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Posted: Wed Oct 20, 2004 8:53 am
by Ellester
[QUOTE=Numinor]
Viconia - primary divine caster, undead turning, can make a decent frontliner with str enhancing items
[/QUOTE]
I disagree, give her a girdle of hill giant strength and she has 19 strength and 1 attack per round. Even when she’s 35th level in TOB she still only has one attack per round because she’s a pure class cleric. This is a big no no for a front line fighter. At 35th level Korgan will have 5 attacks per round. If you want a cleric that is a front line fighter take Anomen and make him fail his test, he then will fit into an evil party and he starts with 2 attacks per round and it only goes up as he levels.

Use that belt on Haer’ Dalis at least he has 3 points in duel wielding (which a cleric can’t have) that allows him multiple attacks per round. You are wasting a belt on Viconia when someone else can profit from it better.

Viconia is great for spells and a sling, not tanking it up front with the fighters.

Posted: Wed Oct 20, 2004 1:23 pm
by Numinor
Frontline fighting isn't all about damage dealing... Viconia can tank very well because of her high dex, combined with a good armor and shield she can reach very good AC values. Though I agree that's only useful early in the game, in ToB and late SoA AC becomes almost irrelevant because of the very low THAC0 of most enemies.

Posted: Mon Oct 25, 2004 1:01 pm
by Phantom Lord
Halfling F/T, drop Jan and Haer. Specialize in short swords (... Mask) and have fun!

Posted: Tue Oct 26, 2004 12:15 am
by silent_assassin
I can warmly recommend the Swashbuckler. The guy's practically a fighter! plus theifabilities. He rocks at higher levels. Dual in katanas or som such? I don't now...

Posted: Tue Oct 26, 2004 4:49 am
by Bruce Lee
Yeah swashies are really cool. He would fit right in with your party aswell. You could even make him half-orc.
If not then to round out the party you might want to try druid or fighter/druid. Shapeshifter perhaps? Then you have everything covered.

Posted: Tue Oct 26, 2004 9:03 am
by SP101
Well... we talk about an Evil party... so a druid doesn't have his place here.

Maybe an Anti-Paladin from Tactics mod? This could be *more than perfect* from a roleplay perspective.

A Swashy/Cleric, Swashy/Fighter or even Swashy/Mage could be fun to play too.

BTW : Swashy/Cleric rocks!

18 Str (Will be 20 with Hell Test, 25 with CF)
18 Dex
18 Con
18 Wis
3+ Int
3+ Cha

- Swashbucklers are quite good fighters and can dual-wield. You can dual-wield a whole set of blunt weapons including Flail of the Ages, Cromh Faeyr and the Mace of Disruption.

- You can buff yourself with spells such as Draw Upon Holy Might, Champion Strengh, Armor of Faith, Righteous Magic, etc.

- You can access to high-level divine spells.

- You can use thievery skills you won't give to Jan Jansen (Set Traps, Hide in Shadow, Move Silently).

- You will have the possibility to use heavy armors in fights (You won't need to set traps or to hide while you're in the action).

- You will have HIGH saving throws and AC because of your high dexterity and wisdom.

- You will have the ability to "Charm Undead" (Like Viconia :D ) instead of repulsing them.

Drawbacks :

- You're not as good as a fighter in melee
- You'll gain a low amount of weapons profiencies
- Your abilities doesn't fit in the action bar
- You can't use thievery while in heavy armor

Posted: Tue Oct 26, 2004 9:28 am
by Bruce Lee
Haerdalis and Jan are neutral...
Besides a druid can be evil too... just not right from the start ;)

Posted: Tue Oct 26, 2004 10:26 am
by Phantom Lord
[QUOTE=SP101]
18 Str (Will be 20 with Hell Test, 25 with CF)
18 Dex
18 Con
18 Wis
3+ Int
3+ Cha
[/QUOTE]There are so many strength enhancing items in the game that there's really no need to invest 18 points in it, especially with a smaller party. One more reason why halflings make at least as capable fighter type characters as other races do.

With 3 Int you're gone after a single hit from certain brain eaters. Also, from a roleplaying point of view, it's a little annoying. You could hardly speak at that level.

3 Cha is a another roleplaying affair, before you get your hands on the ring of human influence, not even a skunk would join your party in normal AD&D. ;)

The above roll (sum is 78) is a little substandard (for player characters) btw.

Posted: Tue Oct 26, 2004 10:42 am
by Taco Magus
Phantom brings up a good point. To make a character especially for a roleplaying stand point then mess with his stats so he is a power character, wouldnt that take away from the rp idea? seems backwards to me :P id let the roll decide then slightly modify it.

