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Sojourner
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Post by Sojourner »

Sorceror, I'd set the stats up like this:
  • STR 10 - so you can carry some stuff out of Irenicus's dungeon
  • DEX 18 or 19
  • CON 16 - for the max HP bonus
  • INT 15
  • WIS 15
  • CHA 17 or 18 - Save the ring slot for something else
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Sorcerer
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Post by Sorcerer »

Well this is what I choose.

Strength: 14
Dexterity: 19
Constitution: 16
Inteligance: 18
Wisdom: 16
Charisma: 10
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Loredweller
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Post by Loredweller »

Originally posted by GrimReaper:
<STRONG>
Intelligence does nothing for a sorcerer as far as spells go, so don't put it that high.
</STRONG>
INT is *primary* attribute for sorcerer as it is for mage. And, if there will not be tampering with rules in ToB, the max spell level for you will be 8 if your INT is less than 18.
L.
Loredweller

-------------------
...for tomorrow never comes ...
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GrimReaper
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Post by GrimReaper »

You people aren't paying much attention, are you? Despite the fact that the game says the sorcerer's primary stat is intelligence, it has no effect on their spells. Try yourself. Make a sorcerer with 10 int, remove the xp cap and get him to lvl 18. I promise that you will get a lvl 9 spell. Trust me. I didn't believe at first, either, but like I said, I've got my 10 int sorcerer with 3 lvl 9 spells on lvl 21. And this is the max you can have for a long time. I'm not even sure if it's possible to get any more lvl 9 spells as a sorcerer, but if you do, it's at a very high level.
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