Please note that new user registrations disabled at this time.

Coo, i made 2 items, tell me what ya think

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

Things are getting pretty advanced here :)
now, the cloak can now be found on Calisto the Demi-Lich currently findable by using a freedom scroll in the garage/stable/whatever dorr of the shadow thieves hideout in the docks map. He is currently identical to kangaxx in every way except he has the cloak instead of the ring.
Still working on the dialogue wich i planned to explain that he has been trapped in some place until now and slowly been turned into a demi-lich himself

ths .cre file hex editing stuff is pretty advanced....
User avatar
Zartuul
Posts: 113
Joined: Thu Apr 12, 2001 10:00 pm
Location: Missoula, MT
Contact:

Post by Zartuul »

Any everquest fans out here might be familiar with the dark blade called Innoruuk's Curse. It is the most powerful sword that an Anti-Paladin can wield in the game.

Here is the short story behind the sword cut and pasted. If you want a RICH story behind a weapon this is it.

Duriek Bloodpool says 'Thank you. Now, quickly, there is not much time for me. What I tell you here now must never be shared with another soul. I have spent the better part of my life piecing together clues for the creation of a legendary dark blade, a corrupted Ghoulbane. I am very close to understanding the method used in manipulating the enchantments of the Ghoulbane, but in my current condition, I cannot finish collecting the research. My previous apprentice was searching for this last clue when he met his untimely demise.

You say, 'where was he searching?'
Duriek Bloodpool says 'I possess a key that will open a sealed tome to be found somewhere in the ruins uncovered here not long ago. Recover that tome for me and I am certain I will be able to corrupt the Ghoulbane. My name will be etched in history and you will wield a legend! You must hurry now, and I must return to my studies. Do not return to me, {your name} , without the tome.

Duriek Bloodpool gasps at you in astonishment, eyes beaming with pride and says, 'You've found it! It seems I underestimated you. You have succeeded where others failed. I feared it would never come to pass.' Duriek takes the key from his neck, softly muttering some words, and places it in a previously unseen keyhole. The book's hinges creak as Duriek pulls it open. After reading for a few moments, he says, 'It is even better than I had hoped! It will take me weeks to uncover a portion of what this book has to offer. But this is what I have been searching for, so many years! At last I know the items required to corrupt that accursed blade!'

You say, 'What items?'
Duriek Bloodpool says 'I will need the Ghoulbane, the Soul Leech, the Blade of Abrogation, and the Decrepit Sheath. Alas, I am far too ill to travel and collect these pieces. I must call upon your youth and ability again, {your name} . Return to me with these items and I shall be known throughout history as the greatest grave lord to have walked Norrath and you shall be among the most powerful in our art.

Marl Kastane says 'I suppose it is time for the secret to be shared. Ages ago, two brothers were born. Glohnor was highly favored by the pompous Lightbringer, whose name we do not utter. Lhranc was chosen by the Prince of Hate to bring destruction and turmoil to the sons of men. The one thing they shared in common was their love of the fair priestess, Kyrenna. Kyrenna fell deeply in love with Glohnor. When Lhranc discovered this, he was overcome with rage and unwisely attacked his brother, who happened to be far more adept in combat. The fight cost Lhranc dearly. He lost his dignity as well as an eye in the struggle. He was ordered to leave Freeport and live his life in exile from the only home he had ever known.

You say, 'What became of Lhranc?'
Marl Kastane says 'Lhranc wandered the deserts of Ro for weeks, sinking deeper into depression and giving in to rage. Reports from the local merchants and caravans had him roaming the dunes muttering to himself incoherently. Eventually, he was forgotten, blending in with the hermits and madmen common to that region, forgotten by all save one.

You say, 'Who is the one?'
Marl Kastane says 'Innoruuk had not forsaken Lhranc. Once his rage and hate had matured and sufficiently altered his soul, the dark prince summoned him and gave him dominion over the demons that had enslaved his mind. He was given a weapon that made him powerful enough to slay any enemy that stood in his way. He was to become the first human to harness the power of the almighty shadowknight. After years of traveling and teaching mankind his newfound abilities, Lhranc sneaked back into Freeport through a series of sewers in search of revenge against his brother and in hopes of kidnapping Kyrenna, the source of his obsession. Waiting until Glohnor was alone, Lhranc sprang from the shadows and slew his brother. This was the act that brought about his curse.

You say, 'What curse?'
Marl Kastane says 'As I said, Glohnor was highly favored by the Lightbringer. When the contemptible god of honor discovered what had been done, he transformed Lhranc into a deformed spectral knight and placed him in the ruined city. Lhranc then used what remained of his power to summon Kyrenna to his side and bind her there in a timeless, seamless sphere. He struggled for centuries to break her will and convince her to serve Innoruuk, certain that together they could remove his curse. But then, there was the prediction.

