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Posted: Sat Apr 16, 2005 1:43 pm
by jopperm2
I had thouhgt about a barbarian, but one of the other players will already be a warrior of some type and since there are only 3 chacters there's not really room for duplication.

Posted: Sat Apr 16, 2005 2:41 pm
by Magrus
Well, I have never played a tabletop game but I tend to get and read all the books over for research.

Since you know you have a tank, and know the second person will most likely rule out the rogue that leaves you with a lot of choices. In that case, I'd find out what the other guy is thinking of doing. If not, I'd probably go with a cleric/wizard. Or a druid. You'd get your healing with the druid like with a cleric, but you'd also have attack spells and such.

My thought would be, if you both pick a mage-type character you could be in trouble. If you both pick a cleric type character chances are you'd survive, but you'd have to be creative to make it interesting. You could pick a domain that granted you wizard spells can't you?

Posted: Sat Apr 16, 2005 2:54 pm
by Aramant
There's always the option of being a thieving Wizard or Sorceror. You could take spells to help you steal stuff and sneak about, like Invisibility and Spider Climb and similar. Or you could work toward a Wizard/Rogue multiclass, for that matter.

I imagine it's kind of difficult to pick a useful character when you only know one class won't be duplicated.

What about a ranger? You could give him a high Dexterity and Constitution, raise his Move Silently and Hide skills, and make him a sort of scout/archer. If you felt so inclined, you could give him a few levels in Rogue for the Sneak Attack and Evasion abilities. At higher Ranger levels you have some spells, so that makes him a little more individualized from just someone else who can fight.

Posted: Sat Apr 16, 2005 3:03 pm
by jopperm2
Good thoughts.

I have thought about a druid, but my last character was a nature cleric, so I'm kinda tired of that. I'm not so sure about the ranger because I never found them too fun to play.

The DM doesn't dig multiclass except in higher levels so I dunno if I want to count on a build that will need that.

I'm thinking of either a gnome rogue or a human Abjurer.
What do you guys think of those?

@Magrus, you are right about the cleric, some domains give you wizard or Druid spells that you can cast.

Posted: Sat Apr 16, 2005 3:09 pm
by Magrus
[QUOTE=jopperm2]I'm thinking of either a gnome rogue or a human Abjurer.
What do you guys think of those?

@Magrus, you are right about the cleric, some domains give you wizard or Druid spells that you can cast.[/QUOTE]

Why not go the abjurer, with a high Heal skill? That way, you have protection and healing, along with the wizard class?

Posted: Sat Apr 16, 2005 3:15 pm
by jopperm2
The Heal skill in DnD blows. :D

All you can do with it really is stabilize someone who is unconsious and dying or help someone recover over several days' time.

Posted: Sat Apr 16, 2005 3:25 pm
by Magrus
[QUOTE=jopperm2]The Heal skill in DnD blows. :D

All you can do with it really is stabilize someone who is unconsious and dying or help someone recover over several days' time.[/QUOTE]

Screw that then, your group will need a healer. That leaves you or the other undecided one. It just seems unrealistic to me of the DM to hold up his attacks to allow a 2 week rest for your people to recover their wounds and go about their business you know? Unless you do a rogue that is really good at stealing potions.

Posted: Sat Apr 16, 2005 3:29 pm
by jopperm2
I think I'm gunna create a few characters and then I'll be prepared. :D

Posted: Sat Apr 16, 2005 3:44 pm
by Magrus
[QUOTE=jopperm2]I think I'm gunna create a few characters and then I'll be prepared. :D [/QUOTE]

There you go, you should do a shot for every character you prepare. Then do one up for fun and amusement while drunk. ;)

Actually, I'll do that. Need to keep busy and forget things. Haven't made characters in ages.

Posted: Sat Apr 16, 2005 4:02 pm
by jopperm2
It's a good fun excercise even if you don't use them.

Posted: Sat Apr 16, 2005 4:48 pm
by Stilgar
I know the drill, must have created 20 characters before setteling on my bard.
Are you using pointbuy or rolling for stats?

