkons zerth blade.... a fine compliment to celestial fury for any kensai mage

Flame tongue... I only add this becouse its the highest + to hit single handed sword in soa and equal second in tob which is darn good considering it drops of some fop druid who dies real easy.... BTW it is flame tongue +1 but that is only the thaco bonus if you look at its stats on infinity editor it is quite clearly +4 to hit which makes it one of the few soa items for killing mr floating imprisonment cannon

With this criteria (very reasonable) would add:

Defender of Eastheaven: +3 flail with bonus to AC and damage reducing (great for dual wielding), buyable at Copper Coronet

Tansheron bow: +3 (hit big Golems), no ammo required, buyable in Trademeet

Sling of Everard: +5!!! (can hit everything), no ammo required, buyable at Adv. Mart!!!!!.

Specially the last, are all great weapons considering you can get them without a fight (actually for the items sold in Trademeet you have to finish the quest there).

Posted: Tue Apr 23, 2002 11:29 am
by Mirk
not to compete with the "big guns" top 5, but there are some very useful weapons for specific tasks, in which they are more than equal to them, and not too hard to get, too:

bleeding weapons, used to backstab a spellcaster, to disrupt his spellcasting, abeit not compleetly:

- gnasher+2, corthala blade (get a baldurash fix to make it backsab-able). i do not even bother to put proficiency in club, just b-stab and the switch to some other weapon. great for non-backstabbing chars, too. as items/spells that grant invisibility are aboundant, it is efficient to attack several spellcasters at once.



creature-specific weapons, most staves:

- staff of fire/air, just remember to take it out when the elemental appears, plus some nice abilities (i haven't seen anyone able to save vs. 3-4 concurrent clouds from the staff of air, not even creatures with high bonus to save vs. death/poison/spells (a certain pesky group of halflings comes to mind)). after that, a cloudkill or two. and your mage level 2 slots are free for other spells.
- rod of smiting+3: good even in the hands of a single-class mage, not to mention all the fighter-, kensai-, and thief-mages. golems tend to appear in groups, prep your guy (mislead, improved haste, tencers) and watch him go. the dumb golems won't even see him. even if they save, the damage is very decent.

on different note, the extra attack weapons, as noted before: belm+2 and kundane+2. as they add an extra attack to the main hand which may (and should) be equipped by the BigGuns, you get an extra attack with some action (stun/slow/death/drain/slay...). also exellent for dual-weilding fighter-mages, to use with the blade of disaster spell... you get the picture.


oh, and finally to the most underrated group of them all: DARTS!
they're great! in all those mage fights, your fighters will get 3 attacks per round, even without proficiency, while if not dual-weilding, they get less for a big chunk of the game. i always have them hurling the stunning or poison darts, to get rid of stoneskin faster. and a hasted assassin with poisoned regular darts will not let a single Prot. from Magic Weapons mage stand long enough to cast a single spell after this one.

Posted: Wed Apr 24, 2002 6:23 am
by gnomethingy
Originally posted by Mirk
not to compete with the "big guns" top 5, but there are some very useful weapons for specific tasks, in which they are more than equal to them, and not too hard to get, too:

bleeding weapons, used to backstab a spellcaster, to disrupt his spellcasting, abeit not compleetly:

- gnasher+2, corthala blade (get a baldurash fix to make it backsab-able). i do not even bother to put proficiency in club, just b-stab and the switch to some other weapon. great for non-backstabbing chars, too. as items/spells that grant invisibility are aboundant, it is efficient to attack several spellcasters at once.



creature-specific weapons, most staves:

- staff of fire/air, just remember to take it out when the elemental appears, plus some nice abilities (i haven't seen anyone able to save vs. 3-4 concurrent clouds from the staff of air, not even creatures with high bonus to save vs. death/poison/spells (a certain pesky group of halflings comes to mind)). after that, a cloudkill or two. and your mage level 2 slots are free for other spells.
- rod of smiting+3: good even in the hands of a single-class mage, not to mention all the fighter-, kensai-, and thief-mages. golems tend to appear in groups, prep your guy (mislead, improved haste, tencers) and watch him go. the dumb golems won't even see him. even if they save, the damage is very decent.

on different note, the extra attack weapons, as noted before: belm+2 and kundane+2. as they add an extra attack to the main hand which may (and should) be equipped by the BigGuns, you get an extra attack with some action (stun/slow/death/drain/slay...). also exellent for dual-weilding fighter-mages, to use with the blade of disaster spell... you get the picture.


oh, and finally to the most underrated group of them all: DARTS!
they're great! in all those mage fights, your fighters will get 3 attacks per round, even without proficiency, while if not dual-weilding, they get less for a big chunk of the game. i always have them hurling the stunning or poison darts, to get rid of stoneskin faster. and a hasted assassin with poisoned regular darts will not let a single Prot. from Magic Weapons mage stand long enough to cast a single spell after this one.







Darts? I have had some success with darts as late as watchers keep lvl 3... my assasin was usin that imrproved cloak and casted haste with it and started lobing darts around, worked pretty good

Posted: Wed Apr 24, 2002 6:35 am
by Astafas
Originally posted by lompo



With this criteria (very reasonable) would add:

Defender of Eastheaven: +3 flail with bonus to AC and damage reducing (great for dual wielding), buyable at Copper Coronet

Tansheron bow: +3 (hit big Golems), no ammo required, buyable in Trademeet

Sling of Everard: +5!!! (can hit everything), no ammo required, buyable at Adv. Mart!!!!!.

Specially the last, are all great weapons considering you can get them without a fight (actually for the items sold in Trademeet you have to finish the quest there).
You can steal Tancheron's as well, which is even better considering you're probably short on cash in the beginning of the game.

SoE is found at Joluv's in CC, just like DoE.

Posted: Wed Apr 24, 2002 6:47 am
by Tamerlane
Early on its Flail of Ages and Lilacor. Compatible with Minsc :D

However Celestial Fury is the most stylish weapon of the game. :cool:

Oh, Staff Of Magi :rolleyes: How I cursed my (solo) sorc prior to getting this amazing weapon.

Posted: Wed Apr 24, 2002 1:39 pm
by concluder1
I put Celestrial Fury #1, with my duel wielding ranger, celest, and belm, and or cutthroat (trying to go by role playing rules long sword, and short sword combo) works really well. I had a Cleric with the sentinel shield, and flail of ages, and she was unstoppable. I never used staff of magi, or crom faeyr. I tried to not overpower my party, just to make it more of a challenge.

Posted: Wed Apr 24, 2002 2:18 pm
by GNGSpam
If you have a Paladin or are one the Holy Avenger. The swords just so easy to get and lasts not just through SoA but ToB also.

Posted: Wed Apr 24, 2002 3:55 pm
by UserUnfriendly
have to put in a special note for the wave...

that and rod of smiting and otehrs dont come to mind right now, but seriously kicks ass in its one specific enemy type...sorta like having a swiss army knife, you can always pull out hte right weeapon for hte job...

oh yeah, flametongue in early stages, will kill any undead so fast its ugly..

Posted: Thu Apr 25, 2002 1:57 am
by gnomethingy
One more I think is rofholmes axe.. buy it at the copper coronet and its basicly a +3 throwable mace of disruption