You say, 'What prediction?'
Marl Kastane says 'The prophecy states that one day Kyrenna will escape the clutches of Lhranc and that she will resurrect Glohnor. Together, it reads, they will destroy Lhranc and undo all he has done. I trust that I do not need to tell you, {Your name} , that this would decimate our foothold in Norrath. When the prophecy was written, its words spread across the land. A dark council was held to construct a plan that would frustrate the words of the prophets. My ancestors were responsible for robbing Glohnor's tomb and securing his remains. For generations we have been charged with the duty of guarding those remains and the secret plan, should the corpse be discovered.

You say, 'What secret plan?'
Marl Kastane says 'The plan is a last resort only to be tried if Kyrenna indeed escapes and the remains are discovered. Judging by my brother's words that time is now. It will take the most powerful hero all the courage and dedication he can muster to complete the ritual.

You say, 'I will complete the ritual'
Marl Kastane says 'It would seem we have no choice, and this is our only hope. I must first make a dark shroud. To do this I must stain it with the blood of an innocent. Go find me this rare blood so I can start the creating of the shroud.

When you turn in the items to Lhranc this is what happens.

Lhranc says 'Ahh, at last I can free myself of this prison! Centuries have passed since I enjoyed the fruits of mortality.' He hurls the components above his head where they remain suspended in midair. They hover in place while he chants the words of an ancient spell. As he speaks, the items begin to rotate around his head, slowly at first, then faster as the chanting grows louder, until it spins in a blur. Soon, the room is filled with a deafening shriek that pierces you to the core.

Lhranc says 'Young one, you cannot fathom how long it has been since I breathed air and felt flesh on my bones. I told you I would show you a weapon that would make you the most powerful of your kind. I said nothing of giving it to you. Feast your eyes on Innoruuk's Curse mortal, thank you for your service.

At this point you have to kill him and take the sword from his lifeless hands.

Here is what Innoruuk's Curse would be like in AD&D terms IMO:

STATISTICS:

Abilities:
Strength 18/00
Dex 18
Vampiric Curse activates 15% of the time
10% magic resistance
10% fire resist
10% acid resist
10% cold resist
10% lightning resist

THAC0: +5 bonus
Damage: 1D12 +5 (Strikes as a +5 weapon)
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Katana
Type: 2-handed
Requires: 18 Strength
Usable By:
Fighter
Evil Aligned Characters
Zartuul
User avatar
koz-ivan
Posts: 830
Joined: Wed Mar 21, 2001 11:00 pm
Location: boston, ma, us
Contact:

Post by koz-ivan »

i think both of these items are actuall much less powerful than a few items the bonus merchants carry, the reduction in casting time provided by the vecna robe makes it imo much more powerful than the arch-magi robe.

and why would any katana using mage not use the fury & zerth blade? both outclass the blade 2nd samuri.

so in that context, both items even the first variation seem ok to me, nice & balanced.

both items seem very interesting, and much less powerful than most of the user created items i've seen.
"all around you is tinder for the gods"
User avatar
Craig
Posts: 4996
Joined: Fri Dec 29, 2000 11:00 pm
Location: England
Contact:

Post by Craig »

I dont like balenced
I'm Devious

This is my Gift. This is my Curse. Who am I? I'm SpiderCraig
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

Originally posted by koz-ivan:
<STRONG>i think both of these items are actuall much less powerful than a few items the bonus merchants carry, the reduction in casting time provided by the vecna robe makes it imo much more powerful than the arch-magi robe.

and why would any katana using mage not use the fury & zerth blade? both outclass the blade 2nd samuri.

so in that context, both items even the first variation seem ok to me, nice & balanced.

both items seem very interesting, and much less powerful than most of the user created items i've seen.</STRONG>
yes, but fury only has +3 to hit and zeth only has +2 (i think)
User avatar
koz-ivan
Posts: 830
Joined: Wed Mar 21, 2001 11:00 pm
Location: boston, ma, us
Contact:

Post by koz-ivan »

true, but the reduction in str lowers thaco, the net effect is the same...

the zerth blade also has some other cool side effects, x-tra spells, ac bonus
"all around you is tinder for the gods"
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

Originally posted by koz-ivan:
<STRONG>true, but the reduction in str lowers thaco, the net effect is the same...

the zerth blade also has some other cool side effects, x-tra spells, ac bonus</STRONG>
but if a monster req's a +4 to hit, i assume the fury or zerth can't hit it?
User avatar
rapier
Posts: 1019
Joined: Sat Dec 30, 2000 11:00 pm
Location: Germany
Contact:

Post by rapier »

Right, but there aren't many baddies out there that require more than +3(Kangaxx...?)...
Visit
[url="http://www.fanfiction.net"]www.fanfiction.net[/url]
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

prot. from magical weapons has no effect on a +5 (i think, no spell expert)
User avatar
Nighthawk
Posts: 564
Joined: Sun Oct 15, 2000 10:00 pm
Location: Dallas, TX, USA
Contact:

Post by Nighthawk »

Protection from Magic Weapons even stops +5...just not normal weapons. Absolute Immunity requires +5 to hit.
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

ahh, i knew it was some spell
too bad only irenicus use it :D
User avatar
rapier
Posts: 1019
Joined: Sat Dec 30, 2000 11:00 pm
Location: Germany
Contact:

Post by rapier »

And it can be easily dispelled by Breach...maybe in ToB there will be more immune monsters...
Visit
[url="http://www.fanfiction.net"]www.fanfiction.net[/url]
User avatar
C Elegans
Posts: 9935
Joined: Thu Mar 15, 2001 11:00 pm
Location: The space within
Contact:

Post by C Elegans »

Hello fellow countryman,

I like both your items and I think they look very good and balanced, much more balanced than most items found in the game.