Posted: Sat Apr 16, 2005 4:55 pm
by jopperm2
Not sure yet, waiting for a reply to an email on that one. I just use standard point buy for my concepts and adjust them when I find out.

Posted: Sat Apr 16, 2005 9:43 pm
by AarronIkarus
[QUOTE=jopperm2]
I'm assuming the party will be mostly good. I'm looking for probably and alignment of NG, CG, N, or CN. I really like lawful characters, but I am in the mood for something different.[/QUOTE]


Go with the CN rogue. That way you can get away with just about anything. I like a little unpredictability in my characters. Of course, the other players, and the DM, need to have a good sense of humor.

Posted: Mon Apr 18, 2005 1:47 am
by Embry
If you want to try something different, you could try Ironborn-race from the Book of Iron Might. You can modify that race suitable for almost every class and it has some nice roleplaying-elements too. Although your DM has to accept it first.

Posted: Mon Apr 18, 2005 2:58 am
by Aramant
[QUOTE=jopperm2]They're not into lots of crazy classes and whatnot.[/QUOTE]

That doesn't seem a likely option.

Posted: Mon Apr 18, 2005 7:59 am
by Cuchulain82
Try taking your first two levels as a fighter and the next two as a rogue- they dovetail perfectly. Instead of having a tank-type fighter, you will have a special forces, tough as nails type fighter. By the time you are 4th level you will have great feats, solid skills, combat prowess, and enough roleplaying substance to stay interested. Later on, level whichever class you like best, or keep both levels close and take a 3rd class!

One of my good friends played a halfling character like this and his weapon of choice was the locking garrote- he was so powerful, really an assasin-type killer. It sounds like this type of character might not be too bad considering your other players- sometimes you really need a PC that can sneak around an get a less experienced player out of a jam.

Another character type I thought was interesting was the geomancer- it is a prestiege class introduced in Masters of the Wild. It is a spellcasting class that kind of transforms you into a natural magical force (for lack of a better description). It is a neat idea- I never got a chance to play one. I don't think it is the class for a powergamer, but the roleplaying possibilities looked overwhelming.

Also, IMO, clerics are tremendously powerful. I played an elven cleric with a few levels of fighter who eventually became a Contemplative. He was really powerful and multifaceted

Posted: Mon Apr 18, 2005 8:55 am
by jopperm2
The fighter rogue would play well in this group, but I don't want to multiclass as the DM doesn't like a lot of multiclassing.

Geomancer tends to get a little cheesey for me. It's a pretty powerful class. It allows crazy combinations. I think it's a little too non-traditional for this camp.

Clerics are really powerful if done right and I love the contemplative.

I think I'm going to play a human Abjurer that is really paranoid about evil sprirts and demons etc. Prohibit Div and Nec.

I'm still open to suggestions though.

PS> Locking Garotte kicks it. :D

Posted: Mon Apr 18, 2005 9:45 am
by Rob-hin
[QUOTE=jopperm2]I think I'm going to play a human Abjurer that is really paranoid about evil sprirts and demons etc. Prohibit Div and Nec.
[/QUOTE]

If you specialise you have to drop two schools of magic, so that's correct, unfortunately you can't give up divination to fulfill this requirement.

Posted: Mon Apr 18, 2005 9:56 am
by Cuchulain82
It seems kind of strange that the DM would be against multiclassing- that is really the strongest aspect of 3rd ed :confused:

Posted: Mon Apr 18, 2005 11:07 am
by jopperm2
@Rob, According to the PHB 3e "Abjuration: . . . must select her prohibited school or schools from the following choices: (1) either Conjuration, Enchantment, Evocation, Illusion or Transmutation; or (2) both Divinition and Necromancy."

@Cuch, It is one of the strong points. I don't think she is completely against it, but she likes it to be limited and with good reasons i.e. working toward a particular prestige class. No more than two classes unless a third is the only way into the prestige. I think she will find with only 3 PCs there will be some multiclassing later in the game.