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Posted: Fri Jun 03, 2005 12:09 pm
by blake
"Hey Bonesy, if you touch me I will turn you into dust." Kaleb glares at the two skeletons.
Posted: Fri Jun 03, 2005 12:11 pm
by Magrus
*The two skeleten's turn, snarl, draw their swords and advance*
"You can serve the Master dead too!"
Posted: Fri Jun 03, 2005 5:55 pm
by Magrus
*The skeleton's charge and lash out with their swords at each of you. Kaleb catches the edge of his staff against one of the swords, narrowly missing being struck in the head. Locked against the staff, neither can attack again, making the skeleton pull back and realign his sword once more.
Aladine dodges one swing easily and is the cut along the ribs by the skeleton's vicious backswing.*
Aladine takes 6 points of damage.
You each may make on action to move, and either attack or cast one spell of your choice. These rules apply during each combat round unless I notify a change.
Being this is the first fight, and you're unfamiliar with this game really, I'll post the stats for the two skeleton's your fighting. I may end up posting the stats in the other thread for important NPC's you meet that you won't be fighting, or those you fight often enough to warrant you getting information like that on, but normally you won't see this kind of thing. This is just to give you an idea right now though.
[INDENT]5th lvl Skeleton Fighter
H.P. 30
Str. 16
Dex 12
Con --
Int 10
Wis 12
Cha 10
AC 17 (11, 16)
Attack 8/3 (1d8 +5)
Fort 7
Ref 5
Will 5
Spell Resistance 13
Skills: Discipline 13, Lore 8, Climb 11
Equip: Longsword, Chainmail, Scarab of Protection +3
Feats: Weapon Focus Longsword, Weapon Specialization: Longsword, Quick Draw, Skill Focus: discipline
Undead Traits: Immune to cold and electricity damage, mind-affecting effects, paralyzation, 5/bludgeoning damage resistance, Immune to diseases.[/INDENT]
Posted: Fri Jun 03, 2005 6:24 pm
by blake
Kaleb rises up "I summon thee" His Familiar flies from the light in the ground and begins attacking the skeleton with his hands for a maximum damage of 8 hp.
Posted: Fri Jun 03, 2005 6:36 pm
by Magrus
*Your familiar appears out of a cloud of smoke, clawing and biting at the skeletons. It strikes with both claws but it seems as though the skeleton's aren't harmed much by attacks of the sort*
Your familiar does 1 and 4 points of damage on it's two successful attacks.
*The skeleton which attacked you swings at your familiar, missing both times*
In the event it's just one person, I'll continue the fight in a split up manner so you don't have to wait, so you can go on and DZ can finish his skeleton when he shows up.
Posted: Fri Jun 03, 2005 6:41 pm
by blake
wonderful, will do.
Kaleb casts Enlarge Person on his Familiar.
Posted: Fri Jun 03, 2005 6:51 pm
by Magrus
Kaleb's familar doubles in size, Str increases by 8, Con by 4, Dex is reduced by 2, overall granting a bonus of +3 to attack and damage, damage increases from 1d6 to 1d8, + 10 H.P., and a +1 to AC.
Your familiar can attack again before the skeleton's do so.
Posted: Fri Jun 03, 2005 6:56 pm
by blake
Kaleb fires Magic Missile1d4+1 at the Skeleton, while the Familiar Bashes the Skeleton with an attempted damage of 10 hp.
Posted: Fri Jun 03, 2005 7:03 pm
by Magrus
*Kaleb's Familiar strikes with one claw, missing with his other and his bite.
The 4 magic missiles soar through the air, slamming home into the skeleton. Somehow, you see a small field form around the skeleton, and the spell fizzles in a burst of magical energy*
The skeleton takes 6 points of damage from the claw attack. Spell resistance makes the spell fail this time.
Note, I'll roll for damage, you don't need to let me know what you intend on doing. Unless you choose the Maximize Spell feat, all damage is random.
Also, forgot to put in the damage resistence on the skeletons since I gave away their stats. They subtract 5 from all physical damage that's not bludgeoning FYI. I.E. you did 6, it was 11 before damage reduction.
*The skeleton attacks the familiar again, missing once, and striking the familiar a harsh blow across the side of the head with his sword.*
The familiar takes 13 damage.
Feel free to go after each of their turns too.
Posted: Fri Jun 03, 2005 11:43 pm
by Darth Zenemij
*Aladine attempts to shoot dresh in the skull with a poisin arrow.*
Posted: Fri Jun 03, 2005 11:46 pm
by Magrus
*The arrow sails through the air and snaps against the stone wall he passes through.
The skeleton in front of Aladine attacks again, striking once and missing a second time*
Aladine takes 6 points of damage.
Posted: Fri Jun 03, 2005 11:48 pm
by Darth Zenemij
*Aladine tears at the minnions chest tearing the skeloton in two.*
Posted: Fri Jun 03, 2005 11:53 pm
by Magrus
*Aladine misses with one claw, and hits with his second and a bite. Yet, the tough bone doesn't seem damage by his attacks.*
You do no damage.
*The skeleton attacks, and misses twice.*
Posted: Fri Jun 03, 2005 11:55 pm
by Darth Zenemij
*Aladine thrusts his fists through its skull*
wasn't aware, my bad
Posted: Fri Jun 03, 2005 11:57 pm
by Magrus
I just have to let you know, your chances of doing damage are 1/7 on any succesful strike, even that is going to be limited to 1-2 points of damage each successful strike. Without getting a new weapon or using spells, these skeletons will resist your attacks. Attacking with your fists will just fatigue a person (subdual or temporary damage), which undead are immune to. You want to choose to do something else?

Posted: Sat Jun 04, 2005 12:03 am
by Darth Zenemij
O.k
*Aladine casts an electrical elemental dart to one of the minnions*
Posted: Sat Jun 04, 2005 12:09 am
by Magrus
*chuckles* I'll pretend that's a fire dart. Check post #23 on this thread to see what the skeleton is immune to. It'll give you an idea of what to do. I probably should have picked something easier for this first battle, but figured if you could work through this, undead have more problems than most other things.
You cast the spell, the skeleton swings at you and misses during your spell and you fire off two darts into its skull.
You do 16 points of damage. The skeleton staggers, stunned from the blow. You're free to act again.
Note: Anytime someone does 50% or more damage in one attack, you to someone else, or them to you, they are stunned for a round from shock. 75% or more in one attack makes you have to do a Fortitude Save to survive the shock.
Posted: Sat Jun 04, 2005 11:48 am
by Darth Zenemij
Aladine again casts an elemental dart, but this time, an acid elemental dart.
Posted: Sat Jun 04, 2005 11:53 am
by Magrus
*The dart's fire off into the skeleton, shattering it's form and sending it to the ground as it dissolves.*
Your spell does 15 points of damage, killing the skeleton.
The horse behind it charges you and strikes you with it's hooves flat on the chest.
The horse does 5 and 4 points of damage to you, for a total of 9.
In the distance as the horse in front of you was rearing up, you notice the larger, fiery mount is running through the halls now.
Posted: Sat Jun 04, 2005 11:59 am
by Darth Zenemij
"Damn these beasts!"
*Aladine casts Burning hands at the horse thingey*
***********
BTW how much health does the haorse thing have?