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Character Tips (WEAK-SPOILERS mid-end)

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
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Mister_T
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Post by Mister_T »

Blazeaway wrote:Who said anything about the Grout Mansion? That says clearly in your own post "After the musuem mission."

Upon closer inspection i see where the Grout Mansion reprimand comes from but I also notice that it says see Nines before the Grout Mansion, probably due to the bloodhunt.

Directed to Mister_T in defense of themarxx and perumummy.
Unless of course you were just reminding people not to wait too long to visit Nines for that extra melee point... In which case ignore this.

Yay first post. Kind of a bugger that it was a reprimand... and a confused one after all that... :D
Yeah, it was a little confusing to read this I admit :) . But sorry, I can't ignore it ;) . For the record, I was just reminding people and wasn't trying to reprimand anyone. In my defense I must say that in my experience of the game the missions go in order of:

Elizabethan Rendezvous
Calling Dr. Grout
Patron...Ancient Arts
The Epic...Sarcophagus

And I did state that I don't know if you can get it sooner.. I just thought to remind that one should get the melee increase before going to the Grout mansion. Thank you.
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mcv
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Post by mcv »

Perumummy wrote:2) Never put any points in Firearms or computer. With a research of 3 (1 Intelligence + 2 scholarship) you can buy 2 firearms manuals and 2 computer manual from Trip at the very beginning to boost both of these to two.
Also, at the start of the game, guns aren't very good, and you're usually best off beating people up by hand. Later you'll find better guns, and then Firearms becomes a very useful skill.
3) I've found the most useless attribute in the game is Dexterity. I've never raised it above one. If I want to sneak about I'll use a Malk or Nos, or blood buff with celerity, trance, etc. (and yes you will still be able to finish the sneaky quests).

4) By extension, the most useless skills are stealth and security. Not investing in security will cost you a little money, but otherwise not affect you. Again for stealth be a Nos. or Malk. if you never want to fight.
I disagree completely. Stealth is incredibly useful and can be a lot of fun. If you like killing everybody, go ahead, but some quests are all about stealth.
And with high stealth, you can be almost invisible without needing to be Nosferatu or Malkavian. Even with a Stealth of 6, you can sneak in front of a lot of peope without them noticing you.
5) Get a persuade of 3 in Santa Monica as soon as possible. You will be able to get a lot of money on the beach, telling lies to a naive young vampire.
A lot? Not more than some stealth and security gets you in the long run. But yes, Persuade definitely has its uses. Like pretty much anything in this game.
5) The best stats to raise are Wits (max it) and Dodge (max it). You will be almost invincible against the standard human goon, plus you'll hack like a superstar. Don't raise dodge above one dot until after the Malk. mansion (dodge manual).
Again, I disagree. Yes, Wits and Dodge are great, but maxing them costs a lot of points, and there are a lot of more productive ways to spend those points, at least during the early and middle game. And being a vampire, you're practically invincible to the standard human goon anyway. And while some hacking is inevitable, for most quests you rarely need a Hacking of more than 6, and quite often someone will tell you the password anyway.

I think the optimum for most stats is 3. Raising to 3 is cheap, after that, it gets very expensive. I think the system rewards all-rounders more than specialists, although if you want to play the game more than once, specialisation will mean you get a completely different experience every time.

Your advice, for example, is probably great for a high-violence approach to the game, but there are many other ways to play.
1) Disciplines are NOT necessary AT ALL. With a maxed wits, dodge, strength and melee. With a high brawl and stamina of 2, you will own all the enemies in the game. Just don't stand still when you fight bosses. (Yes with a blood pack or two even Ming will be your *****)
But, more importantly, Disciplines are a lot of fun. Yes, you can go the straight-up combat no-magic route (especially attractive as a Brujah, whose Discplines mainly enhance the basic combat approach, but any clan can do this), but using Disciplines are cool and fun, and let you do stuff that you can't do any other way. Celerity is great for running circles around your enemies, Dominate offers the excellent Suicide power (for a stealthy way to kill people from a distance) and offers new dialog options, Thaumaturgy (my favourite) enables you to refuel blood points during combat (Blood Strike), stop or kill swarms (Purge), stop hostile people so you can feed on them (also Purge), stop big enemies from beating you to a pulp (again, the excellent Purge), absorb damage (Blood Shield), blow up people (or do 100+ damage at least, Blood Boil), but almost all disciplines have their uses. Auspex, which looks kinda useless, boosts Wits and Perception, and therefore Dodge and Ranged, making it an excellent choice for any gunslinger.
2) Investigation= nice but ultimately useless.
I tend to agree here. Haven't seen much use for it. I can imagine you find more interesting stuff with higher Investigation, but I have no idea if that is actually the case.
Stealth= useless
Dexterity= useless
Security=useless
Disagree completely, as stated above. The stealthy approach is very viable. Stealth kills can save you a lot of ammo, damage and/or blood packs.
3) Animalism (go pestilence + spectral wolf!!) is more fun and useful than protean : )
See? Disciplines are fun! Protean basically boosts your regular combat, while Animalism gives lots of new abilities.
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mcv
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Post by mcv »

yrthwyndandfyre wrote:Sneaking is level-dependent, as is everything else, but it doesn't depend entirely on level. Position. Lighting, Approach. None of these things enhance the sneaking feat, but they are all important when sneaking. I've gone down the long hall in the Hallowbrook where there are four heavily armed vampires standing in wait facing me, and assassinated them *all* with sneak. Nary a shot fired. From the front. With a blade or bare hands. Just because you can see them doesn't mean that they can see you. The more important question is do you have enough nerve to test your skill, and actually walk up to a heavily armed vampire in the Hollowbrook, and kill it head on with sneak?

It's not easy, I grant you that. It's really hard.
It's not hard at all. Sneaking is a lot easier than combat, if you ask me. Just crouch, walk around, try not to move in front of people (but with enough stealth, you can even do that), and do silent stealth kills from behind.

My only problem is that the option to do a stealth kill (you see a skull and press 'E') often doesn't show up, and I don't know why. Feeding is much easier, and often just as good, as long as your target isn't standing right in front of a buddy. If he is, a real stealth kill will still let you kill him without his conversation partner realising he's suddenly talking to a corpse. Stealth is really powerful. Sometimes, anyway. There are situations where stealth won't save you.
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mcv
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Post by mcv »

Teolant wrote:Do you mean it is possible to sneak up on him? Or am I more Malkavian than man ...

I've never found it easy to sneak, maybe because I always see the worst bits (Like Hallowbrook) and don't see the possibilitiy for sneaking, even at level 10. NOTE: The highest I've ever had sneaking on was about 4, so I'm talking out of ignorance and what I percieve to be true.
With sneaking at level 10, you can sneak in plain sight an almost no one will notice you. Sneaking is especially useful in Hallowbrook, as you won't be allerting all enemies at the same time.

The only problem with sneaking in Hallowbrook is that it looks a bit silly to see a wall burst open, with some confused guy behind it who doesn't see you. IMO Hallowbrook is really badly designed. For more reasons than just this.
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mcv
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Post by mcv »

Perumummy wrote:2) Some of the bosses are very large, so if melee or brawl is not cutting it, get in close with the Spazz on full auto, retreat, reload, repeat. Even with a ranged skill of 4 you might be okay.
Or the flamethrower! Okay, it's very late in the game, and it's not exactly subtle (even compared to a full auto shotgun), and you burn through your fuel at an amazing rate, but the damage is amazing too. And it's fire, and you know what that does to vampires.

So it's not an all purpose weapon. If you're a Ranged specialist and need to do lots of damage up close, the flamethrower is awesome. For a couple of seconds.
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mcv
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Post by mcv »

yrthwyndandfyre wrote:I always play Tremere, merely because they're putatively the hardest to play (although all have their weaknesses).
Tremere hardest to play? Are you serious? Tremere has IMHO the most flexible Discipline in the game, although it might take a while to master all the different powers that Thaumaturgy offers. I think the most important (and most easily underestimated) power is Purge. It's useful in almost every situation where the enemy is nearby. It does damage (instantly killing swarms of headrunners), makes the target do nothing for a while (so you can hit him, without him hitting back) and after that, he still stands still long enough so you can feed on him (useful against powerful humans who keep fighting, like Ash's hunters).
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cornoratu
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Post by cornoratu »

mcv wrote:Or the flamethrower! Okay, it's very late in the game, and it's not exactly subtle (even compared to a full auto shotgun), and you burn through your fuel at an amazing rate, but the damage is amazing too. And it's fire, and you know what that does to vampires.

So it's not an all purpose weapon. If you're a Ranged specialist and need to do lots of damage up close, the flamethrower is awesome. For a couple of seconds.
from what i`ve heard , the flamethrower`s dmg output isn`t affected by your skill with firearms... any truth to that ?

i personally found the flamethrower very useful when fighting ming along with the spaz and the blood strike ability and i only used the odious chalice once... ( no bloodpacks )
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Wesp5
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Post by Wesp5 »

cornoratu wrote:from what i`ve heard , the flamethrower`s dmg output isn`t affected by your skill with firearms... any truth to that ?
Yes.
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happy15
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Post by happy15 »

Best tip ever learn the controls in the game like customizing hot-keys in the game press K for the faster way of changing weapons or faster way of changing disciple!

Seriously i've seen a lot of youtube video doesn't know how to customize their hot-keys.

Also agreed with the people who said stealth is really important in the game.

Seriously killing La croise is the most easiest quest i ever played in this game by using stealth only and also security and little bit hacking.
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Kendrel
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Post by Kendrel »

Most of these tips needs refreshing because on the unofficial patches, the books have changed places and people can give you much higher stats...

With that, it's possible to fill most of the necessary skills to 5, and have your Disciplines in 5 too.

For example, with my Nosferatu I reached

Str 4, Dex 3 (-2) Stamina 4, Cha 4, Man 1, Perception 2, Int 2, Wits 5

Brawl 4, Dodge 5, Firearms 3, Melee 4, Security 5, Stealth 3, Computer 4, Finance 4, Scholarship 5

Animalism 5, Obfuscate 5, Potence 5

In most of these I did not expended experience, Finance, Scholarship, and Firearms. I used most of the xp on the Attributes, on the skills not that much. And yes, Potence stacks with my Str and Melee. Combine that with a sneak attack on Obfuscate and it will deal a LOT of damage.
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Sir Twist
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Post by Sir Twist »

Dexterity affects your lockpicking skills immensely. If you don't have anymore in your dexterity than one point, there is one lock you never be able to unlock. So, yeah, it's important for a skill, no matter clan.
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
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Kendrel
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Post by Kendrel »

Sir Twist wrote:Dexterity affects your lockpicking skills immensely. If you don't have anymore in your dexterity than one point, there is one lock you never be able to unlock. So, yeah, it's important for a skill, no matter clan.
yeah, and it takes you to much shorter routes on the game.
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Sir Twist
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Post by Sir Twist »

The other thing about dexterity is that it also helps with your defenses, as well. May not be fully active defense, but it does help.
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
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