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Posted: Thu Jun 16, 2005 8:31 pm
by Siberys
I take it this means your in?

Posted: Thu Jun 16, 2005 8:32 pm
by Magrus
Yeah, I can always make time for this. I don't sleep much... :o

Posted: Thu Jun 16, 2005 8:38 pm
by Siberys
Ok, if this doesn't shape up to have a few more players, then I will possibly create an NPC to travel with you. All it takes is one more player for me to skip on that and I DO need another player. Any volounteers?

To the moderators/administrator-

Would you care if I brought the people from MY forum over HERE to play the game? I have the -exact- same campaign set up on my forum and I could get a couple more people to play over here instead. Would that be a bad thing?


EDIT: seeings how this has been open for three days now and there is only one response, I will start much sooner than before. I will try and get people from my forum over here to play (If approved by the Mods) and if not, then I will create an NPC for you to travel with and we will start as soon as we get both characters made and a day afterwards.

Posted: Thu Jun 16, 2005 9:07 pm
by Magrus
Magrus
Lawful Neutral
Human Soulknife/Monk/ Senshi of the Mind
Level 2/4/1
Experience: 22660

Note: Effective Monk Level-5

H.P. 56

Str 15 (+1 lvl-4;+2 GoOP)
Dex 14
Con 16 (+2 AoH)
Int 12
Wis 14
Cha 10

BAB +4
Attack +6 (+7 with mindblade); +6 ranged, +7 R. w/mindblade; +4/+4 FoB
Damage- 1d6 +2+2, 19-20 x2; 1d8 +2 unarmed; 1d10 +2 Katana (+8 attack)
AC 10+2 (dex) +2 (wis)+1 (BoA)+ 1 (monk bonus) +1 (R.o.P.)=17
Fort 4+2+1=+7
Ref 9+2+1=+12
Will 9+2+1=+12


Skills: Autohypnosis 5+2=8, Balance 2+2=4, Climb 4+2=6, Concentration 9+3=12, Escape Artist 4+2=6, Hide 3+2=5, Jump 8+2=10, Listen 1+2=3, Move Silently 3+2=5, Sense Motive 3+2=5, Spot 4+2=6, Tumble 8+2=10, Knowledge: Psionics 5+1+5=11

Feats: Rapid Metabolism (Standard healing rate+x2 Con Bonus healing, no need to rest in order to heal at this rate; with succesful use of Heal skill regain x2 standard HP+x2 Con Bonus), Battle Oriented: Weapon Proficiency (Katana 1d10, 19-20 x2, 6lbs {essentially a bastard sword with a different look}), Weapon Focus: Katana, Whirling Steel Strike (Flurry of Blows/ katana), Combat Reflexes (+2 AOO, makes AOO even while flat-footed), Psionic Weapon (+2d6 damage)

Class Abilities: Simple Weapon Proficiency, Light armor and shields (except tower), Mind Blade (move action, 1d6 19-20 x2 slashing, Hardness 10, HP 10), Weapon Focus: Mindblade, Wild Talent (2 P.P.), Throw Mind Blade (30 ft), Monk Weapons, AC Bonus, Improved Unarmed Strike, Flurry of Blows, Stunning Fist (Fort Save DC:10+1/C. Level + Wis Mod, 1/day/ Monk level, +1/day/4 Soulknife Levels), Evasion, Still Mind, Monk Speed +10ft, Slow Fall +20ft, Ki Strike (Magic), Weapon Specialization- Mind Blade,

Equipment: Studded Leather Armor {+3 (5, -1 mod)}, , Cloak of Resistance+1, Bracer's of Armor +1 (seeing -1 to flanking bonus, Quickness +5 ft to speed.), Gauntlets of Ogre Power, Brooch of Shielding (101), Amulet of Health +2, Katana-MWK, 1 Katana (MWK), Robe of Spell Resistance 13, Ring of Protection +1,
Camp Related: Backpack, Bedroll, Winter Blanket, Flint and Steel, Grappling Hook, Bulls-Eye Lantern, 10 pints of oil, 2 Belt Pouchs, 2 Flasks, Clay Mug, Bucket, Silk Rope (50 ft.), Waterskin, Pot, Monk's Outfit, Sack, Small Steel Mirror, 1 Potion of Endure Elements, 5 Potions of C.L.W. , 10 days rations, Healer Kit, 1 Anti-toxin, 3 Potions of C.M.W. , Mask of Knowledge: Psionics +5, 2 Potions of Bulls Strength , 2Magic Weapon Magic Weapon, 2 Shield of Faith Potions (+2), 1 Potion of Invisibility , 1 Cat's Grace potion, 1 Weapon Capsule, 2 Quick Silver, 2 Haste , 3 Quick Spark, 1 Quick Frost, 1 Triple Weapon Capsule, 1 potion of Heroism, 3 Imbue Weapon (+3 Enchantments or 75,000 gp worth, 7 min), 2 Resist Energy Potions

