Posted: Thu Jul 22, 2004 2:22 pm
[QUOTE=iamweaver]I classify feeblemind with the instakill spells because, unlike all of the spells that you mention, there are absolutely no "side effects" from the spell (monster movement/actions at all), and most importantly, there is no spell duration. If you Feebleminded Firstraag in Act 2, then returned in act 6, he would still be Feebleminded. The only way that feeblemind is unlike an instakill spell is that scripted plot movements won't occur, because the monster is not dead - merely immobile, helpless, unable to speak/cast/attack/defend/resist.[/QUOTE]
oh yeah...if you feeblemind a blue circle enemy, like mencar pebble crusher, you can toss in cloudkills and sit back with a ice tea...if you FAIL, IT WON'T ATTACK YOU!!! feeblemind is NOT seen as a hostile spell!!! tactics mod fixes that, but without tactics mod, feeble mind firky until he fails the save, then have aerie bash with a stick...
finger of death is better than disintegrate...better save penalty, will not destroy loot and looks cool..
![Eek! :eek:](./images/smilies/)
oh yeah...if you feeblemind a blue circle enemy, like mencar pebble crusher, you can toss in cloudkills and sit back with a ice tea...if you FAIL, IT WON'T ATTACK YOU!!! feeblemind is NOT seen as a hostile spell!!! tactics mod fixes that, but without tactics mod, feeble mind firky until he fails the save, then have aerie bash with a stick...
finger of death is better than disintegrate...better save penalty, will not destroy loot and looks cool..