Posted: Sun Mar 13, 2005 5:00 pm
[QUOTE=john_jaxs]Yeah I know I am going to sound like a liar to come back and say after I said I was done, but I really had comment on this one:[/quote]
No, you didn't have to, but I knew you would.
I provided you answer on the licensing of the source engine infomation you asked about and where you can find it, I provided on answer on how Troika's release was overshadowed by making them wait, so Troika could not release the game earlier and give it a fighting chance againest a giant and I told you where you can find it.
I was trying to help you get it clear in your mind that Troika did in fact have a licensing arrangement for the use of the engine, and that you were wrong when you wrote, "Troika did not the license the engine in any way." The main questions I asked you were, and reman, as follows: 1) Show evidence that Valve made an arrangement to sabotage the marketing of Bloodlines, and 2) Show a situation in which a game sold extremely poorly for the first six months of its release, then sold four times again as many units immediately afterwards. These were the important issues I thought we were discussing, which you haven't answered.
I'm willing to go look at any websites where you can show me some proof to the actually request I made of you, that would be "Dedicated to promoting Bloodlines, I don't know I never saw any large campaigns or any, why don't you show me where I can find this infomation in print?
The request you made of me was this: "Also why don't you show me where they had "a large marketing department and set up campaigns in considerable advance of release. They simply got their marketing strategy wrong.""
And I responded in full, with this:
I began working with some of the regulars in Atari/Infogrames' US marketing and PR division, such as Erika Krishnamurti and Jenny Bendel, when they were still at other companies, and I was writing back in the mid-1980s. (Erika was a most capable PR manager for Activision for many years, for instance.) Later they joined or moved into A/I, and I continued the professional relationship, there. I found them (particularly Erika) friendly, helpful, and informative, in contrast to some marketing/PR people I could name at other companies over the years. Nowadays newer names have moved in and some old hands have moved out, but the A/I marketing team remains a large, well-defined group of people with headquarters in LA and (less well-known, because not advertised) in NY. Feel free to call them to determine the size of the department. As regards the campaign remarks I've made, I freely acknowledge those are simply our opinions, based on discussions with some of these marketing people and editors at a couple of magazines I write for. We could well be wrong, despite being game industry watchers for more than two decades. But note, I haven't made any claims of secret contracts between one company and another to sabotage a game's sales, which to be frank sounds like a bad anime plot.
So your question to me was answered. Just read through the paragraph, and analyze what I wrote.
They might belong to different genres, but here your assuming that those that like RPGs don't like FPSs, the audience to a maketing person might not seem identical, but if your person who likes different genres (which there are a alot more of then people who just like one) you got a enough money to buy one not the other, do you go for the game with the super hype that you heard of or do you go for a game you only know from reading HL2/Source engine statements? If your talking about statistics then thats fine, but you know statistics don't cut often in real life and there is always a error in those statistics.
Since you're asking me, I go for a game that fits into a partiular genre I like, and has some feature that I believe I will enjoy, along with a certain level of maturity expected from the audience. I don't play shooters or arcade games as a result. I play some strategy titles and some RPGs, and an occasional simulation like the SimCity series.
But there is very little crossover between FPS players and RPG players. Sure, there's always going to be some people who play both; but in general, they appeal to different groups, much as people who enjoy reading, say, critical analyses of the 17th century economic expansion of the Netherlands differ from those who enjoy reading romance novels. So it does appear to make sense that titles like Bloodlines and Half-Life 2 do have much crossover, nor have you provided any evidence that they do. Or more to the point, evidence that Valve thought they had the same market for Half-Life 2 as Bloodlines. And you have provided no evidence that Valve actually tried to sabotage the marketing of Bloodlines. Again, the idea that a pair of major corporations like Valve and Atari would engage in fraudulent activities in this fashion makes no sense whatever.
Also can you show me these sales numbers or where I can get these sales numbers?
I shouldn't, since you've yet to provide a single fact backing the various assertions you've made. But since I want to set an example to you...here's the relevant quote from the GameBiz article:
"Boyarsky, Cain and Anderson formed Troika in 1998 after leaving Interplay where they created the classic RPG Fallout. Troika only created three games in the past six years: Arcanum: Of Steamworks and Magick Obscura (2001), The Temple of Elemental Evil (2003) and Vampire: The Masquerade - Bloodlines (2004). These games catered to the niche RPG market, and although most were well received critically, the titles simply failed to generate enough revenue for the studio to survive. Arcanum was the company's best selling game, and it only managed to sell 234K units and generate sales of $8.8 million, according to the NPD Group. It was downhill from there; The Temple of Elemental Evil sold 128K units ($5.2 million) and Bloodlines sold a paltry 72K units ($3.4 million)."
Now, please don't respond unless you have information answering my questions of your posts, which I've repeatedly asked for. You've made some very serious allegations about a couple of companies, and requests that people do what you say because you know they can turn around Bloodlines sales--without providing any evidence that a game has ever quadrupled its sales from the first half of the year in the second half, or that Atari (or any other company, for that matter) is going to jump to do your bidding. I think it's fair enough to request that you back up your allegations and statements, or refrain from commenting again simply to reassert those statements once more without any evidence.