Light Horse, Riding Saddle, Saddlebags, Bit and Bridle, Feed-2 days worth,

Gold: 236 (+100) Silver: 5 Coppers: 92
Height: 6'
Weight: 143 lbs with Equipment: 286.5 lbs

Background: Zielven

The equipment took a LOT longer than I thought calculating all of the little stuff, cost and weight. :o The weapons and armor were easy though. :p

Let me know if there's a problem or something I've missed. ;)

That's fine too.

Posted: Thu Jun 16, 2005 9:10 pm
by Siberys
Just tell me where you got the Rapid metabolism feat and why you don't have a second feat? You are human afterall and that gives you automatically 2 feats.


EDIT: Nevermind about the rapid metabolism

Posted: Thu Jun 16, 2005 9:14 pm
by Magrus
here

And I forgot, the

Outsider: battle oriented- you gain a weapon proficiency and weapon focus as a bonus feat. Furthermore, you can take
weapon specialization at fourth level or higher as if you had obtained four levels in fighter (whether or not you areone)


I'll edit that into my post. :o

Posted: Thu Jun 16, 2005 9:17 pm
by Siberys
Cool, that means you have just a taint of outsider blood in you. It will give you some physical features of an outsider, but let you keep your human heritage.

Posted: Thu Jun 16, 2005 9:20 pm
by Magrus
Sounds cool. ;)

Now, after I've leveled a few times, I'll have my sword wielding psychic monk person. :cool:

I have a feeling my only problems will come into healing, which is why I picked that feat, and AC. Oh, doh, I forgot the AC, Attack, Saves and what not. :o Too much on my mind lately.

Posted: Thu Jun 16, 2005 9:22 pm
by Siberys
Take your time with it. I still have to finalize the campaign so you've got time to edit that character.

Posted: Thu Jun 16, 2005 9:28 pm
by Magrus
Alrighty, in the event no one else shows up, I found an interesting method of making "tougher characters" for small party campaigns. I put it up in my info thread for my game, just a description. Sort of like dual classing, mixed into one class. Just a thought, might be more trouble than it's worth but it could be worth testing out. :)

Posted: Thu Jun 16, 2005 9:30 pm
by Siberys
What be your alignment and your outsider heritage (Tiefling or Aasimar)?

Posted: Thu Jun 16, 2005 9:31 pm
by Magrus
Forgot that too. Hmm, I'll go with Lawful Neutral, and would picking one of those grant me the bonuses of those two races, or just a title?

Posted: Thu Jun 16, 2005 9:33 pm
by Siberys
Title and how you are treated.
Tieflings are stereotypically liars and thieves while
Aasimars are usually good and respectable.

(Part celestial/fiend is what it really comes down to)

Posted: Thu Jun 16, 2005 9:36 pm
by Magrus
Right right, I'll go with the Tiefling then. Could end up somewhat interesting to handle those kinds of situations. :)

Posted: Thu Jun 16, 2005 10:19 pm
by Siberys
We could start even tonight if you wanted to and later we could implement characters who want to join. I have everything written down so far and I would like to start if you want to.

Posted: Thu Jun 16, 2005 10:20 pm
by Magrus
I could do that, if Oskatat sticks around for a while to play in my game, I might be slow posting though. He's replying right now. :)

Posted: Thu Jun 16, 2005 10:21 pm
by Siberys
Cool, just let me get a few things set up first and I'll be ready. Give me like 10 - 15 minutes.

Posted: Thu Jun 16, 2005 10:22 pm
by Magrus
Okie. I'll be here.

Posted: Thu Jun 16, 2005 10:31 pm
by Oskatat
Room for another player? If I could choose a character, I'd like a cleric who's slightly evil. Not someone a paladin would consider worth of going after, but the kind of malicious person with his own little schemes. Breaking up a marriage is so much more satisfying than killing one of the spouses. Would end at a god of lies and deciet. If its not possible, I'd have to think a bit first. Alcohol hinders my brainic performance right now.

Posted: Thu Jun 16, 2005 10:37 pm
by Siberys
Be my guest.