Well perhaps I should elaborate on my own setup. I don't play ToB, only SoA. I don't use single-classed thieves, I'd rather have extra magic backup (I haven't noticed that there is much use for higher-level thieving abilities in SoA). I like to use summoned creatures for a lot of the tanking, as it saves me the headache of having to constantly heal my party members and rest. This tactic isn't nearly as effective as it was in BG1, but it is still effective nonetheless.
When my mages aren't casting spells, they are using ranged weapons. I feel that in SoA, thrown missiles are better than launched ones, as they recieve a strength bonus. Since anyone can have 18/50 stength easily with a simple second level mage spell, anyone can have a decent strength bonus with thrown weapons. Unrealistic, but it's part of the game engine.
Case in point:
My first time through the game, I had a single-classed fighter PC who was wearing the girdle of hill giant strength. Was at Brynnlaw, fighting pirates who appear in random encounters. Had a lot of darts, and since I hate to leave items behind, and darts can't be sold, I decided to use them. Not magical darts, just plain, ordinary darts. I thought that rather than waste time unequipping my shield so that I could use a bow, I would just keep darts in a quick weapon slot. Bear in mind that my fighter had no skill with darts, not even proficient in their use. Minsc was using something like a +3 longbow, and my fighter was making more damage with the darts than Minsc was with the longbow! Not only that, he was getting 3 attacks/round, whereas Minsc, who had 2 proficiency points in longbow, was getting only 2! Based upon this, I feel that longbows just suck!
Now, as for the shortbows, I feel that Tansheron's bow is quite decent. Short bow of Gesen didn't seem to hit for much damage when I used it, and its damage is also electrical, and I believe that a lot of tougher enemies are immune to that. The Tansheron's bow, on the other hand, seems to cause purely physical damage. I had Mazzy in my party for a short while (no pun intended
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), and her 4 proficiency slots in shortbow gave her 4(!) attacks/round with Tansheron's bow and she made usually around 7-11 damage per hit with it, with critical hits doing sometimes over 20 damage. Not bad for a ranged weapon, to be able to make around 40 damage/round consistently, IMO. Unfortunately, I dropped her in favour of additional mage support, as I found that having a character who did nothing but fire arrows constantly was extremely boring.
Now, back to my main point, I find that the longbows are quite useless, once you aquire throwing weapons which require no ammunition. Remember, thieves can't use longbows, only the fighter types can, all of whom can toss axes. So my point is that the longbow skill is uselesss, shortbow skill is not. This would certainly be a huge disappointment to someone who has never played through the game before, and chose an archer PC, and, not realizing how sucky longbows are, stuffed their longbow proficiency to grandmastery. Lack of thought on the part of Bioware, IMO, since the shortbow should mainly just be a crippled version of the longbow designed for use by classes who have weapon restrictions. How were we to know that the shortbows in SoA rule supreme over the longbows? (I won't get into the fact that I feel that there should only be a "bow" skill, like there is only 1 skill for crossbow, and not have them separated into 2 skills as they are in SoA)
To VonDondu: I think that I wasn't thinking straight when I made the comment about fighters being able to receive double benefit from those spells. At any rate, I only have my clerics slinging rocks so that they have something else to do besides picking their noses while the battle is going on.
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In the case of Aerie, who is a cleric/mage, I have her using Melf's Minute Meteors a lot. If anyone hasn't used this spell extensively yet, I'd suggest that they try it. 5 attacks/round, and I've yet to see an enemy that it won't damage. In fact, Melf's Minute Meteors seemed to be the only thing that would damage the Demilich when I took him down. Nearly all level 3 spell slots for all of my mages are taken up by this spell.
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