No, you didn't have to, but I knew you would.
I provided you answer on the licensing of the source engine infomation you asked about and where you can find it, I provided on answer on how Troika's release was overshadowed by making them wait, so Troika could not release the game earlier and give it a fighting chance againest a giant and I told you where you can find it.
I was trying to help you get it clear in your mind that Troika did in fact have a licensing arrangement for the use of the engine, and that you were wrong when you wrote, "Troika did not the license the engine in any way." The main questions I asked you were, and reman, as follows: 1) Show evidence that Valve made an arrangement to sabotage the marketing of Bloodlines, and 2) Show a situation in which a game sold extremely poorly for the first six months of its release, then sold four times again as many units immediately afterwards. These were the important issues I thought we were discussing, which you haven't answered.
I'm willing to go look at any websites where you can show me some proof to the actually request I made of you, that would be "Dedicated to promoting Bloodlines, I don't know I never saw any large campaigns or any, why don't you show me where I can find this infomation in print?
The request you made of me was this: "Also why don't you show me where they had "a large marketing department and set up campaigns in considerable advance of release. They simply got their marketing strategy wrong.""
And I responded in full, with this:
I began working with some of the regulars in Atari/Infogrames' US marketing and PR division, such as Erika Krishnamurti and Jenny Bendel, when they were still at other companies, and I was writing back in the mid-1980s. (Erika was a most capable PR manager for Activision for many years, for instance.) Later they joined or moved into A/I, and I continued the professional relationship, there. I found them (particularly Erika) friendly, helpful, and informative, in contrast to some marketing/PR people I could name at other companies over the years. Nowadays newer names have moved in and some old hands have moved out, but the A/I marketing team remains a large, well-defined group of people with headquarters in LA and (less well-known, because not advertised) in NY. Feel free to call them to determine the size of the department. As regards the campaign remarks I've made, I freely acknowledge those are simply our opinions, based on discussions with some of these marketing people and editors at a couple of magazines I write for. We could well be wrong, despite being game industry watchers for more than two decades. But note, I haven't made any claims of secret contracts between one company and another to sabotage a game's sales, which to be frank sounds like a bad anime plot.
So your question to me was answered. Just read through the paragraph, and analyze what I wrote.
They might belong to different genres, but here your assuming that those that like RPGs don't like FPSs, the audience to a maketing person might not seem identical, but if your person who likes different genres (which there are a alot more of then people who just like one) you got a enough money to buy one not the other, do you go for the game with the super hype that you heard of or do you go for a game you only know from reading HL2/Source engine statements? If your talking about statistics then thats fine, but you know statistics don't cut often in real life and there is always a error in those statistics.
Since you're asking me, I go for a game that fits into a partiular genre I like, and has some feature that I believe I will enjoy, along with a certain level of maturity expected from the audience. I don't play shooters or arcade games as a result. I play some strategy titles and some RPGs, and an occasional simulation like the SimCity series.
But there is very little crossover between FPS players and RPG players. Sure, there's always going to be some people who play both; but in general, they appeal to different groups, much as people who enjoy reading, say, critical analyses of the 17th century economic expansion of the Netherlands differ from those who enjoy reading romance novels. So it does appear to make sense that titles like Bloodlines and Half-Life 2 do have much crossover, nor have you provided any evidence that they do. Or more to the point, evidence that Valve thought they had the same market for Half-Life 2 as Bloodlines. And you have provided no evidence that Valve actually tried to sabotage the marketing of Bloodlines. Again, the idea that a pair of major corporations like Valve and Atari would engage in fraudulent activities in this fashion makes no sense whatever.
Also can you show me these sales numbers or where I can get these sales numbers?
I shouldn't, since you've yet to provide a single fact backing the various assertions you've made. But since I want to set an example to you...here's the relevant quote from the GameBiz article:
"Boyarsky, Cain and Anderson formed Troika in 1998 after leaving Interplay where they created the classic RPG Fallout. Troika only created three games in the past six years: Arcanum: Of Steamworks and Magick Obscura (2001), The Temple of Elemental Evil (2003) and Vampire: The Masquerade - Bloodlines (2004). These games catered to the niche RPG market, and although most were well received critically, the titles simply failed to generate enough revenue for the studio to survive. Arcanum was the company's best selling game, and it only managed to sell 234K units and generate sales of $8.8 million, according to the NPD Group. It was downhill from there; The Temple of Elemental Evil sold 128K units ($5.2 million) and Bloodlines sold a paltry 72K units ($3.4 million)."
Now, please don't respond unless you have information answering my questions of your posts, which I've repeatedly asked for. You've made some very serious allegations about a couple of companies, and requests that people do what you say because you know they can turn around Bloodlines sales--without providing any evidence that a game has ever quadrupled its sales from the first half of the year in the second half, or that Atari (or any other company, for that matter) is going to jump to do your bidding. I think it's fair enough to request that you back up your allegations and statements, or refrain from commenting again simply to reassert those statements once more without any evidence.