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Posted: Fri Dec 24, 2004 3:35 pm
by lifeishell91
If you want to be a mage character entirely reliant on spells... I would go for the Altmer. Restoring magicka with the Atronach, as Moltovir noted is no problem. And, not far into the game you can find, buy, make amulets of Divine Intervention, Mark/Recall, which means you don't have to use magicka to restore your supply (also handy if you are totally out of magicka and have no potions).
Yes, I have noted this, and you have made it o-so clear for me, thank you, I didn't realise what I would do if I was fresh out of magicka, anyway, I will easily get the Divine and Almsivi Interventions amulets >
when I do one of the Mages Guild Quests<
As far as being vulnerable to magicka, this can be quite easily overcome if you decide to make things a little easier. For one, the Atronach, will go a long way to protecting you.
Yes, and I will absorb even more magic once I collect the >
Necromancers Amulet< and I will also be able to reflect some of it, and resist the fire damage, with the >
Robe of Drake's Pride< and with the the >
Mentor's Ring< I will be able to resist some of the Magicka, all which you have already mentioned
Thank you too for the intel dragonwench!!!

Posted: Fri Dec 24, 2004 3:48 pm
by lifeishell91
My Character, verion 1.2
Race: Altmer
Specialization: Magic
Name: ???<=I need a good name...
Sign: The Artronach
Main Attributes: Intelligence, Luck
Custom Class: Glistening Goddess of Gold
Major Skills
Alteration
Destruction
Illusion
Conjuration
Unarmored
Minor Skills
Alchemy
Athletics
Mysticim
Enchant
Restoration
All I need now is a good name, I decided to change the one I had before...

I want something Graceful, like french, yet gothic, I know I am picky, but any ideas?
Posted: Fri Dec 24, 2004 3:53 pm
by lifeishell91
Just out of cuiriosity, who chose the "How stupid are you?!" option?

Posted: Fri Dec 24, 2004 5:35 pm
by dragon wench
For a name:
How about Tristesse Noirée
(rough translation: blackened sadness)

Posted: Sat Dec 25, 2004 1:08 am
by Wrath-Of-Egg
Female Altmer names..
Anirne
Culumani
Elanin
Calmanin
Termanin
Elaninde
Fistir
Calman
Imarum
Taarum
Terman
Nalcarum
Estirdar
Virani
Irinde
Nalcar
Erissare
Viranirn
Siltalma
Ardaru
Siltal
Culuma
Fistirne
Erissa
Celria
Taarume
Ardarume
Fairne
Imarume
Estird
Male Altmer names..
Fainde
Heceri
Ciralind
Sinyail
Telindil
Mirkrali
Heceril
Tyertilar
Hecerilar
Undilar
Eraami
Aldarilar
Molleenen
Itertil
Umbaca
Molleen
Olquaril
Ingana
Meanaami
Fiiralmo
Ilmion
Carenen
Dhaunare
Dhauna
Umbacalm
Eraamion
Norilaril
Rimion
Norilar
Estale
Not haapy with those? See link below and generate more names..
http://tamriel-rebuilt.org/index.php?p= ... e&count=30
Posted: Sat Dec 25, 2004 4:45 am
by moltovir
[Quote=Dragon Wench] Mentor's Ring [/quote]
Spoiler: you can get this easily at the beginning of the game, the only thing you need is an invisibility spell, scroll or potion. In Seyda Neen, follow the coastline northeast until you reach the black hills and mountains. Facing the sea you should see an ancestral tomb (Samarys). Enter, and kill the rats and skeletons if any. Go left and you should see a door. Open it and cast your invisibility spell. Go past the skeleton champions, wait until they leave the room, grab the ring, and recall, intervene or run very hard.
Invisiblity is not a starting spell, but you can buy one at the Balmora Guild of Mages, get a potion at the Thieves' Guild, or make a potion yourself of a diamond (bought or stolen from Nalcarya) and Bittergreen Petals
About the character: good choice, but why on earth did you pick Athletics? There are 18 other fighting or stealth skills you can choose out to get the 9 + 1 combo, and you picked the most useless skill in the game. Athletics will go up quickly nontheless, no matter if it starts at level 5 or level 15. And, after all, why run when you can hide and unleash mayhem at your opponent's back? I advise picking Speechcraft (bribing is very useful) or Hand-to-Hand (not really a combat skill, but it will save your hide when you run out of magicka in the middle of a fight, unable to use intervention spells)
Posted: Sat Dec 25, 2004 6:06 am
by lifeishell91
[QUOTE=moltovir]Spoiler:
you can get this easily at the beginning of the game, the only thing you need is an invisibility spell, scroll or potion. In Seyda Neen, follow the coastline northeast until you reach the black hills and mountains. Facing the sea you should see an ancestral tomb (Samarys). Enter, and kill the rats and skeletons if any. Go left and you should see a door. Open it and cast your invisibility spell. Go past the skeleton champions, wait until they leave the room, grab the ring, and recall, intervene or run very hard.
Invisiblity is not a starting spell, but you can buy one at the Balmora Guild of Mages, get a potion at the Thieves' Guild, or make a potion yourself of a diamond (bought or stolen from Nalcarya) and Bittergreen Petals
About the character: good choice, but why on earth did you pick Athletics? There are 18 other fighting or stealth skills you can choose out to get the 9 + 1 combo, and you picked the most useless skill in the game. Athletics will go up quickly nontheless, no matter if it starts at level 5 or level 15. And, after all, why run when you can hide and unleash mayhem at your opponent's back? I advise picking Speechcraft (bribing is very useful) or Hand-to-Hand (not really a combat skill, but it will save your hide when you run out of magicka in the middle of a fight, unable to use intervention spells)[/QUOTE]
I was actually fully aware of the fact that the Mentor's Ring is very close and can be easily reached, I did ity with the last one I mentioned above
I am (again) unsure of whether or not I should choose Athletics, thanx moltovir

