Contingencies and Sequencers
- Deadalready
- Posts: 903
- Joined: Fri Nov 19, 2004 4:37 am
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[color=dark orange]Someone commented on using triggers & contingencies from simulacra or Project Images - unfortunately, you can't. [/color]
You can't as far as I know; If anything it ends up being a large mess of trying to work out how to escape a contigency screen for a few minutes. Though I have heard that if you start casting Spell Sequencer with a project Image, pause before it finishes casting and select another character the sequencer will activate on whom ever you selected.
Haven't been able to try it for myself though.
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On another note I never thought Greater Malison could stack, it doesn't show the animation effects a second time for me.
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Finally I think all area effect spells bypass many spell related immunities, I know for one a wand of Cloudkill will bypass "Protection from Magic scrolls"
You can't as far as I know; If anything it ends up being a large mess of trying to work out how to escape a contigency screen for a few minutes. Though I have heard that if you start casting Spell Sequencer with a project Image, pause before it finishes casting and select another character the sequencer will activate on whom ever you selected.
Haven't been able to try it for myself though.
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On another note I never thought Greater Malison could stack, it doesn't show the animation effects a second time for me.
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Finally I think all area effect spells bypass many spell related immunities, I know for one a wand of Cloudkill will bypass "Protection from Magic scrolls"
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
[QUOTE=Deadalready]On another note I never thought Greater Malison could stack, it doesn't show the animation effects a second time for me.[/QUOTE]
It doesn't, but with a group of enemies, what are the chances that someone makes his save against Greater Malison two times?
It doesn't, but with a group of enemies, what are the chances that someone makes his save against Greater Malison two times?
"Sometimes Dreams are wiser than waking"
Potion swap... CHEESE!
I think what Deadalready was saying is that spells used in a sequencer/trigger can have different casting times, but they will still fire off in the order that you set them to in the trigger. So you would always put your greater malison in there first, and the greater malison will be the spell that hits first. I think that all of the AoE spells travel towards their target at the same speed, at least I've found that the malison always hits first if I loaded it first. First spell you click on in the trigger setup screen will be the first to fire, basically.
@Sytze: There is no saving throw vs Greater Malison or doom. Guaranteed effect, unless they have some immunity (Liches for instance).
I think what Deadalready was saying is that spells used in a sequencer/trigger can have different casting times, but they will still fire off in the order that you set them to in the trigger. So you would always put your greater malison in there first, and the greater malison will be the spell that hits first. I think that all of the AoE spells travel towards their target at the same speed, at least I've found that the malison always hits first if I loaded it first. First spell you click on in the trigger setup screen will be the first to fire, basically.
@Sytze: There is no saving throw vs Greater Malison or doom. Guaranteed effect, unless they have some immunity (Liches for instance).
Hmm... does anyone know for certain if the effects of Greater Malison stack or not? I'd really like to know the answer, as I've been using 2 in each of my triggers. I'm not sure how to test this, as it only affects enemies. Only thing I can think of is to deliberately allow one of my party members to be charmed/dominated, make a note of their throws before, then hurl 2x malison at them and see if their throws are raised by 8.
As for AoE spells affecting creatures with certain magical protections, this is very interesting. Has anyone compiled a list of what spells bypass certain protections? If anyone knows of a list on the 'net I'd be grateful for a link to it.
As for AoE spells affecting creatures with certain magical protections, this is very interesting. Has anyone compiled a list of what spells bypass certain protections? If anyone knows of a list on the 'net I'd be grateful for a link to it.
@fable: I believe the official patch or the baldurdash fixpick fixes a stacking GM (if it even did in the vanilla game). Either way, I'm pretty sure GM does not stack.
@Spoon: One can always make a save vs. a spell. Whether that is because a saving throw or magic resistance was not my point. My point was that with two GMs, chances were quite small one wouldn't be affected.
@Spoon: One can always make a save vs. a spell. Whether that is because a saving throw or magic resistance was not my point. My point was that with two GMs, chances were quite small one wouldn't be affected.
"Sometimes Dreams are wiser than waking"