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Posted: Fri Jun 03, 2005 6:05 am
by thekyngdoms
Having had a chance to take a look at Heroes of Battle, I'm not really sure what to say about it.

I purchased the book on the assumption that it would supply me with a framework in which to run a large scale battle where the focus falls upon the adventurers. Does this book achieve this? Yes. So why am I at a loss to explain the book? Because it doesn't supply any rules for mass combat. In a rules heavy game like D&D, where rolling the d20 to find the outcome of something is the de facto way of making rules based decisions, to simply say...
"...you might simply make an educated estimate, based on the strengths of the units involved. In a large battle with many units, you can use this method to determine how long the battle will last and who might ultimately be victorious..."


...is a major disappointment. Really, I don't need to purchase a book to be told this.

A further disappointment is that the authors clearly found it hard merging some of the basics of D&D. This is no better clearly illustrated than in the section Treasure in a War Campaign, which tries to set out how treasure might be found/awarded/looted etc. After touching on a few ideas, it eventually falls upon:
"You could even send the PCs into a dungeon..."
Huh? Surely that is what this book was trying to get away from? The book is riddled with stuff like this, which is a real shame.

On a positive note, there is some good stuff in it. It gets you to plan the battlefield and gives some great examples (using flowcharts) of how things might develop. The charts are a little overly complicated, but it really is a good way for the DM to keep control of what is going on. There are good rules on siege engines, volleys of arrows, etc, all of which will be useful in the battlefield. You'll find stuff on leadership, morale, aerial bombardment. You know, all the stuff associated with mass battle. There is even a concept of victory points. Unfortunately, these can be best summed up with:
"When the battle nears its climax, the DM compares the victory point total amassed by the PCs to a list of potential outcomes designed for that battle."
In other words, their value is entirely arbitrary once again. Which is a shame, because Victory Points should have been about calculating who was winning and losing and, ultimately, who the winner was. And I mean a system, not just some abstract concept.

For those who buy books for PrCs, Feats, etc, this book offers four PrCs (all battlefield orientated, obviously), a bunch of feats (lots of additional leadership feats and battle orientated stuff) and a plethora of new spells and magic items.

So, overall, I'm disappointed. I have an idea for starting a campaign in just such a setting - with a huge battle going on as a backdrop, while the PCs go about their stuff. I don't want to just make up the outcome of the battle. I want the PC's actions to have a real impact. There's stuff in here that I'll use - indeed, some good stuff - and the book offers some great advice and ideas on how to build things up and keep it going. But for the rules, I'll have to go elsewhere.

Posted: Fri Jun 03, 2005 4:17 pm
by jopperm2
I wonder if it would provide a framework that is good enough to use to create your own system. . Still unacceptable IMO..

Posted: Sat Jun 04, 2005 10:43 am
by thekyngdoms
[QUOTE=jopperm2]I wonder if it would provide a framework that is good enough to use to create your own system. . Still unacceptable IMO..[/QUOTE]

Yes, I think that's the way to go. There is some good stuff in there that I'll certainly use, which can be incorperated with the mass combat rules supplied with Trojan War. I just need to somehow work in the idea of Victory Points, so that the PC actions have a very real impact on the battlefield.

I'm not planning on starting this soon - my present campaign is in full swing and will last for at least another 7+ levels (they are presently around 10th level) - so there's no hurry. It just seems like a really cool way to kick off a new campaign.

Of course, I could always follow the Heroes of Battle method:

The battle rages all around you, with the ringing of steel and the agonized screams of the injured filling the air. In the distance, however, you spot what is obviously the entrance to a dungeon... ;)

Posted: Sat Jun 04, 2005 11:54 am
by Ripe
So basicly we are stuck with 2nd edition Combat & Tactics to run large scale battles. :(

Posted: Sat Jun 04, 2005 12:13 pm
by Rob-hin
One can also use warhammer rules perhaps?

Posted: Sun Jun 05, 2005 6:24 am
by thekyngdoms
[QUOTE=Rob-hin]One can also use warhammer rules perhaps?[/QUOTE]

I don't own (or know anything about) Warhammer. What are their rules for mass combat like?

Posted: Sun Jun 05, 2005 6:28 am
by Rob-hin
I have no idea, thats why I asked. :D

All I 'know' is that Warhammer is focussed on mass combat.

Posted: Mon Jun 06, 2005 1:52 am
by Mr.Waesel
Warhammer doesn't actually use the D20 system...

Posted: Mon Jun 06, 2005 2:35 am
by Rob-hin
Of cource not, but perhaps it can be used for mass combat instead of the d20 system.

Just a though, I don't plan to do so.

Posted: Mon Jun 06, 2005 4:19 pm
by jopperm2
I've known people to use warhammer before and even clicks! :rolleyes: