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Best Weapons

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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greg28j
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Post by greg28j »

The best weapon in the game for a fighter is a two-way tie. Celestial fury and flail-o-ages. C-F stun effect has surprised me a few times with some high level or powerful boss-level stops. When facing mages I have stunned without doing damage so it goes through stoneskins/mirror images.when you stun you are GUARANTEED all attacks for another full round including off hand. with 3-4 main hand c-f hits the chances of stunning again are almost assured . the un-nerfed flail-o-ages was 100 % (if hit...and if enemy wasnt' immune) slow for twenty seconds, no save like the 3rd lvl spell.I've run into very few if any that are immune to slow.Incedently the few ones that were immune to stun were NOT to slow. Also the elemental damage of FOA penetrates stone and ironskins and will even effect those with elemental immunities (like golems)---a well known issue.It also complements the main hand weapon by lowering AC and attack rolls by 4.

Very few can stand against a fighter with fury in mainhand and ages in off hand with g-mastery in katana and mastery in flails .
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FireLighter
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Post by FireLighter »

I have 3 favorites that will last through the entire game.
1. Black Razor (who cant like this weapon?)
2. Flail of Ages (Awesome mage killing weapon, not to mention golem destroyer :D )
3. Crom Faeyr (25 strength, 'nuff said.
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Lasher
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Post by Lasher »

Has nobody mentioned the spectral brand? One of the few +4 weapons you can get it in Ch. 2; Give it to Jaheira and it'll make up for the slow level ups... plus... it becomes even better in Tob, with like, Neg. Plane Prot., temporary thaco bonuses... So, probably not the best weapon, but worthy of your godchild swordsman, yah? :D
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FireLighter
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Post by FireLighter »

[QUOTE=Lasher]Has nobody mentioned the spectral brand? One of the few +4 weapons you can get it in Ch. 2; Give it to Jaheira and it'll make up for the slow level ups... plus... it becomes even better in Tob, with like, Neg. Plane Prot., temporary thaco bonuses... So, probably not the best weapon, but worthy of your godchild swordsman, yah? :D [/QUOTE]
Wow, nice sword :D I have never seen it as I have never been into Watchers Keep as I would like to do that in ToB or at the end of SoA.
Another weapon I like is
Short Sword of the Mask +4 and then +5 in ToB. Very nice effect especially with +5 and offhanded to blackrazor... Can you say cumulative level drain?
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Berethor
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Post by Berethor »

[url="http://www.gamebanshee.com/baldursgateii/equipment/images/spectralbrandplus5.jpg"]Spectral Brand +5[/url]

[url="http://www.gamebanshee.com/baldursgateii/equipment/images/shortswordofmaskplus5.jpg"]Short Sword of the Mask +5[/url]

There those are.
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Philos
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Post by Philos »

Not the Strongest Either BUT

Azureedge the +2 throwing axe has one really powerful effect. Destruction of undead. Kinda of like having a long range mace of disruption. I really like using it against vampires (less risk of level drain than the mace).

The best undead "weapon" (tweaking the definition a bit I know) is Anomen as he gets to level 14/15 plus. I have watched him literally explode "packs" of vampires. To make it totally unfair to the vampires, (this is kinda of cheesy, but fun do at least once), have Anomen turn undead, cast inivisibility on him, and let him go walking through the undead hordes. They explode left & right and never know what hit 'em. To quote Minsc, "Great Fun, eh Boo"!
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FireLighter
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Post by FireLighter »

[QUOTE=Philos]Azureedge the +2 throwing axe has one really powerful effect. Destruction of undead. Kinda of like having a long range mace of disruption. I really like using it against vampires (less risk of level drain than the mace).[/QUOTE]
Not sure how you figure that, as the mace +2 when upgraded by cromwell with adamantine makes you immune to level drain. Also, I dont find that turn undead cheesy, if a cleric is powerful enough just equip him with the mace to keep him from getting drained and have at them. :D

On topic:
Another good weapon is the Adjatha the drinker early on for the immune to charm and 1 hp drain per hit.
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Philos
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Post by Philos »

Haven't Done the Mace Upgrade Yet

Haven't done the Mace upgrade yet, so didn't know about that feature. Thanks.
Didn't mean to imply blowing up undead via turning was cheesy (that's part of the game) only the part about him walking around with turn undead enabled while he is invisible. Personally I don't think it is "that" cheesy, but in PnP AD&D, turning undead is an "action" and would blow the invisible so it is kind of a loophole in the rules (works in IWD 1 too) but was fixed for IWD 2.
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Lasher
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Post by Lasher »

My 2 cents

The Staff of the Ram! It's been metioned briefly, but i'd like to expand. My current (and favorite) character has been my solo f/m/t. Up through Ch. 2 I was doing great with the staff of the magi, and with UIA, Carsomyr, too. But neither of those take advantage of my x5 backstab multiplier. With the staff of the Magi in mind at character creation, I put **'s in two handed weapons and staves. I know it's not very thief-like, but let me tell you... this staff does more damage than any short sword... I found, to my amazement, that with mislead, I could continually attack, hasted, of couse, without becoming visual. This means one can secrete your double, Maybe cast Spell Imunity: Divination to stay invisible against true sight, and walk through hordes, bodies exploding, ego swelling, experience maxing... Can't wait to upgrade to Staff of the Ram +6 in Saradush...
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13th_Samurai
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Post by 13th_Samurai »

quote from Berethor about Carsomyr: "I like taking it on backstabbing trips with my Assassin[with UAI]"

