[QUOTE=Ravager]Myrophine, I was looking at my startegy guide to check the class feats to help you decide when to multi-class. Are you sure you want to know all this stuff
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? Normally when something is picked apart this much, for me, it just spoils some of the enjoyment.
ADDITION: I don't know if the spell Draw Upon Holy Might has a cap. Most of these spells that increase by level do.
I would go for the above on Makados, except change the Rogue to Bard - You already have have a high-level competent rogue.
Daheel: I really don' think theres a huge range of options...F4 for WS and 3 feats. He has no casting stat and impressive physical ones. I'd go
Maybe go for more Fighter levels and long as Daheel has reached level 20+. Then put points into weapon specialisations to increase his to hit chances.
Harbesh: I would cut out the Wizard levels and split equally between Fighter and Rogue. You should get some reasonable feats 10+ for the rogue. Probably stop with the rogue around level 20 max.
How many classes do you want Amraith to have?! Fighter, Ranger, Rogue, Barbarian,
Wizard?! ![Stick Out Tongue :p](./images/smilies/)
. That will be a huge XP penalty for him. Stick with Fighter, Ranger and Wizard. Concentrate on Fighter and Ranger, and put points into his ranged weapon skills.
Mirai: Go Barbarian/Wizard for the HP boost. You won't be able to wear heavy armour, but that's bad for wizards anyway. Focus mainly on the wizard levels.
So basically, I agree with Dedigan
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.[/QUOTE]
I didn't know how to quote multiple times or I could've made it easier to read...
1) I know what you mean about analysis vs. playing... I find both fun but sometimes one over the other. One thing I've learned is that an ounce of planning and saving is worth a pound of replaying once your tired of the same orcs and goblins
2) AFAIK the Draw upon holy might (DUHM) has no cap till 30! That would be 10 to str con and dex or a tensors on steroids.
3) Makados - I guess great minds think alike? well at least I hope thats the reason I changed Mak to a cleric bard. He really didn't have the physical stats to make a good fighter mix (even considering the DUHM spell) IMO. He's better as the cleric (since he's stuck with 1 cleric level why not?). Add in bard for songs to help amraiths AC (ie war chant of sith) in HOF...and why not have the 1st bard song in normal mode and still where armor. So here I got a good idea from you ie switch him to bard NOT sorceror as I had intended.
4)Dahel - I don't understand why one would put more than 4 levels of fighter in? you CAN take WS feats at non fighter level ups (unlike NWN I think). By 30 levels You have enough feats for a pure warrior (see the great cleave thread for example...)
5) Mirai - I like Barb/Wizard for HP (she starts with con 14 too) but I might get 4 F levels for 3 feats if I need caster feats. Also 3 levels of Rogue is good since...you hear me right....it is possible to backstab with Mordenkainens (sic) sword from a distance.
6) Harbesh - I prefer to keep the wizard levels for defensive purposes since this guy is not a barb (HP/con bonus in rage/damage resistance). Otherwise I will need more resurrection than I have!!! 3 levels = mirror image 5 = blink...since I will need a lot of rogue levels to make a guy with 10 dexterity into a good thief why not take 10 rogue levels? Well we get xp penalty unless wizard is also high!! But that hurts our fighting right? But theres a nice 6th level spell to give you those fighter AB back (not BAB unfortunately). So we make it wizard11. What to do from there is quite bewildering for me but I can figure out what to do later hehe. How much mage to take? stop at 11/11? what about 15/15 for a serious mordenkainens backstab? Add fighter levels in the mix? Does WS swords help out with mordenkainens or black blade of disaster? Who knows?
Question: Any reason to take more than 11 levels of rogue in IWD? You already have a healthy backstab (remember not every attack constitutes a backstab) and access to slippery mind/improved evasion/crippling strike. You have all the rogue skills you need AFAIK since many get by with a Rogue1/WizardX? With 16 intelligence you would have enough skill points at "non-rogue" level ups to boost your search/disable skills to max. At HOF level you'll have high strenght for bashing and 1 - 2 knock spells to spare. I don't know what you get from pickpocketing except 1 item!! You'll have enough stealth. A 30 level rogue deals 15 d6 no save extra backstab damage. But they have no MI blink stoneskin blur tensors low HP lower feats than a fighter(and BAB).
7)Amraith - I needed a cleric (had to make fissera part sorceror to fulfill my dream of making an evil Merlin
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) but I can wait untill HOF. Also wanted to experiment with ultimate AC (ie72+ in HOF). I'm not sure if I achieved both but I think the AC can get very high with mage/cleric self buffs + war chant from makados + barkskin from fissera + plus decanter arm bands + other generic ac items? + dodge and expertise set to 5 + high base dexterity and the super nifty armor with no dexterity max.
8) Fissera - You didn't mention him but I'll explain my reasons/assumptions. I've been told that Druid isn't as good as arcane in HOF since no WOB/lesser spell selection (I even have Weidu spell mod). Druid WOULD be good with Weidu shapeshift mod but I don't like that one as I never played a druid for combat shapes in PnP and won't start now (until I get bored/or curious).
ALSO the party needs another arcane caster since Makados shifted to bard and amraith to (mainly) cleric. Harbesh needs to be a rogue early and would take an xp hit anyway.