Posted: Tue Oct 26, 2004 12:32 pm
by Nathanial
Thanks for all the replies. Great ideas all over here!

Been thinking about what everybody has said, and I do need another meatshield. However, I feel Viconia can do just fine as the only cleric, so right now I'm considering a pure fighter (Never really been much for dual/multiclassing) dualwielding either longswords or flail/warhammer. Never had any character dualwield when I 've played it through before so figured it would be a nice experiment :)

Oh and as a note, running with less than a full party is not an option for me since I enjoy the RP between the partymembers way too much.

Posted: Tue Oct 26, 2004 4:48 pm
by Grandpa
Besides that, Thieves/Clerics/Mages/Bards receive no benefit from more than 16 constitution.

Posted: Tue Oct 26, 2004 6:35 pm
by The Great Hairy
Heya Nathanial,

Currently in my good aligned party I only have the one Cleric (Anomen) and it is a little limiting. Whilst Jan and Imoen can quickly blast out some powerful spells, there are certainly circumstances (cough vampires cough) where I need two sets of Cleric spells going off at once. A secondary Cleric would be very helpful.

A straight fighter is fine, but don't give up the idea of a Cleric!

Cheers,
TGHO

Posted: Tue Oct 26, 2004 7:11 pm
by Miser
[QUOTE=Nathanial]Hello.

I was going to play an evil party for the first time.

Was thinking this setup:

Me
Edwin
Viconia
Korgan
Haer'dalis
Jan Jansen

Now, the problem; what class should I pick here? I want to romance Viconia, so believe I need a half-elf or human. I was thinking an Archer but believe I need to have a good alignment to play one which would rule it out. Thoughts?[/QUOTE]

I too think you have enough spellcasters. It wouldnt hurt to add another fighter. In serious games (not experimenting), i usually go with 2 tankers. Single-tanker groups worries me in golem-gangbang situations, or maybe it's just me. I would feel much more comfortable going head-to-head with 2 tankers.

My choice of PC would be either a dualed fighter/cleric or fighter/mage. Plain fighter is fine too! Those 2 are my favorites among the rest. ;)

I also remember reading somewhere that Viconia doesnt do elves. I dont know for sure, but just letting ya know. :)

EDIT:
Scratch figher/mage if you dont have ToB.

Posted: Fri Oct 29, 2004 4:40 am
by Thrain
viconia romances half-elves, humans and half-orcs.

Posted: Fri Oct 29, 2004 8:38 am
by Phantom Lord
[QUOTE=Thrain]viconia romances half-elves, humans and half-orcs.[/QUOTE]And evil halflings IIRC :D .

Posted: Fri Oct 29, 2004 8:51 am
by Cowled Kensai
Well I would say drop Hear'Dalis and make an importated charecter an npc, or replace him with Keldorn, I have used him in every party cause Holy Avengers rock. If your going RP all the way I say stick with Hear'Dalis and get Sarevok in ToB.

Posted: Sat Oct 30, 2004 8:18 pm
by SP101
[QUOTE=Phantom Lord]There are so many strength enhancing items in the game that there's really no need to invest 18 points in it, especially with a smaller party. One more reason why halflings make at least as capable fighter type characters as other races do.

With 3 Int you're gone after a single hit from certain brain eaters. Also, from a roleplaying point of view, it's a little annoying. You could hardly speak at that level.

3 Cha is a another roleplaying affair, before you get your hands on the ring of human influence, not even a skunk would join your party in normal AD&D. ;)

The above roll (sum is 78) is a little substandard (for player characters) btw.[/QUOTE]

Those were "ideal stats".

Notice the "+"s right after the "3"s.

Posted: Sat Oct 30, 2004 8:22 pm
by SP101
If you're going with dual-wielding blunt weapons, you could be a Berserker/Cleric. Those are really goods for combat (Clerics have alot of buffing spells!).

Posted: Sun Oct 31, 2004 12:45 am
by Bruce Lee
[QUOTE=Grandpa]Besides that, Thieves/Clerics/Mages/Bards receive no benefit from more than 16 constitution.[/QUOTE]
Unless you are gnome, halfling or dwarf.

Posted: Sun Oct 31, 2004 3:58 am
by Phantom Lord
[QUOTE=SP101]If you're going with dual-wielding blunt weapons, you could be a Berserker/Cleric. Those are really goods for combat (Clerics have alot of buffing spells!).[/QUOTE]This reminds me of a character I wanted to take through the game from BG1 on (I've never finished the project unfortunately). Berserker/Cleric specialized in Staves. Named him "Darth Maul" ;) . The idea was to go through BG1 with only him and Coran, then to enter BG2 and take out Kangaxx immediately ...