I thought Carsomyr was Paladin only, and i thought you can't multiclass paladins, so how could you use carso with Asassin? [might be a very stupid question, but i'm not so experienced, also i have no idea what "UAI" means]
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fable
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Post by fable »

[QUOTE=13th_Samurai]quote from Berethor about Carsomyr: "I like taking it on backstabbing trips with my Assassin[with UAI]"

I thought Carsomyr was Paladin only, and i thought you can't multiclass paladins, so how could you use carso with Asassin? [might be a very stupid question, but i'm not so experienced, also i have no idea what "UAI" means][/QUOTE]

He's referring to a skill classes can acquire in ToB, that allows them to use all items, regardless of restrictions.
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13th_Samurai
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Post by 13th_Samurai »

Thanks.

Looked up at GameBanshee, sais "Available to Bards and Thieves" only? :(
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Aule
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Post by Aule »

Flail of Ages +5 ( Lots of elemental damage)
Celestial Fury (The stunning ability rocks!)
Angurvadal +5 (22 strength + elemental damage)
Storm Star +5 (elemental damage)
Spectral Brand +5 (more elemental damage)
Carsomyr +6 (jeej! 50% mag res!)

Well, celestial fury doesn't seem so powerfull between these big names, but I'd still like to add it to the list, because it can be acquired so early in the game.
No crom Faer in my list because it only sets str to 25 and that's it. Strong indeed, but not insane.
You may notice I like elemental damage :eek: That's because i like to disrupt mages with stoneskin.
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fable
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Post by fable »

[QUOTE=13th_Samurai]Thanks.

Looked up at GameBanshee, sais "Available to Bards and Thieves" only? :( [/QUOTE]

Right--until ToB, and if one of your non-bards/thieves gets that skill.
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Nimiety
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Post by Nimiety »

I still think azuredge deserves more respect. Yes, the mace of disruption protects you from level drain (when upgraded), but you'll still take damage. Azuredge lets you destroy at range... Throw, run, throw, etc... destroy undead without fear of even being touched. Also, the mace only hits +2 at a max, whereas the axe hits +3.

Granted, not one of the top 3 weapons, but a must for any serious undead killing. Plus, in the item upgrade mod, you can upgrade it to +4, making it just that much better. Add in the number of excellent axes in the game and you can focus a character on dual wielding axes with grand-mastery, and really become a pillar of death.

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Thrifalas
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Post by Thrifalas »

1. Staff of the Magi
I'm surprised no one has mentioned this one. Or someone did, but I didn't read carefully enough. Anyway, I don't think I need to tell people what this baby does, but perpetual invisibility and prot. from evil combined with a devestating fireball/lightning bolt with some nasty spell protections speaks for itself. On top of that it hits as a +5 weapon, can be obtained quickly and has the Carsomyr-like dispelling ability.

2. Daystar
I don't start a game without instantly going for this one. Easy to obtain, it's a +2 long sword who deals double damage to undeads (iirc) and has the wicked ability to cast Sunray once/day. A life-saver since you're running into so much undead during BGII.

3. Flail of Ages +3
Yes, +3. What differs the +3 from the +5 is that when you get it to +5 it's still a kick-ass weapon, but there are a lot of other good around. Doing Nalia's Keep (you don't even have to complete it) is done within three minutes and if you have someone who can wield Flails, this one's a keeper. Very good against spellcasters. ~~

4. Carsomyr
You didn't think I'd make a list without brining this baby, no? To have 100% magical resistance is something that just makes the game way too easy. Wicked. Purely wicked.

5. Um... What to say? There are a lot of good weapons out there, but their awesomeness isn't great enough to come to my mind. There's Blackrazor, Spectral Brand, Staff of the Ram, The Ravager, and so on and so on. Meh. It's a tie.
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13th_Samurai
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Post by 13th_Samurai »

Perhaps we should add the Wave +4 halberd (http://www.gamebanshee.com/baldursgatei ... s4wave.jpg) 15% chance for +15 dmg and instantly kills efreet fire elementals and salamanders, seems quite nice to me
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Lasher
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Post by Lasher »

Are you sure you can backstab with Carsomyr? I know you can use it, but It tells me "insuitable for backstab"... What's up?
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Raven_Song
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Post by Raven_Song »

Are you sure you can backstab with Carsomyr? I know you can use it, but It tells me "insuitable for backstab"... What's up?

Back-stabbing is a popular topic at the moment. I posted this link in another thread but what the heck....

http://oliver.ohawk.com/bg2_faq/backstab.php

From reading the information on this site i would say that Carsomyr is not suitable as it is a two-handed sword.


Back on topic don't know if you're including Modded Items but Weimar's Item upgrade mod adds a dagger called Quietus +4 (combination of Bone Blade, Pixie Prick (*snigger*), x4 Potions of Master Thievery and 15,000 gold) which improves a thief's backstab ability x1 so an assassin can potentially back-stab for x8 damage. (Target must also save -2 or siffer blindness/sleep for 12 seconds)
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Coot
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Post by Coot »

You can only backstab with weapons a thief - without UAI - can use. So no backstabbing with Carsomyr
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