Personally, I'd like the katana better if it all classes that normally use katana could use it, since I believe the STR penalty balances the weapon enough. This of course, assuming I found the sword on a really difficult enemy :)
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums
User avatar
TheDude
Posts: 1319
Joined: Fri Feb 02, 2001 11:00 pm
Location: Bergen op Zoom, Holland
Contact:

Post by TheDude »

ok i think i shoul only say this
the items are now very GOOD!!!!!!!! :D
nice thing that the katana can only be wield be mages and now it has nice drawbackes too.
But i agree with Nighthawk these 2 itims would really make the Kensai/mage unstoppable. What makes my wonder: are u playing Ken/mages ?? :D

--------------------------------------------
TheDude Notorious Founder of the Shadow Guild
Co-Founder of The Shadow Mages

-out of my way if u don't want a fireball up your ass-

-Some Heroes stand, some Heroes fall, others can't sit because they were hit by a fireball. -
User avatar
KensaiRyu
Posts: 622
Joined: Sat Feb 03, 2001 11:00 pm
Contact:

Post by KensaiRyu »

_____________________________________________
Things are getting pretty advanced here
now, the cloak can now be found on Calisto the Demi-Lich currently findable by using a freedom scroll in the garage/stable/whatever dorr of the shadow thieves hideout in the docks map. He is currently identical to kangaxx in every way except he has the cloak instead of the ring.
Still working on the dialogue wich i planned to explain that he has been trapped in some place until now and slowly been turned into a demi-lich himself
_____________________________________________
Just curious as too what utility you are using to edit the .cre file.
Wizards Of Eregion Expansion Team Presents:
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

Originally posted by KensaiRyu:
<STRONG>_____________________________________________
Things are getting pretty advanced here
now, the cloak can now be found on Calisto the Demi-Lich currently findable by using a freedom scroll in the garage/stable/whatever dorr of the shadow thieves hideout in the docks map. He is currently identical to kangaxx in every way except he has the cloak instead of the ring.
Still working on the dialogue wich i planned to explain that he has been trapped in some place until now and slowly been turned into a demi-lich himself
_____________________________________________
Just curious as too what utility you are using to edit the .cre file.</STRONG>
umm, a hex editor and some site wich had the datastructures decoded (forgot location), but im trying to make a vb editor of some kind, only has the datastructure read with asp for now as i have loaned my visualstudio disc to a friend
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

Originally posted by TheDude:
<STRONG>ok i think i shoul only say this
the items are now very GOOD!!!!!!!! :D
nice thing that the katana can only be wield be mages and now it has nice drawbackes too.
But i agree with Nighthawk these 2 itims would really make the Kensai/mage unstoppable. What makes my wonder: are u playing Ken/mages ?? :D
</STRONG>
lol, yes, but i also wanted a katana with more than +3 in the game, and the ones i found on the net is rather lame (+1 billion to hit and damage memorize 397 lvl 9 spells etc. etc.)
User avatar
Raistlin
Posts: 190
Joined: Fri Nov 24, 2000 11:00 pm
Location: Istanbul
Contact:

Post by Raistlin »

I am very impressed by your capability off forging items . Do you take orders ?

If you are i would like to order a Robe for my magi ..

Thanks in Advance .
"I have sinned enough againts the world , teaching magic to a kender would ensure my damnation ..." Sly One .
User avatar
Boris Jeltsin
Posts: 35
Joined: Tue Apr 17, 2001 10:00 pm
Location: Sweden
Contact:

Post by Boris Jeltsin »

i'm always open for ideas...
"let me rummage around a little in your backpack and see what i can find"
User avatar
Raistlin
Posts: 190
Joined: Fri Nov 24, 2000 11:00 pm
Location: Istanbul
Contact:

Post by Raistlin »

Very well .. I changed my opinion about the Robe. Instead , i would like a dagger .

The name of the dagger will be : "Dagger of the Last Hope"
This dagger can only be used by mages of any alignment. The mage cannot wield this weapon .The dagger stays hidden in the sleeves of mage's robe(weapon slot) . Everytime the mage's hp is under %50 the dagger will unleash itself immedeately and inflict 10d6 damage (no save) to the nearest enemy of the mage .


Story of the dagger : This strange looking dagger is surely a gnomish design with strings on it .It's a mystery that it is working or not ..
"I have sinned enough againts the world , teaching magic to a kender would ensure my damnation ..." Sly One .
Post Reply