lol...but then again, I still don't think H2H would be good, trying to stay away from any fighting/weapon skills...
What should I choose?
Btw dragonwench, I am going to use Tristesse Noriee (I can't have accents on the Xbox for names) so thanks for the idea!

Posted: Sat Dec 25, 2004 6:12 am
by Wrath-Of-Egg
Well Hand to Hand is bad skill.. it could be decent with some fortify spells and drain fatigue... I wouldn't recomend using that skill... Still.. i would say that if you want chalenge.. Hand to hand is skill for you..
But i would say that just pick shortblade and use daggers..
Posted: Sat Dec 25, 2004 6:21 am
by moltovir
Perhaps you forgot, lifeishell, that there are dozens of enemies with spell absorption or reflect that won't feel anything when you fire your superduper 2 billion firedamage spell at them. At least one fighting skill is a necessity for any character. And, as Wrath pointed out, Hand-to-Hand can be very dangerous in combination with Drain or Damage Fatigue (Paralyze can also be very helpful). Hand-to-hand also goes up very quickly, due to the fact that fighting take lots of time with HTH.
Posted: Sat Dec 25, 2004 8:33 am
by lifeishell91
[QUOTE=moltovir]Perhaps you forgot, lifeishell, that there are dozens of enemies with spell absorption or reflect that won't feel anything when you fire your superduper 2 billion firedamage spell at them. At least one fighting skill is a necessity for any character. And, as Wrath pointed out, Hand-to-Hand can be very dangerous in combination with Drain or Damage Fatigue (Paralyze can also be very helpful). Hand-to-hand also goes up very quickly, due to the fact that fighting take lots of time with HTH.[/QUOTE]
GOD! I am so stupid, thanx for pointing that out moltovir...
I have chosen to use a bound dagger...i.e. shortblade. It seems...right, what ever that might mean

thank you so much moltovir, why didn't I think of that?
Thank you so much
XxXxX

Posted: Sat Dec 25, 2004 8:35 am
by Wrath-Of-Egg
Finally...
Posted: Sat Dec 25, 2004 8:45 am
by lifeishell91
My Character, version:
1.3
Race: Altmer
Specialization: Magic
Name: Tristesse Noiree
Sign: The Artronach
Main Attributes: Intelligence, Luck
Custom Class: Glistening Goddess of Gold
Major Skills
Alteration
Destruction
Illusion
Conjuration
Unarmored
Minor Skills
Alchemy
Shortblade
Mysticim
Enchant
Restoration
Ok, I have chosen Shortblade, and have decided that I will only use shortblades that are legendary or bound, I don't know why I want to do that but, I just want to. So, if no one has anymore significant points for me, thats what I think I will be going with...
Btw, I want to say thank you for pointing out to me that Shortblade was the proper way to go and to say sorry that I ignored it, Wrath-Of-Egg
