Posted: Thu Jul 19, 2001 1:15 pm
Well, bear in mind this comes from a truly chaotic neutral Blade with Imoen (Yoshimo from the exit of Irenicus' dungeon to Spellhold), Anomen, Keldorn and Aerie. The new haste bug really reduced my role in combat (offensive spin = 2 attacks primary hand 0 attacks offhand...thxbug)
Imoen has some utterly hilareous lines with Anomen, Keldorn, and Aerie. The one about the cookies prompted a CN Bard the following two lines:
"Well, it wasn't so bad once I realized all the slayer wanted was a really good sandwich..."
or
"You should take this more seriously Imoen."
I mean, what choice did I have?
The routine with her and Keldorn are well worth it, as is the bit with Anomen - high level single-class clerics dominate undead in a wicked way (Only reason why I kept him around aside from the "Har har, you're just a knightling comapred to Keldorn" side of things...). The temple where you learn more about Yaga-Shura was a matter of a 5 on 1 fight along with the slight delay from activating Turn Undead and the large mass of chunky body parts that proceed to go flying - twice.
That being said, I didn't care much for the ending for Imoen, but that's just me maybe. A few of the things were appropriate though.
Of all the endings though, I have to admit Keldorn's was by far the most fitting end, especially given his chat with Anomen about "The Dance" (gruesome tale, but well in line with the character) and other conversations from the beginning. I did the whole SoA-ToB route, there's two bits with Yoshimo that really rounds out Keldorn as a person - The family and poetry ones, along with his treatment of Anomen (later Sir Anomen).
Aerie was a bit flakey from the get go, and I just dragged her along for sport really. I think she cast more Stoneskins than anything else. There's only so much "I...I...I...I'll not let you hurt my friends" a bard can take.
Aside from the personal humor I derived from dragging Anomen around, his ending was well done IMO. Even though I think he would only be half the knight Keldorn is.
Gameplay wise, I found it really annoying. Oops, he's immune to Time Stop. He's immune to magic. He's immune to this. He's immune to that. He's also immune to this other thing. He instantly kills these things, those things, and does all these other things. Oh, and he summons mass hoards to protet them, including Level draining monsters (personally level draining monsters should only have a chance to drain, not this 100% of every hit. Negative Plane protection has such a crappy duration...ahwell, I'm ranting). A lot of "counter cheese" from the boss guys in my books. I honestly wouldn've laughed myself silly had the Solar, after summoning You-Know-Who, decided to say something like:
"You know what? You're an ass (lastbossname)."
*chop* *hack* *chop* *splat*
"Ok, so, you want to be a god or what Sargon?"
Add that to the "almost neverending hoarde of annoying critters" routine during some parts of the game, I found most encounters annoying rather than entertaining. At least bards seem to be everyone's favorite target - which of course is downright stupid from a tactical standpoint. Who else can have stoneskins, protection from magic weapons, mirror images, and a -30 AC? So while a dozen or so demons try to wail on me, my faithful companions can easily go about relieving them of their lives.
Of course, there were a few real priceless combats - some of the challenges. Draconis managed to get himself stuck in the pillar area along the walls of Ab's lair, thanks to a well timed (and totally unintentional) use of Smite. While I doubt I could do it again it was quite in line with my luck:
Draconis "I will crush you, I am a dragon, and I will kill you stupid little Bhaalspawn and your friends...just...as...soon...as...I...get...un...STUCK!!!"
Demogorgon, Nalmissra, Sendai, Yaga-Shura, and Balthazar were all good "fun" fights, but some of the others were just downright frustrating - Ab was a real pain in the you-know-what, but ultimately fell to the uber-spike-trap cheese, although somewhat fitting in my books. Big dragon, big feet, leeeeetle trap with BIIIIG spike through heart - that'll teach you to stomp around and cause earthquakes!
With the expanded exp cap however, it made some of the earlier stages in SoA a lot easier. There was a nice touch of irony when Yoshimo fell to a Deva summoned by Keldorn, or the ENTIRE Twisted Rune was wiped out by a single Pit Fiend (Possible before, but funny as sin to watch happen). It feared the rogue, toasted the Beholder, Vampire and Mage before the Lich thoughtfully mazed it - enter Keldorn's Dispel Magic, Holy Avenger, and it wasn't pretty, and I was out of there before the Pit Fiend reappeared.
Then there was the whole "Talk to Irenicus' pet Dragon Naked and then attack and win that fight" bit, but that's going to be my leeetle secret - no traps, no cheese, no cheats, no beneficial spells, songs or summons up before attacking. Just me, Imoen, Keldorn, and Anomen.
All things considered, ToB was fun for the most part, but a lot of relying on "tried and true" Boss encounter stuff is getting old for me (of course, I'm also getting old...). The riddle puzzles in SoA were nice (the Unseeing Eye was _very_ well done IMO), and I would've liked to see a few more "brains over brawn" but maybe that doesn't sell as well.
Bugwise, I was annoyed when I finally realized I wasn't swinging my offhand when hasted or in an offensive spin. Totally messed up my combat style. The failure to learn from the 3rd party patches what needed to be fixed was a big mistake as well - you always have to fix the OLD bugs before you put NEW ones in...everyone knows that
Imoen has some utterly hilareous lines with Anomen, Keldorn, and Aerie. The one about the cookies prompted a CN Bard the following two lines:
"Well, it wasn't so bad once I realized all the slayer wanted was a really good sandwich..."
or
"You should take this more seriously Imoen."
I mean, what choice did I have?
The routine with her and Keldorn are well worth it, as is the bit with Anomen - high level single-class clerics dominate undead in a wicked way (Only reason why I kept him around aside from the "Har har, you're just a knightling comapred to Keldorn" side of things...). The temple where you learn more about Yaga-Shura was a matter of a 5 on 1 fight along with the slight delay from activating Turn Undead and the large mass of chunky body parts that proceed to go flying - twice.
That being said, I didn't care much for the ending for Imoen, but that's just me maybe. A few of the things were appropriate though.
Of all the endings though, I have to admit Keldorn's was by far the most fitting end, especially given his chat with Anomen about "The Dance" (gruesome tale, but well in line with the character) and other conversations from the beginning. I did the whole SoA-ToB route, there's two bits with Yoshimo that really rounds out Keldorn as a person - The family and poetry ones, along with his treatment of Anomen (later Sir Anomen).
Aerie was a bit flakey from the get go, and I just dragged her along for sport really. I think she cast more Stoneskins than anything else. There's only so much "I...I...I...I'll not let you hurt my friends" a bard can take.
Aside from the personal humor I derived from dragging Anomen around, his ending was well done IMO. Even though I think he would only be half the knight Keldorn is.
Gameplay wise, I found it really annoying. Oops, he's immune to Time Stop. He's immune to magic. He's immune to this. He's immune to that. He's also immune to this other thing. He instantly kills these things, those things, and does all these other things. Oh, and he summons mass hoards to protet them, including Level draining monsters (personally level draining monsters should only have a chance to drain, not this 100% of every hit. Negative Plane protection has such a crappy duration...ahwell, I'm ranting). A lot of "counter cheese" from the boss guys in my books. I honestly wouldn've laughed myself silly had the Solar, after summoning You-Know-Who, decided to say something like:
"You know what? You're an ass (lastbossname)."
*chop* *hack* *chop* *splat*
"Ok, so, you want to be a god or what Sargon?"
Add that to the "almost neverending hoarde of annoying critters" routine during some parts of the game, I found most encounters annoying rather than entertaining. At least bards seem to be everyone's favorite target - which of course is downright stupid from a tactical standpoint. Who else can have stoneskins, protection from magic weapons, mirror images, and a -30 AC? So while a dozen or so demons try to wail on me, my faithful companions can easily go about relieving them of their lives.
Of course, there were a few real priceless combats - some of the challenges. Draconis managed to get himself stuck in the pillar area along the walls of Ab's lair, thanks to a well timed (and totally unintentional) use of Smite. While I doubt I could do it again it was quite in line with my luck:
Draconis "I will crush you, I am a dragon, and I will kill you stupid little Bhaalspawn and your friends...just...as...soon...as...I...get...un...STUCK!!!"
Demogorgon, Nalmissra, Sendai, Yaga-Shura, and Balthazar were all good "fun" fights, but some of the others were just downright frustrating - Ab was a real pain in the you-know-what, but ultimately fell to the uber-spike-trap cheese, although somewhat fitting in my books. Big dragon, big feet, leeeeetle trap with BIIIIG spike through heart - that'll teach you to stomp around and cause earthquakes!
With the expanded exp cap however, it made some of the earlier stages in SoA a lot easier. There was a nice touch of irony when Yoshimo fell to a Deva summoned by Keldorn, or the ENTIRE Twisted Rune was wiped out by a single Pit Fiend (Possible before, but funny as sin to watch happen). It feared the rogue, toasted the Beholder, Vampire and Mage before the Lich thoughtfully mazed it - enter Keldorn's Dispel Magic, Holy Avenger, and it wasn't pretty, and I was out of there before the Pit Fiend reappeared.
Then there was the whole "Talk to Irenicus' pet Dragon Naked and then attack and win that fight" bit, but that's going to be my leeetle secret - no traps, no cheese, no cheats, no beneficial spells, songs or summons up before attacking. Just me, Imoen, Keldorn, and Anomen.
All things considered, ToB was fun for the most part, but a lot of relying on "tried and true" Boss encounter stuff is getting old for me (of course, I'm also getting old...). The riddle puzzles in SoA were nice (the Unseeing Eye was _very_ well done IMO), and I would've liked to see a few more "brains over brawn" but maybe that doesn't sell as well.
Bugwise, I was annoyed when I finally realized I wasn't swinging my offhand when hasted or in an offensive spin. Totally messed up my combat style. The failure to learn from the 3rd party patches what needed to be fixed was a big mistake as well - you always have to fix the OLD bugs before you put NEW ones in...everyone knows that