Posted: Mon May 21, 2001 12:29 am
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You'll only hit a couple of times in any round whatever your #attacks TACH0 is. It's really frustrating that my fighter with -6 TACH0 (Wave!) only hit ogres one or (sometimes)two times a round although his number of attacks per round was 5/2!
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With a thaco of -14 you will only miss on critical rolls almost anything in the game.
For example to hit Firkagg (base ac -11)with your thaco of -14 you would need to roll a -3 or greater.And in case you didnt know all rolls are positive integers unless penatlyies are applied, so you would almost never miss.
I dont know why you are missing so much except maybe it is a bug in your game. Turn on the to hit rolls enabled to see what your fighter is rolling as that determines if he hits or not.(its why is called to hit rolls). My kensai/mage has done over 140/damage in a round easy with improved haste (he attacked 9 times and hit 8 missed on a critical miss) and tensers, and sometimes he can go two or three rounds without getting a single critical miss (thus hitting 9 out of nine times).
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So I think that the real damage kensai would cause would be 1/3 up to 2/5 (believe me, he will still miss quite often) of those values calculated above....
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You dont have a clue what you are talking about here at all.
All the above information Paul has stated are not what you think or he thinks but facts of the game engine and class.If you dont think this is so thats fine, but it doesent change the facts.
[ 05-21-2001: Message edited by: KensaiRyu ]
You'll only hit a couple of times in any round whatever your #attacks TACH0 is. It's really frustrating that my fighter with -6 TACH0 (Wave!) only hit ogres one or (sometimes)two times a round although his number of attacks per round was 5/2!
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With a thaco of -14 you will only miss on critical rolls almost anything in the game.
For example to hit Firkagg (base ac -11)with your thaco of -14 you would need to roll a -3 or greater.And in case you didnt know all rolls are positive integers unless penatlyies are applied, so you would almost never miss.
I dont know why you are missing so much except maybe it is a bug in your game. Turn on the to hit rolls enabled to see what your fighter is rolling as that determines if he hits or not.(its why is called to hit rolls). My kensai/mage has done over 140/damage in a round easy with improved haste (he attacked 9 times and hit 8 missed on a critical miss) and tensers, and sometimes he can go two or three rounds without getting a single critical miss (thus hitting 9 out of nine times).
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So I think that the real damage kensai would cause would be 1/3 up to 2/5 (believe me, he will still miss quite often) of those values calculated above....
_____________________________________________
You dont have a clue what you are talking about here at all.
All the above information Paul has stated are not what you think or he thinks but facts of the game engine and class.If you dont think this is so thats fine, but it doesent change the facts.
[ 05-21-2001: Message edited by: KensaiRyu ]