Posted: Thu May 17, 2001 11:53 am
Quite a long time since my last post, but this is a too interesting topic.
As I understand the basic debate here is whether the fighters will outclass (=be better in solo play?) the spellcasters on the higher (21-) levels.
First, if we consider the power items for solo, almost any class could became invincible (Cloak of Mirroring, Staff of Magi, Cloak of Non-Detect, Carsomyr, Blacrazor, Ring of GAXX, Amulet of Power just to name the best ones from SoA). Also there are so many items with special abilities, that any class could became a reasonable "spellcaster".
On the other hand some uncapped spells could became very efficient on the high levels: eg. skull trap, holy smite. Not to mention the cheesy spells like project image, simulacrum or some 9th level spells.
About magic resistance and savings. Some lower resist spell (in a spell sequencer/ trigger) would easily brought down any enemy to almost 0%. Some higher level spells don't have saving (eg. maze, imprisonment, death spell against summons/low level enemies). Doom is stackable, but that is against single enemies, I'm also pretty sure that mages will get a stackable greater malison.
There is no question that multiple magic resistant enemies should be whacked. That is what Skeleton Warriors, Elementals or Mordenkainen's Swords are for.
Single special oppenents (like dragons) will be tough, they will surely have special abilites what we could "learn" only in the hard way.
If they improve the spellcasting AI, any high level spellcaster could be strong opponent, especially for solo.
But I think the hardest opponents could be combined humanoid parties (with enhanced spellcasting and party AI). I hope we could have too much challenge against them in solo, and we would need to use both warriors and spellcasters to work together in a full party.
As I understand the basic debate here is whether the fighters will outclass (=be better in solo play?) the spellcasters on the higher (21-) levels.
First, if we consider the power items for solo, almost any class could became invincible (Cloak of Mirroring, Staff of Magi, Cloak of Non-Detect, Carsomyr, Blacrazor, Ring of GAXX, Amulet of Power just to name the best ones from SoA). Also there are so many items with special abilities, that any class could became a reasonable "spellcaster".
On the other hand some uncapped spells could became very efficient on the high levels: eg. skull trap, holy smite. Not to mention the cheesy spells like project image, simulacrum or some 9th level spells.
About magic resistance and savings. Some lower resist spell (in a spell sequencer/ trigger) would easily brought down any enemy to almost 0%. Some higher level spells don't have saving (eg. maze, imprisonment, death spell against summons/low level enemies). Doom is stackable, but that is against single enemies, I'm also pretty sure that mages will get a stackable greater malison.
There is no question that multiple magic resistant enemies should be whacked. That is what Skeleton Warriors, Elementals or Mordenkainen's Swords are for.
Single special oppenents (like dragons) will be tough, they will surely have special abilites what we could "learn" only in the hard way.
If they improve the spellcasting AI, any high level spellcaster could be strong opponent, especially for solo.
But I think the hardest opponents could be combined humanoid parties (with enhanced spellcasting and party AI). I hope we could have too much challenge against them in solo, and we would need to use both warriors and spellcasters to work together in a full party.