Old friends from BG1 now available in BG2 - More Manveru's NPCs
@all : Yeslic and Alora will be available tommorow and patch for Ajantis dialogues (Ajantis files will be updated too. - eliminated one bug that I've noticed)
@Triface : [url="http://www.worldzone.net/games/manveru"]www.worldzone.net/games/manveru[/url]
@Kensairyu :
about death variables/cres names , etc..
all my names starts with creaturename1.*
for example Xzar :
Xzar1.dlg
Xzar1P.dlg
Xzar1.cre
Xzar1.Bcs
etc...
I didn't use area script from sewers under Copper coronet and bodhi's lair/dungeon script so don't hesitate to use them.
Your dialogue files will not overwrite mine if you will not use my filenames : just dont use ******1.dlg or ******1P.dlg names or others with number 1 at the end of the name.
I don't think that there could be mismatch with variables names for example - all my custo variables names starts with Manverus******something (just check in IE one of my creatures area scripts)
Problem with IDU103 is that it could not edit dlg files of existing NPCs properly (I checked it on example of Bjaheir.dlg - obtained some strange loops after adding my dialogue options/texts)
.
BFN
@Triface : [url="http://www.worldzone.net/games/manveru"]www.worldzone.net/games/manveru[/url]
@Kensairyu :
about death variables/cres names , etc..
all my names starts with creaturename1.*
for example Xzar :
Xzar1.dlg
Xzar1P.dlg
Xzar1.cre
Xzar1.Bcs
etc...
I didn't use area script from sewers under Copper coronet and bodhi's lair/dungeon script so don't hesitate to use them.
Your dialogue files will not overwrite mine if you will not use my filenames : just dont use ******1.dlg or ******1P.dlg names or others with number 1 at the end of the name.
I don't think that there could be mismatch with variables names for example - all my custo variables names starts with Manverus******something (just check in IE one of my creatures area scripts)
Problem with IDU103 is that it could not edit dlg files of existing NPCs properly (I checked it on example of Bjaheir.dlg - obtained some strange loops after adding my dialogue options/texts)
.
BFN
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Alora and Yeslick are available to download...they both are put in Trademeet.
Alora 13th level thief
Yeslick 9th level fighter/10th level cleric.
There is also second version of Drizzt that uses original skin, however you cannot use two handed weapons (I had to put unremovable item to the shield slot to prevent game crushes when somebody tries to put something in ths slot)
Updated Ajantis -eliminated one bug in his dialogues - If you have downloaded him then just download only patch for him [in NPCs section] and copy files from zip to override.
Alora 13th level thief
Yeslick 9th level fighter/10th level cleric.
There is also second version of Drizzt that uses original skin, however you cannot use two handed weapons (I had to put unremovable item to the shield slot to prevent game crushes when somebody tries to put something in ths slot)
Updated Ajantis -eliminated one bug in his dialogues - If you have downloaded him then just download only patch for him [in NPCs section] and copy files from zip to override.
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
It seems that I will have to update Ajantis once again and Xan as well - I will make patch to make it possible to have bonus merchants with these NPCs in your game.
(When I was testing them I had only official patch/Baldurdash and mine installed, so I just didn't noticed that there were no bonus merchants in Copper coronet and Adventurer's mart)
(When I was testing them I had only official patch/Baldurdash and mine installed, so I just didn't noticed that there were no bonus merchants in Copper coronet and Adventurer's mart)
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
I am playtesting my game from the start and playing all the way through with my new 4 npcs to make sure no bugs...or that I missed anything. Havent had time to work further on the script for adding followers like familiars I talked about earlier, or the dragon AI.
Wizards Of Eregion Expansion Team Presents:
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
@Manveru:
I'm considering trying out a few of your NPCs. Am wondering though, are they exactly as you find them in BG1 (except for higher levels) or have you changed dialogues or other things?
I'm considering trying out a few of your NPCs. Am wondering though, are they exactly as you find them in BG1 (except for higher levels) or have you changed dialogues or other things?
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.
Yes, their dialogues were changed , however I think it really doesn't matter if I use original ones or made by myself because in BG1 there are only few NPCs interactions (like Montaron/Xzar vs Jaheira/Kahlid)I'm considering trying out a few of your NPCs. Am wondering though, are they exactly as you find them in BG1 (except for higher levels) or have you changed dialogues or other things?
Some dialogues couldn't be used because you join NPC in other situation. Of course if you have any suggestions about NPCs dialogues then let me know and I could use it to improve these NPCs.
