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Posted: Thu Jan 26, 2006 6:44 pm
by Siberys
Oh, yeah, multiclassing is always allowed. No worries about that, just make sure you don't get that 20% penalty to XP.
Posted: Thu Jan 26, 2006 7:05 pm
by Oskatat
if you can practice diablery, is it impossible to use incantation? Or is it a matter of social stigma
Posted: Thu Jan 26, 2006 7:08 pm
by Siberys
The latter. You can use both in any way you want.
However, it can and will affect your alignment either way. (just don't get caught doing something illegal with it)
Posted: Thu Jan 26, 2006 7:15 pm
by Oskatat
ok. Since they both seem to be suitable for some exclusive things, like which kind of curse you would give. And Siberys, would
I do anything against the law?
BTW, breaking your own bone to break someones else's is a bit useless. Rather make him come down with a flu and suffer a minor cold yourself. But thats probably not going to happen or I would use it all the time
Posted: Thu Jan 26, 2006 7:19 pm
by Siberys
Yeah, it's gonna be a bit balanced, so no worries. It's not going to be totally an eye for an eye, but it will cost a bit. that was a minor example.
The breaking the law thing....
Posted: Thu Jan 26, 2006 8:19 pm
by Siberys
Also, one thing that I think is working alright in one of my campaigns I'll be implementing here is a "What did you learn" situation.
How this works is I ask you what you learned and you gain an XP bonus on what you literally learned about the campaign.
The simple way to do this is quantity, meaning you will gain 25 XP for each fact that you represent that has relevance in the game. Now, if you have quality information, I, or ravager, might be inclined to give you a little more, as you did pay attention to the campaign.
This way, you don't just gain adventure XP for hack and slashing, you need to learn significances to be able to gain the XP.
You will have exactly ten minutes to respond, and if you don't respond in that time, you gain no bonus XP whatsoever. So this is rather critical.
Posted: Fri Jan 27, 2006 5:11 am
by Oskatat
thus removing the possibility of rereading the thread to see if you find something relevant
as to possible incantations... I'm just giving brief descriptions of things that seem likely. Most are from cantrip to lvl 2 strenght
good luck and bad luck (- or + roll on skill checks or, yer or, attack. not both), good/bad fortune (more powerfull version of g/b luck) either a bigger bonus/penalty or aplicable to more rolls.
Death curse/blessing. I believe this subject is also touched in BoVD. Its more or less 'the dying breath curse' or blessing in this case. You should need very high requirements to pull this off, since dying curses and stuff tend to be very powerfull as they are fueled by your life.
fora n incantation using sneak: draw shadows. Make a 'cloak' of shadows that help to hide you. In other situations than darkness you should not ask for shadows but adapt the incantation acordingly
diablery variety would affect the guard's vision instead of hiding you. So instead of giving you a bonus it would give someone else a penalty
Sooo, I'm mostly going for passive, term effects (not much instantanous, mostly several hours and the like)
Posted: Fri Jan 27, 2006 5:15 am
by Ravager
You could also say the intention that fuels the diablerie/incantation determines the result. If you're sneaking to avoid unnecesary loss of life this may be considered an incantation whereas sneaking to avoid a treasury guard would be more along the lines of personal gain and thus be a diablerie.
Posted: Fri Jan 27, 2006 5:22 am
by Oskatat
but if its the treasury guard of an evil lord who had a magical item stolen and you are tasked to get it back it would be an incantation, right?
If so, then I think I'm getting the hang of it
Posted: Fri Jan 27, 2006 5:28 am
by Ravager
That would generally be true, yeah.
Though it might depend on why you were tasked to get that magical item in the first place. If it's going to lead to a good outcome in the end or is intended to do so, then that would be a likely incantation. If you're taking the item just so you get paid then it would probably be a diablerie.
Posted: Fri Jan 27, 2006 5:36 am
by Oskatat
thats why i said 'tasked to get it back'. otherwise you would be hired or something. Now someone asks it of you and you go. Hoping, naturaly, for a reward, but going first and waiting for reward later, even if thanks are the only rewards (its not like you'd bring it back again)
Posted: Fri Jan 27, 2006 5:43 am
by Ravager
Hmm. For that you should consider that if someone asks you to go steal something and you have no idea why they want it, would that neccesarily be a good thing to do?
From my own perspective it is going to depend on the circumstances a lot.
Posted: Fri Jan 27, 2006 5:46 am
by Siberys
Yeah, if you use an Inc/Dia for say sneaking around in a lucky manner, it can be justified as either one.
Those Inc/Dia's will have both labels meaning it's legal in both sections (and affects your alignment accordingly).
Now, there are three types, positive effect which is Incantation, Negative, which is diablerie, and a neutralish effect, which is either. If it's neutral, all you as a player have to do is justify it's usage for a selfish/selfless cause.
Posted: Fri Jan 27, 2006 5:46 am
by Oskatat
heh, I was putting my own personality in it too much. Unless I realy knew that someone, there is no way I'd go and steal something for him/her pro bono, so I'd be informed and knowing what i was doing and what i was looking for and stuff since a real friend would tell me that
Now, read chapter one, 'how to make friends'
Posted: Fri Jan 27, 2006 5:56 am
by Ravager
*phew* There's certainly enough possible interpretations.
If you provide an reasonable justification for why something should be a diablerie/incantation when it could go either way, I'm happy to accept that.
Oh, I would never say you would go out stealing for your friends.
Posted: Fri Jan 27, 2006 6:35 am
by Oskatat
lets get this straight, I never steal, even not as rogue. Even my evil characters would never steal. I'm in the item retrieval and spatial displacement business. I'm a freelance businessman and try to accomodate the market and hope to meet its demand adequately and if possible ahead of time
Posted: Fri Jan 27, 2006 6:45 am
by Ravager
LOL! I was generalising anyway, I wasn't saying you'd go...uh...acquiring things.
*coughthief!cough*
It applies as much to Yepi or anyone else who is going to join as it does you anyway.
Posted: Fri Jan 27, 2006 4:10 pm
by Yepi
As oska said correctly I love playing evil so surprise surprise im playing evil rogue!
Posted: Fri Jan 27, 2006 4:15 pm
by Oskatat
I'll play his backup, a fighter
I was thinking about 1 level of cleric to have some small healing for my own, if only to stabilize. What are the gods and stuff I can choose from?
Posted: Fri Jan 27, 2006 4:17 pm
by Yepi
Well actually it depends, can a rogue succesfully ride and fight on a horse? Will there be horses in this campaign