What is more I had to use only original BG2 dialogues in aim to make it easier to install these NPCs (only copying to override).
Other things are the same as in BG1 :
for example Dynaheir has her innate slow poison ability (though I added one more - in BG1 she had only one), skin, hair, major, minor colours are almost the same as in BG1.
Dynaheir has Dynaheir's voice, appearance..
I've written my maths test so now I could spend more time on customization - I suppose I will upload something new in the next week.
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
OK, thanks man.
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.
Hey Manveru im going to be working most of the weekend, so I am gonna try and finish up my NPCS today. Will you send me a listing of your newest Pdialog.ids file and Npclevel.ids so I can add my four npcs to it?
Also I will be using area 1700 (small teeth pass in tethyr) for Linfalas, and have not picked an area yet for the death knight, will inform you when I do.
AstroBouncer@AOL.com
Also I will be using area 1700 (small teeth pass in tethyr) for Linfalas, and have not picked an area yet for the death knight, will inform you when I do.
AstroBouncer@AOL.com
Wizards Of Eregion Expansion Team Presents:
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
Ok next update of my page - not so many things, but unfortunately I was busy during the weekend.
I added the support for bonus merchants for Ajantis and Xan - so download them without any hesitation - now you will have these new NPCs and your favourite merchants as well.
If you've downloaded my NPCs earlier then just download small patches that add these merchants to game - they are located at the bottom of my NPCs page.
I added also these merchants to normal NPCs (Ajantis, Xan) archive.
I've made some progress in romances programming, but there is still much to do.
BFN.
I added the support for bonus merchants for Ajantis and Xan - so download them without any hesitation - now you will have these new NPCs and your favourite merchants as well.
If you've downloaded my NPCs earlier then just download small patches that add these merchants to game - they are located at the bottom of my NPCs page.
I added also these merchants to normal NPCs (Ajantis, Xan) archive.
I've made some progress in romances programming, but there is still much to do.
BFN.
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
I've read a huge topic on teambg about Artemis Entreri and the topic here on gamebanshee - I've found his cre file and started his convertion to BG2 playable NPC.
I've almost finished Shar-Teel.
I've almost finished Shar-Teel.
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Ok.. good morning everyone, sun is shining (at least in Poland), birds are singing, blahblah.....
I have next few NPCs for you :
Finally I have the pleasue to announce the return of mighty Coran 11th level fighter / 13th level thief.
We could also join to our party the most crazy cleric in the world - Tiax originally dies in battle with Irenicus - I have changed that - now he escapes in the moment when Irenicus kills other deviants. (11th lev cleric, 13th level thief)
Do you thing that Aerie or Nalia are whining ?! You didn't saw Skie - she is the mistress of whining !!!!! (She is also 14th level assasin)
And at last famous Sir Garrick with his stupid song when he is in panic. He didn't escape to Calimshan from Irlana's and Cyrand's wedding - he just found his place in Delosar's Inn in Bridge district - 13th level Jester.
I have also quite advanced projects :
Shar-Teel (I wasn't able to finish it because of some scripting problems)
Eldoth (I have to make only dialogues and he will be ready)
Artemis Entreri - ready cre file, I have to write dialogues.
It also means that my BG1 NPCs project is almost finished - when I will have necessary utilities I will make one more NPC - Quayle and it will be end.
Khalid, Safana and Faldorn will not be ressurected.
Future projects : Bodhi, Volo, Elminster/Terminsel
I have next few NPCs for you :
Finally I have the pleasue to announce the return of mighty Coran 11th level fighter / 13th level thief.
We could also join to our party the most crazy cleric in the world - Tiax originally dies in battle with Irenicus - I have changed that - now he escapes in the moment when Irenicus kills other deviants. (11th lev cleric, 13th level thief)
Do you thing that Aerie or Nalia are whining ?! You didn't saw Skie - she is the mistress of whining !!!!! (She is also 14th level assasin)
And at last famous Sir Garrick with his stupid song when he is in panic. He didn't escape to Calimshan from Irlana's and Cyrand's wedding - he just found his place in Delosar's Inn in Bridge district - 13th level Jester.
I have also quite advanced projects :
Shar-Teel (I wasn't able to finish it because of some scripting problems)
Eldoth (I have to make only dialogues and he will be ready)
Artemis Entreri - ready cre file, I have to write dialogues.
It also means that my BG1 NPCs project is almost finished - when I will have necessary utilities I will make one more NPC - Quayle and it will be end.
Khalid, Safana and Faldorn will not be ressurected.
Future projects : Bodhi, Volo, Elminster/Terminsel
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo